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Merge pull request #1165 from grilledham/remove_dynamic_requires
Remove dynamic requires from diggy.
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commit
97c3a6b708
@ -9,6 +9,7 @@ local Config = {
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-- creates a starting zone
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starting_zone = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.starting_zone') end,
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-- initial starting position size, higher values are not recommended
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starting_size = 8,
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-- where the market should spawn
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@ -16,11 +17,13 @@ local Config = {
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},
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-- controls the Daylight (Default diggy: enabled = true)
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night_time = {
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enabled = true -- true = No Daylight, false = Day/night circle (Solar panels work)
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enabled = true, -- true = No Daylight, false = Day/night circle (Solar panels work)
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load = function() return require('map_gen.maps.diggy.feature.night_time') end
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},
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-- controls setting up the players
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setup_player = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.setup_player') end,
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starting_items = {
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{name = 'stone-wall', count = 12},
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{name = 'iron-gear-wheel', count = 8},
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@ -51,11 +54,13 @@ local Config = {
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},
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-- controls the introduction cutscene
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cutscene = {
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enabled = true
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.cutscene') end
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},
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-- core feature
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diggy_hole = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.diggy_hole') end,
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-- delay in ticks between robot mining rock and rock being marked again for deconstruction
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robot_mining_delay = 6,
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-- This value is multiplied with robot_mining_delay to determine mining damage applied. Can be enhanced by robot_damage_per_mining_prod_level
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@ -69,6 +74,7 @@ local Config = {
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-- adds the ability to collapse caves
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diggy_cave_collapse = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.diggy_cave_collapse') end,
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-- adds per tile what the current stress is
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enable_stress_grid = false,
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-- shows the mask on spawn
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@ -103,6 +109,7 @@ local Config = {
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-- Adds the ability to drop coins and track how many are sent into space
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coin_gathering = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.coin_gathering') end,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.75,
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-- minimum noise value to spawn a treasure chest, works best with a very high noise variance,
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@ -167,11 +174,13 @@ local Config = {
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},
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-- replaces the chunks with void
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refresh_map = {
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enabled = true
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.refresh_map') end
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},
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-- automatically opens areas
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simple_room_generator = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.simple_room_generator') end,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.066,
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-- shows where rooms are located
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@ -186,6 +195,7 @@ local Config = {
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-- responsible for resource spawning
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scattered_resources = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.scattered_resources') end,
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-- determines how distance is measured
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distance = function(x, y)
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return abs(x) + abs(y)
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@ -280,6 +290,7 @@ local Config = {
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-- controls the alien spawning mechanic
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alien_spawner = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.alien_spawner') end,
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-- minimum distance from spawn before aliens can spawn
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alien_minimum_distance = 40,
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@ -331,11 +342,13 @@ local Config = {
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--Tracks players causing collapses
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antigrief = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.antigrief') end,
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autojail = true,
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allowed_collapses_first_hour = 4
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},
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experience = {
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.experience') end,
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-- controls the formula for calculating level up costs in stone sent to surface
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difficulty_scale = 20, -- Diggy default 15. Higher increases experience requirement climb
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first_lvl_xp = 350, -- Diggy default 350. This sets the price for the first level.
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@ -429,7 +442,8 @@ local Config = {
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}
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},
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weapon_balance = {
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enabled = true
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enabled = true,
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load = function() return require('map_gen.maps.diggy.feature.weapon_balance') end
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}
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}
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}
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@ -56,7 +56,7 @@ function Scenario.register()
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each_enabled_feature(
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function(feature_name, feature_config)
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local feature = require ('map_gen.maps.diggy.feature.' .. feature_name)
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local feature = feature_config.load()
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if ('function' ~= type(feature.register)) then
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error('Feature ' .. feature_name .. ' did not define a register function.')
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end
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