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https://github.com/Refactorio/RedMew.git
synced 2025-01-22 03:39:09 +02:00
More Landfill tests plus fix entity filter blacklist
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031517fb85
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@ -56,9 +56,7 @@ local function can_select_landfill_tiles(cursor, surface, area)
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entity_filters[#entity_filters + 1] = 'character'
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end
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if surface.count_entities_filtered({area = area, name = entity_filters, invert = invert, limit = 1}) > 0 then
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return false
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end
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return surface.count_entities_filtered({area = area, name = entity_filters, invert = invert, limit = 1}) == 0
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end
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local function within_reach(tile_position, player_position, radius_squared)
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@ -15,7 +15,7 @@ local tile_items = {
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}
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Declare.module(
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'landfill remover',
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{'features', 'landfill remover'},
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function()
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local teardown
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@ -31,6 +31,18 @@ Declare.module(
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end
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)
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local function setup_player_with_default_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_valid_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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@ -45,6 +57,34 @@ Declare.module(
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return cursor
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end
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local function setup_player_with_tile_filter_whitelist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_filter_mode = defines.deconstruction_item.tile_filter_mode.whitelist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_tile_filter_blacklist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_filter_mode = defines.deconstruction_item.tile_filter_mode.blacklist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_normal_selection_mode_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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@ -100,6 +140,50 @@ Declare.module(
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return cursor
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end
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local function setup_player_with_trees_and_rocks_only_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.trees_and_rocks_only = true
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_entity_filter_whitelist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.set_entity_filter(1, 'iron-chest')
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stack.entity_filter_mode = defines.deconstruction_item.entity_filter_mode.whitelist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_entity_filter_blacklist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.set_entity_filter(1, 'iron-chest')
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stack.entity_filter_mode = defines.deconstruction_item.entity_filter_mode.blacklist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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Declare.test(
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'can remove landfill',
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function(context)
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@ -276,6 +360,46 @@ Declare.module(
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)
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end
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Declare.test(
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'does not remove landfill when trees and rocks only',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local cursor = setup_player_with_trees_and_rocks_only_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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end
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)
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Declare.test(
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'does not remove landfill when default deconstruction planner',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local cursor = setup_player_with_default_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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end
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)
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local tile_mode_test_cases = {
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{
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name = 'only',
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@ -328,6 +452,43 @@ Declare.module(
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)
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end
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local tile_filter_test_cases = {
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{
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name = 'whitelist',
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setup = setup_player_with_tile_filter_whitelist_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'blacklist',
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setup = setup_player_with_tile_filter_blacklist_deconstruction_planner,
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should_remove = false
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}
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}
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for _, test_case in pairs(tile_filter_test_cases) do
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Declare.test(
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'tile filter ' ..
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test_case.name .. ' should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local cursor = test_case.setup(player)
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(expected_tile, tile.name)
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end
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)
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end
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local tile_mode_with_entity_test_cases = {
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{
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name = 'only',
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@ -396,6 +557,112 @@ Declare.module(
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)
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end
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local tile_filter_with_entity_test_cases = {
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{
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name = 'whitelist',
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setup = setup_player_with_tile_filter_whitelist_deconstruction_planner,
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should_remove = false
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},
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{
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name = 'blacklist',
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setup = setup_player_with_tile_filter_blacklist_deconstruction_planner,
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should_remove = false
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}
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}
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for _, test_case in pairs(tile_filter_with_entity_test_cases) do
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Declare.test(
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'tile mode ' ..
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test_case.name ..
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' with entity should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position1 = {2, 2}
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local position2 = {3, 2}
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local area = {{2.1, 2.1}, {3.9, 2.9}}
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surface.set_tiles(
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{{name = 'landfill', position = position1}, {name = 'landfill', position = position2}}
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)
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local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
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-- Place entity.
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local cursor = player.cursor_stack
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cursor.set_stack('iron-chest')
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player.build_from_cursor({position = position1})
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cursor = test_case.setup(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position2[1], position2[2])
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Assert.equal(expected_tile, tile.name)
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local entities = surface.find_entities(area)
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local entity = entities[1]
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Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
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entity.destroy()
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end
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)
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end
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local entity_filter_with_entity_test_cases = {
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{
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name = 'whitelist',
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setup = setup_player_with_entity_filter_whitelist_deconstruction_planner,
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should_remove = false
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},
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{
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name = 'blacklist',
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setup = setup_player_with_entity_filter_blacklist_deconstruction_planner,
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should_remove = true
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}
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}
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for _, test_case in pairs(entity_filter_with_entity_test_cases) do
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Declare.test(
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'entity filter ' ..
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test_case.name ..
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' with entity should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position1 = {2, 2}
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local position2 = {3, 2}
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local area = {{2.1, 2.1}, {3.9, 2.9}}
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surface.set_tiles(
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{{name = 'landfill', position = position1}, {name = 'landfill', position = position2}}
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)
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local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
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-- Place entity.
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local cursor = player.cursor_stack
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cursor.set_stack('iron-chest')
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player.build_from_cursor({position = position1})
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cursor = test_case.setup(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position2[1], position2[2])
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Assert.equal(expected_tile, tile.name)
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local entities = surface.find_entities(area)
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local entity = entities[1]
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Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
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entity.destroy()
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end
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)
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end
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Declare.test(
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'ignore character when removing landfill',
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function(context)
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