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Restricted landfill to 'water' (connected_dots)

This commit is contained in:
SimonFlapse 2019-10-10 10:24:41 +02:00
parent 0f87f7040a
commit 99fe5a8d88

View File

@ -20,6 +20,12 @@ RS.set_map_gen_settings(
}
)
local allowed_landfill_tiles = {
['water'] = true
}
require 'map_gen.shared.restrict_landfill_tile'(allowed_landfill_tiles)
local function no_enemies(_, _, world, tile)
for _, e in ipairs(world.surface.find_entities_filtered({force = 'enemy', position = {world.x, world.y}})) do
e.destroy()