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Merge pull request #258 from iltar/documentation-rework
Documentation rework
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README.md
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README.md
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# RedMew Scenario
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## RedMew
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RedMew is a Factorio community that hosts custom servers, maps in different shapes and sizes, scripted scenarios and
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modded servers. The majority of the games hosted, are available to the public, for all players, no matter how
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experienced and can be found in the Factorio multi-player lobby.
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## Getting Started
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## The Community
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You can join the RedMew community on Discord by visiting http://redmew.com/discord
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To use our scenario download it [here](https://github.com/Valansch/RedMew/archive/develop.zip) and unzip it into %AppData%/factorio/scenarios/ (~/.factorio/scenarios for linux). If you are using our scenario for a public-facing multiplayer server, please be sure to provide attribution back here to the github and keep links to our discord/patreon/website intact.
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To join a RedMew Factorio server, follow the following steps in Factorio:
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- From the main menu, press "Play"
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- In the next window press "Multiplayer"
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- Next select "Browse public games" (this requires a factorio account and may prompt you to log in)
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- In the list of "Browse games" you can filter for "RedMew" and you will see all RedMew hosted maps
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## Generating maps
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> _Note_: Not every server in this list will be official. If you're in doubt, join Discord and ask.
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There are 3 ways to generate maps using our scenario: Vanilla, FactorioMapConverter and Custom Maps.
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### Vanilla
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Just start the scenario from the scenario menu and you are ready to go.
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## Documentation
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You can find an overview of [the documentation in the docs directory](/docs/Index.md)
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### Custom Maps
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## Contributing
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If you wish to contribute, don't hesitate to make a Pull Request or open an issue. When in doubt, you can always ask
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on [Discord](http://redmew.com/discord).
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We have many premade map modules that you can combine to create a unique map.
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Checkout [map_gen/data/map_previews](https://github.com/Valansch/RedMew/tree/develop/map_gen/data/.map_previews) to view all our modules.
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You can select and activate a module by removing the "--" infront of the module in the map_layout.lua file.
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You can mix as many modules as you want, as long as they logically fit together.
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Futher instructions on this read the comments in the map_layout.lua file.
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### FactorioMapConverter
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You can generate your own maps from images. This works in 2 steps:
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First convert the image file into a lua file (For example image_data.lua). Then use our scenario to loa the image_data.lua file and generate the map from it.
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To achieve this please follow these steps:
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1. Download the Map Converter [here](https://github.com/grilledham/FactorioMapConverter/releases) (Windows only) to generate the image_data.lua.
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2. Place your image_data.lua file in the folder /map_gen/data/presets/
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3. Create new lua file (for example my_image.lua) inside the folder map_gen/presets/. This file is used to configure your map (scale, translaten etc.)
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To do this you can copy map_gen/presets/template.lua and replace line 8 to point to your image_data.lua
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4. Load your new preset by adding a new line to map_layout.lua. This should look similar to this:
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```MAP_GEN = require "map_gen.presets.my_image.lua"```
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5. Load the scenario from the scenario menu.
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## License
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The RedMew codebase is licensed under the [GPL3 License](LICENSE).
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docs/Index.md
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docs/Index.md
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## RedMew Documentation Index
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- [Installing and Using the RedMew Scenario](Installation.md)
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- [Creating a New Scenario Using the RedMew Framework](NewScenario.md)
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### Scenario Specific Documentation
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- [Diggy Installation and Configuration](scenarios/Diggy.md)
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docs/Installation.md
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docs/Installation.md
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## Installing and Using the RedMew Scenario
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Some scenarios have more detailed information, please check [the index](Index.md) before continuing with the generic
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RedMew installation. To install the RedMew scenario directly into something playable, [download the
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archive](https://github.com/Valansch/RedMew/archive/develop.zip) and take the next step based on your Operating System.
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- **Windows**: extract the the zip file into `%appdata%\Factorio\Scenarios\RedMew`
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- **MacOS**: extract the the zip file into `~/Library/Application Support/factorio/Scenarios/RedMew`
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- **Linux**: extract the the zip file into `~/.factorio/scenarios/RedMew`
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Make sure it's called RedMew and there's a `control.lua` in the root of that directory. If you are using the RedMew
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scenario for a public-facing multi-player server, be sure to provide attribution back to github and keep links to the
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Discord, Patreon and website intact.
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> _Note_: these locations are based on the default configuration [defined by
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factorio](https://wiki.factorio.com/Application_directory). If your installation is not default, you have to find your
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scenarios directory in another way.
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## Generating maps
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There are 3 ways to generate maps using our scenario: Vanilla, FactorioMapConverter and Custom Maps.
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### Vanilla
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Start the scenario from the scenario menu and you are ready to go. Additionally you can turn features on or off via
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(`control.lua`)[../control.lua] if desired.
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### Custom Maps
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There are many pre-made map modules that can be combined to create a unique map.
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Map module previews can be found in [map_gen/data/.map_previews](../map_gen/data/.map_previews). You can select and
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activate a module by removing the `--` in front of the require in [`map_layout.lua`](../map_layout.lua).
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You can mix as many modules as you want, as long as they logically fit together.
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### FactorioMapConverter (Windows only)
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You can generate your own maps from images. First convert the image file into a lua file (For example `image_data.lua`).
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Then use our scenario to load the `image_data.lua` file and generate the map from it.
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To create your own map preview:
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1. Download the Map Converter [here](https://github.com/grilledham/FactorioMapConverter/releases) to generate the
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`image_data.lua`.
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2. Place your `image_data.lua` file in the `map_gen/data/presets/` directory.
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3. Create new lua file (for example `my_image.lua`) inside the folder `map_gen/presets/`. This file is used to configure
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your map (scale, translate etc.). To do this, you can copy `map_gen/presets/template.lua` and replace line 8 to point
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to your `image_data.lua`
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4. Load your new preset by adding a new line to `map_layout.lua`. This should look similar to this:
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```lua
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MAP_GEN = require "map_gen.presets.my_image.lua"
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```
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5. Load the scenario from the scenario menu.
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docs/NewScenario.md
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docs/NewScenario.md
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## Creating a New Scenario Using the RedMew Framework
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To add a new scenario and make it available to everyone that wants to use RedMew, make a Pull Request on github to
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request adding your scenario to the repository.
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### Starting From Scratch
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Depending on the size of the scenario, it could be desired to have its own dedicated directory. By default a scenario
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is added in `map_gen/combined/your_scenario.lua`.
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#### Step 1
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If you're not experienced with git, it's advised to read up on how git works first or ask someone else to help out. To
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get your change into the repository, you need to [fork the repository](https://help.github.com/articles/fork-a-repo/)
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and eventually make your Pull Request from there. [Clone](https://help.github.com/articles/cloning-a-repository/) the
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fork to your local environment and get your favorite IDE or Editor ready.
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#### Step 2
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Small scenarios can go into a single lua file, bigger scenarios might need their own dedicated directory. To follow the
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RedMew structure for scenarios, create your scenario file: `map_gen/combined/your_scenario_file.lua`.
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#### Step 3 (Optional)
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If you plan on making a bigger scenario, create a directory: `map_gen/combined/your_scenario_file/` where you can place
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your scenario specific lua files.
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#### Step 4
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Regardless, the `map_gen/combined/your_scenario_file.lua` file will be the entry point for your scenario and will be
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loaded via `map_layout.lua`. Underneath `--combined--`, add your require: `require map_gen.combined.your_scenario_file`.
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When making the Pull Request, make sure to comment the require in `map_layout.lua` as by default it should be off. To
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enable debugging and get some extra feedback during development, enable `_DEBUG` in `config.lua`.
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docs/scenarios/Diggy.md
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docs/scenarios/Diggy.md
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## Diggy Installation and Configuration
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Diggy is a custom [RedMew](../../README.md) scenario. You start out with nothing but a market, your pick-axe and some
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walls [deep, deep in the mine](https://www.youtube.com/watch?v=ov5pxaIbJlM). The goal is to launch a rocket, but be
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careful, there's not a lot of space and the mine is unstable!
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- Gameplay: https://www.youtube.com/watch?v=J3lheDK-6Cw
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- Time lapse video: https://www.youtube.com/watch?v=4cRsx-wl_fk (By Namelesshunter Gaming)
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> _Note_: Scenarios- also known as soft-mods- are scripted maps. They can be played online without having to download
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any mods as the script is included in the map.
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### Scenario Information
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The idea of Diggy is similar to vanilla, except that it greatly changes how to build your factory. As you're in a cave,
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each rock you dig, each support entity you remove and every tile you mine, can cause a collapse. You can use walls,
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stone paths and (refined) concrete floor to increase the strength of your mine and reduce the chance of a collapse.
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Whenever you place or remove a wall for example, the stress level of the area around it (9x9 tiles) will rise or lower.
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When a certain threshold is reached, the cave will collapse. You can stop this by quickly placing walls or run away as
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fast as you can. Letting the cave collapse _will_ destroy structures below it! The recommended pattern on dirt is to
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place a wall every 4th tile. Using stone paths and concrete will increase this to 5 tiles while refined concrete will
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make it 6.
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## How to start Diggy for Single-player mode
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#### Step 1
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Download the zip file from
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[https://github.com/Valansch/RedMew/archive/develop.zip](https://github.com/Valansch/RedMew/archive/develop.zip)
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#### Step 2
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- **Windows**: extract the the zip file into `%appdata%\Factorio\Scenarios\Diggy`
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- **MacOS**: extract the the zip file into `~/Library/Application Support/factorio/Scenarios/Diggy`
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- **Linux**: extract the the zip file into `~/.factorio/scenarios/Diggy`
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Make sure it's called Diggy and there's a `control.lua` in the root of that directory.
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> _Note_: these locations are based on the default configuration [defined by
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factorio](https://wiki.factorio.com/Application_directory). If your installation is not default, you have to find your
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scenarios directory in another way.
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#### Step 3
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Open `map_layout.lua` in that directory and look for `--require "map_gen.combined.diggy"`.
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Change this to `require "map_gen.combined.diggy"`, by removing the double dashes.
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#### Step 4
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In factorio start either a local or online game via Scenarios. Select `Diggy` under
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`User scenarios` and start it up.
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> _Note:_ Downloading the latest version might not always be a functional version, please consult on discord for a
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working version if this is the case.
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#### Step 5 (optional)
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Diggy is designed to work for at least 15 players online, working together. It's advised to change the configuration
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to adjust the difficulty for your needs. You can find the config in `map_gen/Diggy/Config.lua`. Most options should be
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well-explained. For Single-player it's recommend to enable cheats with modified values. You can change the starting
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items and some pre-defined cheat values (if cheats are enabled) under the `SetupPlayer` config item.
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You can turn off certain features if you wish.
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- DiggyCaveCollapse, disable this feature if you wish to play without collapses.
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- SimpleRoomGenerator, disable this if you want to play without room generation. _**WARNING:** this is the mechanic
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that spawns water._
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- AlienSpawner, disable this if you wish to disable spawning biters and spitters when mining.
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- ScatteredResources, used to tweak random resource spawning.
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- MarketExchange, regulates all the market related features.
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## RedMew - Diggy, Custom Scenario
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RedMew is a Factorio community that hosts custom servers, maps in different shapes and sizes, scripted scenarios and
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modded servers. The majority of the games hosted, are available to the public, for all players, no matter how
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experienced and can be found in the Factorio multi-player lobby.
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You can join the RedMew community on Discord by visiting http://redmew.com/discord
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> _Note_: Scenarios- also known as soft-mods- are scripted maps. They can be played online without having to download
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any mods as the script is included in the map.
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To join a RedMew Factorio server, follow the following steps in Factorio:
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- From the main menu, press "Play"
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- In the next window press "Multiplayer"
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- Next select "Browse public games" (this requires a factorio account and may prompt you to log in)
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- In the list of "Browse games" you can filter for "RedMew" and you will see all RedMew hosted maps
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> _Note_: Not every server in this list will be official. If you're in doubt, join Discord and ask.
|
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|
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### Diggy
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Diggy is a custom scenario. You start out with nothing but a market, your pick-axe and some walls
|
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[deep, deep in the mine](https://www.youtube.com/watch?v=ov5pxaIbJlM). The goal is to launch a rocket, but be careful,
|
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there's not a lot of space and the mine is unstable!
|
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|
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Gameplay: https://www.youtube.com/watch?v=J3lheDK-6Cw
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Timelapse video: https://www.youtube.com/watch?v=4cRsx-wl_fk (By Namelesshunter Gaming)
|
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#### Scenario Information
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The idea of Diggy is similar to vanilla, except that it greatly changes how to build your factory. As you're in a cave,
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each rock you dig, each support entity you remove and every tile you mine, can cause a collapse. You can use walls,
|
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stone paths and (refined) concrete floor to increase the strength of your mine and reduce the chance of a collapse.
|
||||
|
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Whenever you place or remove a wall for example, the stress level of the area around it (9x9 tiles) will rise or lower.
|
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When a certain threshold is reached, the cave will collapse. You can stop this by quickly placing walls or run away as
|
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fast as you can. Letting the cave collapse _will_ destroy structures below it! The recommended pattern on dirt is to
|
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place a wall every 4th tile. Using stone paths and concrete will increase this to 5 tiles while refined concrete will
|
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make it 6.
|
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## How to start Diggy for Single-player mode
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##### Step 1
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Download the zip file from https://github.com/Valansch/RedMew/archive/develop.zip
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##### Step 2
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- **Windows**: extract the the zip file into `%appdata%\Factorio\Scenarios\Diggy`
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- **MacOS**: extract the the zip file into `~/Library/Application Support/factorio/Scenarios/Diggy`
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- **Linux**: extract the the zip file into `~/.factorio/scenarios/Diggy`
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Make sure it's called Diggy and there's a `control.lua` in the root of that directory.
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> _Note_: these locations are based on the default configuration [defined by factorio](https://wiki.factorio.com/Application_directory). If your installation is not default, you have to find your scenarios directory in another way.
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##### Step 3
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Open `map_layout.lua` in that directory and look for `--require "map_gen.combined.diggy"`.
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Change this to `require "map_gen.combined.diggy"`, by removing the double dashes.
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##### Step 4
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In factorio start either a local or online game via Scenarios. Select `Diggy` under
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`User scenarios` and start it up.
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|
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> _Note:_ Downloading the latest version might not always be a functional version, please consult on discord for a
|
||||
working version if this is the case.
|
||||
|
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##### Step 5 (optional)
|
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Diggy is designed to work for at least 15 players online, working together. It's advised to change the configuration
|
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to adjust the difficulty for your needs. You can find the config in `map_gen/Diggy/Config.lua`. Most options should be
|
||||
well-explained. For Single-player it's recommend to enable cheats with modified values. You can change the starting
|
||||
items and some pre-defined cheat values (if cheats are enabled) under the `SetupPlayer` config item.
|
||||
|
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You can turn off certain features if you wish.
|
||||
- DiggyCaveCollapse, disable this feature if you wish to play without collapses.
|
||||
- SimpleRoomGenerator, disable this if you want to play without room generation. _**WARNING:** this is the mechanic that
|
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spawns water._
|
||||
- AlienSpawner, disable this if you wish to disable spawning biters and spitters when mining.
|
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- ScatteredResources, used to tweak random resource spawning.
|
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- MarketExchange, regulates all the market related features.
|
||||
The documentation for Diggy has moved to [docs/scenarios/Diggy.md](../../docs/scenarios/Diggy.md).
|
||||
|
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