diff --git a/control.lua b/control.lua index 6aca639f..bd5583ea 100644 --- a/control.lua +++ b/control.lua @@ -18,8 +18,16 @@ require "nuke_control" require "walk_distance" require "on_tick" require "follow" +require "spawn_control" +--[[ +local function player_respawned(event) + game.print("hello") +end +Event.register(defines.events.on_player_respawned, player_respawned) + +--]] function player_joined(event) local player = game.players[event.player_index] diff --git a/locale/gen_combined/grilledham_map_gen/presets/mobius_strip.lua b/locale/gen_combined/grilledham_map_gen/presets/mobius_strip.lua index 4c45185d..64e25747 100644 --- a/locale/gen_combined/grilledham_map_gen/presets/mobius_strip.lua +++ b/locale/gen_combined/grilledham_map_gen/presets/mobius_strip.lua @@ -21,7 +21,7 @@ line2 = translate(line2, 55.5,-23.5) local half = compound_or({ line2,line1,circle}) -half = translate(half, -78.625, 0) +half = translate(half, -78.71875, 0) local map = compound_or({ half, flip_xy(half) }) map = scale(map, 16, 16) diff --git a/spawn_control.lua b/spawn_control.lua new file mode 100644 index 00000000..a82b26b0 --- /dev/null +++ b/spawn_control.lua @@ -0,0 +1,234 @@ +global.player_spawns = {} -- player_index to spawn_name +global.spawns = { left = { x = -2144, y = 0, count = 0 }, right = { x = 2144, y = 0, count = 0 }} -- spawn_name to x, y, player_count + +local function get_min_count_spawn_name() + local min = nil + local min_spawn = nil + + for name, t in pairs(global.spawns) do + local count = t.count + if not min or min < count then + min = count + min_spawn = name + end + end + + return min_spawn +end + +local function player_joined_game(event) + local index = event.player_index + local spawn_name = global.player_spawns[index] + + -- player already has a spawn. + if spawn_name then + local spawn = global.spawns[spawn_name] + local count = spawn.count + spawn.count = count + 1 + return + end + + spawn_name = get_min_count_spawn_name() + + if not spawn_name then + return + end + + local spawn = global.spawns[spawn_name] + global.player_spawns[index] = spawn_name + game.players[index].teleport(spawn) + + local count = spawn.count + spawn.count = count + 1 +end + +local function player_left_game(event) + local index = event.player_index + local spawn_name = global.player_spawns[index] + local spawn = global.spawns[spawn_name] + + if not spawn then + return + end + + local count = spawn.count + spawn.count = count - 1 +end + +local function player_respawned(event) + local index = event.player_index + local spawn_name = global.player_spawns[index] + local spawn = global.spawns[spawn_name] + + if not spawn then + return + end + + game.players[index].teleport(spawn) +end + +local function tp_spawn(player_name, spawn_name) + local player = game.players[player_name] + if not player then + player_name = player_name or "" + game.player.print("player " .. player_name .. " does not exist.") + return + end + + local spawn = global.spawns[spawn_name] + if not spawn then + spawn_name = spawn_name or "" + game.player.print("spawn " .. spawn_name .. " does not exist.") + return + end + + player.teleport(spawn) +end + +local function change_spawn(player_name, spawn_name) + local new_spawn = global.spawns[spawn_name] + + if not new_spawn then + spawn_name = spawn_name or "" + game.player.print("spawn " .. spawn_name .. " does not exist.") + return + end + + local player = game.players[player_name] + + if not player then + player_name = player_name or "" + game.player.print("player " .. player_name .. " does not exist.") + return + end + + local index = player.index + local old_spawn_name = global.player_spawns[index] + local old_spawn = global.spawns[old_spawn_name] + + if old_spawn then + local count = old_spawn.count + old_spawn.count = count - 1 + end + + local count = new_spawn.count + new_spawn.count = count + 1 + + global.player_spawns[index] = spawn_name + + game.player.print(player_name .. " spawn moved to " .. spawn_name) +end + +local function print_spawns() + local str = "" + for name, spawn in pairs(global.spawns) do + str = str .. name .. ": (" .. spawn.x .. ", " .. spawn.y .. "), player count = " .. spawn.count .. "\n\r" + end + + game.player.print(str) +end + +local function print_players_for_spawn(target_spawn_name) + if not global.spawns[target_spawn_name] then + target_spawn_name = target_spawn_name or "" + game.player.print("spawn " .. target_spawn_name .. " does not exist.") + return + end + + str = "" + for index, spawn_name in pairs(global.player_spawns) do + if target_spawn_name == spawn_name then + local player = game.players[index] + if player.connected then + str = str .. player.name .. ", " + end + end + end + + if str == "" then + str = "no players" + end + game.player.print(str) +end + +local function tp_spawn_command(cmd) + if not game.player.admin then + cant_run(cmd.name) + return + end + + local params = cmd.parameter + if type(params) ~= "string" then + game.player.print("Command failed. Usage: /tpspawn , ") + return + end + + local ps ={} + for p in params:gmatch("%S+") do + table.insert( ps,p ) + end + + if #ps == 1 then + tp_spawn(game.player.name, ps[1]) + else + tp_spawn(ps[1], ps[2]) + end +end + +function change_spawn_command(cmd) + if not game.player.admin then + cant_run(cmd.name) + return + end + + local params = cmd.parameter + if type(params) ~= "string" then + game.player.print("Command failed. Usage: /changespawn , ") + return + end + + local ps ={} + for p in params:gmatch("%S+") do + table.insert( ps,p ) + end + + change_spawn(ps[1], ps[2]) +end + +local function print_spawns_command(cmd) + if not game.player.admin then + cant_run(cmd.name) + return + end + + print_spawns() +end + +local function print_players_for_spawn_command(cmd) + if not game.player.admin then + cant_run(cmd.name) + return + end + + local params = cmd.parameter + if type(params) ~= "string" then + game.player.print("Command failed. Usage: /playersforspawn ") + return + end + + local ps ={} + for p in params:gmatch("%S+") do + table.insert( ps,p ) + end + + print_players_for_spawn(ps[1]) +end + +Event.register(defines.events.on_player_joined_game, player_joined_game) +Event.register(defines.events.on_player_left_game, player_left_game) +Event.register(defines.events.on_player_respawned, player_respawned) + +commands.add_command("tpspawn", " teleports a player to the spawn point (Admins only)", tp_spawn_command) +commands.add_command("changespawn", " changes the spawn point for a player (Admins only)", change_spawn_command) +commands.add_command("printspawns", "prints info on all spawn points (Admins only)", print_spawns_command) +commands.add_command("printplayersforspawn", " prints all the connected players for a spawn (Admins only)", print_players_for_spawn_command) \ No newline at end of file