From 9c4c2dce935575dfa8bfe81f021ff866a16016df Mon Sep 17 00:00:00 2001 From: TWLTriston Date: Wed, 24 Apr 2019 17:00:34 -0400 Subject: [PATCH] Converting to named ratios, reduced stone ratio by 1/2 in all quads. --- map_gen/maps/terraforming_danger_ores.lua | 93 +++++++++++++---------- 1 file changed, 51 insertions(+), 42 deletions(-) diff --git a/map_gen/maps/terraforming_danger_ores.lua b/map_gen/maps/terraforming_danger_ores.lua index 8330d68e..1f368958 100644 --- a/map_gen/maps/terraforming_danger_ores.lua +++ b/map_gen/maps/terraforming_danger_ores.lua @@ -155,31 +155,74 @@ local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150)) local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1)) -local ores_pos_x_pos_y = { + +local tiles_iron = { + [1] = 'grass-1', + [2] = 'grass-2', + [3] = 'grass-3', + [4] = 'grass-4' +} + +local tiles_copper = { + [1] = 'red-desert-0', + [2] = 'red-desert-1', + [3] = 'red-desert-2', + [4] = 'red-desert-3' +} + +local tiles_coal = { + [1] = 'dirt-1', + [2] = 'dirt-2', + [3] = 'dirt-3', + [4] = 'dirt-4', + [5] = 'dirt-5', + [6] = 'dirt-6', + [7] = 'dirt-7' +} + +local tiles_stone = { + [1] = 'sand-1', + [2] = 'sand-2', + [3] = 'sand-3' +} +local tiles_iron_count = #tiles_iron +local tiles_copper_count = #tiles_copper +local tiles_coal_count = #tiles_coal +local tiles_stone_count = #tiles_stone + +local ratios_stone = { {resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20}, {resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20}, - {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 40}, + {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30}, {resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20} } -local ores_pos_x_neg_y = { + +local ratios_iron = { {resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60}, {resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20}, - {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5}, + {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2}, {resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20} } -local ores_neg_x_pos_y = { + +local ratios_copper = { {resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20}, {resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60}, - {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5}, + {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2}, {resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20} } -local ores_neg_x_neg_y = { + +local ratios_coal = { {resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20}, {resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20}, - {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5}, + {resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2}, {resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40} } +local ores_pos_x_pos_y = ratios_stone +local ores_pos_x_neg_y = ratios_iron +local ores_neg_x_pos_y = ratios_copper +local ores_neg_x_neg_y = ratios_coal + local weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y) local weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y) local weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y) @@ -327,40 +370,6 @@ local function enemy(x, y, world) end end -local tiles_iron = { - [1] = 'grass-1', - [2] = 'grass-2', - [3] = 'grass-3', - [4] = 'grass-4' -} - -local tiles_copper = { - [1] = 'red-desert-0', - [2] = 'red-desert-1', - [3] = 'red-desert-2', - [4] = 'red-desert-3' -} - -local tiles_coal = { - [1] = 'dirt-1', - [2] = 'dirt-2', - [3] = 'dirt-3', - [4] = 'dirt-4', - [5] = 'dirt-5', - [6] = 'dirt-6', - [7] = 'dirt-7' -} - -local tiles_stone = { - [1] = 'sand-1', - [2] = 'sand-2', - [3] = 'sand-3' -} -local tiles_iron_count = #tiles_iron -local tiles_copper_count = #tiles_copper -local tiles_coal_count = #tiles_coal -local tiles_stone_count = #tiles_stone - local function water_shape(x, y) local water_noise = perlin_noise(x * water_scale, y * water_scale, water_seed) if water_noise >= deepwater_threshold then