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set market as casue of death
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@ -208,7 +208,7 @@ local function reset_player_runningspeed(player)
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global.player_speed_boost_records[player.index] = nil
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end
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local function boost_player_runningspeed(player)
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local function boost_player_runningspeed(player, market)
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if global.player_speed_boost_records == nil then
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global.player_speed_boost_records = {}
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end
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@ -232,7 +232,7 @@ local function boost_player_runningspeed(player)
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game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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reset_player_runningspeed(player)
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player.character.die()
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player.character.die(player.force, market)
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end
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end
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@ -241,7 +241,7 @@ local function reset_player_miningspeed(player)
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global.player_mining_boost_records[player.index] = nil
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end
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local function boost_player_miningspeed(player)
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local function boost_player_miningspeed(player, market)
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if global.player_mining_boost_records == nil then
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global.player_mining_boost_records = {}
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end
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@ -265,7 +265,7 @@ local function boost_player_miningspeed(player)
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game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
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reset_player_miningspeed(player)
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player.character.die()
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player.character.die(player.force, market)
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end
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end
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@ -286,12 +286,12 @@ local function market_item_purchased(event)
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if event.offer_index == 1 then -- Temporary speed bonus
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local player = game.players[player_index]
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boost_player_runningspeed(player)
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boost_player_runningspeed(player, market)
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end
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if event.offer_index == 2 then -- Temporary mining bonus
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local player = game.players[player_index]
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boost_player_miningspeed(player)
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boost_player_miningspeed(player, market)
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end
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--[[
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