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198
features/gui/toast.lua
Normal file
198
features/gui/toast.lua
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Gui = require 'utils.gui'
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local Color = require 'resources.color_presets'
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local type = type
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local tonumber = tonumber
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local pairs = pairs
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local size = table.size
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local Public = {}
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local memory = {
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id = 0,
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active_toasts = {},
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}
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Global.register(memory, function (tbl) memory = tbl end, 'toast')
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---Creates a unique ID for a toast message
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local function autoincrement()
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local id = memory.id + 1
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memory.id = id
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return id
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end
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---Toast to a specific player
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---@param p number|string|LuaPlayer player index or object
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---@param duration number in seconds
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local function toast_to(p, duration)
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local player
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if type(p) == 'string' then
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player = Game.get_player_by_index(tonumber(p))
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elseif type(p) == 'number' then
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player = Game.get_player_by_index(p)
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else
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player = p
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end
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if not player or not player.valid then
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return nil
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end
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local frame = player.gui.left.add({type = 'frame', direction = 'vertical', style = 'captionless_frame'})
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frame.style.width = 300
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local container = frame.add({type = 'flow', direction = 'horizontal'})
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container.style.horizontally_stretchable = true
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local progressbar = frame.add({type = 'progressbar'})
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local style = progressbar.style
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style.width = 290
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style.height = 3
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style.color = Color.grey
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progressbar.value = 1 -- it starts full
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local id = autoincrement()
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local tick = game.tick
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if not duration then
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duration = 15
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end
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Gui.set_data(frame, {
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is_toast = true,
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toast_id = id,
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progressbar = progressbar,
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start_tick = tick,
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end_tick = tick + duration * 60
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})
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memory.active_toasts[id] = player.name
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return container
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end
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---Attempts to get a toast based on the element, will traverse through parents to find it.
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---@param element LuaGuiElement
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local function get_toast(element)
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if not element or not element.valid then
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return nil
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end
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local data = Gui.get_data(element)
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if data and type(data) == 'table' and not data.__self and data.is_toast then
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return element, data
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end
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-- no data, have to check the parent
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return get_toast(element.parent)
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end
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Event.add(defines.events.on_gui_click, function (event)
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local element, data = get_toast(event.element)
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if not element or not data then
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return
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end
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Gui.destroy(element)
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memory.active_toasts[data.toast_id] = nil
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end)
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Event.on_nth_tick(2, function (event)
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local active_toasts = memory.active_toasts
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if size(active_toasts) == 0 then
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return
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end
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local tick = event.tick
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local players = game.players
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for _, player_name in pairs(active_toasts) do
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local player = players[player_name]
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if player and player.valid then
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for _, element in pairs(player.gui.left.children) do
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local toast, data = get_toast(element)
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if toast and data then
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local end_tick = data.end_tick
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if tick > end_tick then
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Gui.destroy(element)
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active_toasts[data.toast_id] = nil
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else
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local limit = end_tick - data.start_tick
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local current = end_tick - tick
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data.progressbar.value = current / limit
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end
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end
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end
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end
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end
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end)
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---Toast a specific player, template is a callable that receives a LuaGuiElement
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---to add contents to and a player as second argument.
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---@param player LuaPlayer|number
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---@param duration table
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---@param template function
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function Public.toast_player_template(player, duration, template)
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local container = toast_to(player, duration)
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if container then
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template(container, player)
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end
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end
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---Toast all players of the given force, template is a callable that receives a LuaGuiElement
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---to add contents to and a player as second argument.
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---@param force LuaForce
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---@param duration number
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---@param template function
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function Public.toast_force_template(force, duration, template)
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for _, player in pairs(force.connected_players) do
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template(toast_to(player, duration), player)
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end
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end
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---Toast all players, template is a callable that receives a LuaGuiElement
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---to add contents to and a player as second argument.
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---@param duration number
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---@param template function
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function Public.toast_all_players_template(duration, template)
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for _, player in pairs(game.connected_players) do
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template(toast_to(player, duration), player)
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end
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end
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---Toast a message to a specific player
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---@param player LuaPlayer|number
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---@param duration number
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---@param message string
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function Public.toast_player(player, duration, message)
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Public.toast_player_template(player, duration, function (container)
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local label = container.add({type = 'label', caption = message})
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label.style.single_line = false
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end)
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end
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---Toast a message to all players of a given force
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---@param force LuaForce
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---@param duration number
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---@param message string
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function Public.toast_force(force, duration, message)
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for _, player in pairs(force.connected_players) do
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Public.toast_player(player, duration, message)
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end
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end
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---Toast a message to all players
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---@param duration number
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---@param message string
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function Public.toast_all_players(duration, message)
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for _, player in pairs(game.connected_players) do
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Public.toast_player(player, duration, message)
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end
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end
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return Public
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