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implemented working version of report
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@ -25,6 +25,8 @@ require 'blueprint_helper'
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require 'paint'
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require 'paint'
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require 'score'
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require 'score'
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require 'popup'
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require 'popup'
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require 'report'
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local Event = require 'utils.event'
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local Event = require 'utils.event'
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141
report.lua
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141
report.lua
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@ -0,0 +1,141 @@
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local Gui = require("utils.gui")
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local Utils = require("utils.utils");
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local report_frame_name = Gui.uid_name()
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local report_close_button_name = Gui.uid_name()
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local report_tab_button_name = Gui.uid_name()
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local report_body_name = Gui.uid_name()
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global.reports = {}
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global.player_report_data = {}
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local function draw_report(parent, report_id)
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local report = global.reports[report_id]
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local reported_player_name = game.players[report.reported_player_index].name
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local reporting_player_name = game.players[report.reporting_player_index].name
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local time = Utils.format_time(report.tick)
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local time_ago = Utils.format_time(game.tick - report.tick)
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local message = report.message
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for _,child in pairs(parent.children) do
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Gui.remove_data_recursivly(child)
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child.destroy()
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end
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parent.add {type="label", caption="Offender: " .. reported_player_name}
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local msg_label = parent.add {type="label", caption="Message: " .. message}
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msg_label.style.single_line = false
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msg_label.style.maximal_width = 680
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parent.add {type="label", caption=string.format("Time: %s (%s ago)", time, time_ago)}
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parent.add {type="label", caption="Reported by: " .. reporting_player_name}
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end
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local function show_reports(player)
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local reports = global.reports or {}
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local center = player.gui.center
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if player.opened then --Destroy whatever is open
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Gui.remove_data_recursivly(player.opened)
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player.opened.destroy()
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end
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report_frame =
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center.add {
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type = 'frame',
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name = report_frame_name,
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direction = 'vertical',
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caption = 'User reports'
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}
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report_frame.style.maximal_width = 700
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player.opened = report_frame
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local scroll_pane = report_frame.add{type = "scroll-pane", horizontal_scroll_policy = "auto-and-reserve-space", vertical_scroll_policy="never"}
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local tab_flow = scroll_pane.add{type="flow"}
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for k,report in pairs(reports) do
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local button_cell = tab_flow.add{type="flow", caption="reportuid" .. k}
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button_cell.add
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{
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type="button",
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name=report_tab_button_name,
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caption = game.players[report.reporting_player_index].name
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}
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end
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local report_body = report_frame.add {type = "scroll-pane", name = report_body_name, horizontal_scroll_policy = "never", vertical_scroll_policy="never"}
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report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
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draw_report(report_body, #reports)
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end
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local function report(reporting_player, reported_player, message)
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table.insert(global.reports, {reporting_player_index = reporting_player.index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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local notified = false
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for _,p in pairs(game.players) do
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if p.admin and p.connected then
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show_reports(p)
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if p.afk_time < 3600 then notified = true end
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end
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end
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if not notified then end
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for _,p in pairs(game.players) do
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if p.admin then
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show_reports(p)
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end
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end
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end
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Gui.on_custom_close(
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report_frame_name,
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function(event)
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Gui.remove_data_recursivly(event.element)
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event.element.destroy()
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end
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)
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Gui.on_click(
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report_close_button_name,
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function(event)
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Gui.remove_data_recursivly(event.element)
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event.element.parent.destroy()
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end
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)
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Gui.on_click(
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report_tab_button_name,
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function(event)
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local center = event.player.gui.center
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local report_frame = center[report_frame_name]
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local report_uid_str = string.sub(event.element.parent.caption, 10)
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local report_uid = tonumber(report_uid_str)
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draw_report(report_frame[report_body_name], report_uid)
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end
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)
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local function report_cmd(cmd)
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if game.player then
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local params = {}
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for param in string.gmatch(cmd.parameter, '%S+') do
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table.insert(params, param)
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end
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if #params < 2 then
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game.player.print("Please enter then name of the offender and the reason for the report.")
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return nil
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end
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if not game.players[params[1]] then
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game.player.print(params[1] .. " does not exist.")
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return nil
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end
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report(game.player, game.players[params[1]], string.sub(cmd.parameter, string.len(params[1]) + 2))
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end
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end
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commands.add_command('report', '<griefer-name> <message> Reports a user to admins', report_cmd)
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commands.add_command('showreports', 'Shows user reports (Admins only)',
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function(event)
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if game.player and game.player.admin then
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show_reports(game.players[event.player_index])
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end
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end
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)
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