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Added steel axe and removed debug messages
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@ -75,6 +75,7 @@ function spawn_market(cmd)
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market.add_market_item{price={{"raw-fish", 2}}, offer={type="give-item", item="grenade"}}
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market.add_market_item{price={{"raw-fish", 1}}, offer={type="give-item", item="land-mine"}}
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market.add_market_item{price={{"raw-fish", 1}}, offer={type="give-item", item="solid-fuel"}}
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market.add_market_item{price={{"raw-fish", 15}}, offer={type="give-item", item="steel-axe"}}
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market.add_market_item{price={{"raw-fish", 125}}, offer={type="give-item", item="rocket-launcher"}}
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market.add_market_item{price={{"raw-fish", 15}}, offer={type="give-item", item="rocket"}}
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market.add_market_item{price={{"raw-fish", 20}}, offer={type="give-item", item="explosive-rocket"}}
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@ -400,10 +400,7 @@ function player_list_on_12_seconds()
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end
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function on_player_died( event_player, cause )
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game.print(serpent.block(event_player))
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player = game.players[event_player.player_index]
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game.print(serpent.block(player))
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game.print(player.name .. " Died")
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if not global.scenario.variables.player_deaths[player.name] then
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global.scenario.variables.player_deaths[player.name] = 0
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end
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