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Added steel axe and removed debug messages

This commit is contained in:
TWLTriston 2017-10-15 07:57:32 -04:00
parent f4f644d721
commit a134d633e1
2 changed files with 1 additions and 3 deletions

View File

@ -75,6 +75,7 @@ function spawn_market(cmd)
market.add_market_item{price={{"raw-fish", 2}}, offer={type="give-item", item="grenade"}}
market.add_market_item{price={{"raw-fish", 1}}, offer={type="give-item", item="land-mine"}}
market.add_market_item{price={{"raw-fish", 1}}, offer={type="give-item", item="solid-fuel"}}
market.add_market_item{price={{"raw-fish", 15}}, offer={type="give-item", item="steel-axe"}}
market.add_market_item{price={{"raw-fish", 125}}, offer={type="give-item", item="rocket-launcher"}}
market.add_market_item{price={{"raw-fish", 15}}, offer={type="give-item", item="rocket"}}
market.add_market_item{price={{"raw-fish", 20}}, offer={type="give-item", item="explosive-rocket"}}

View File

@ -400,10 +400,7 @@ function player_list_on_12_seconds()
end
function on_player_died( event_player, cause )
game.print(serpent.block(event_player))
player = game.players[event_player.player_index]
game.print(serpent.block(player))
game.print(player.name .. " Died")
if not global.scenario.variables.player_deaths[player.name] then
global.scenario.variables.player_deaths[player.name] = 0
end