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@ -25,14 +25,14 @@ local running_speed_boost_messages = {
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'%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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'Guided by Master Oogway, %s got a lv.2 speed boost!',
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'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
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'Travelled at the speed of light. %s saw a black hole. Oops.',
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'Travelled at the speed of light. %s saw a black hole. Oops.'
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}
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local mining_speed_boost_messages = {
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'%s is going on a tree harvest!',
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'In search of a sharper axe, %s got a lv.2 mining boost!',
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'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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'Better learn to control that saw, %s, chopped off their legs. Oops.',
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'Better learn to control that saw, %s, chopped off their legs. Oops.'
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}
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-- Global registered local vars
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@ -118,9 +118,12 @@ local function pre_player_mined_item(event)
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end
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end
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local spill_items = Token.register(function(data)
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data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
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end)
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local spill_items =
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Token.register(
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function(data)
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data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
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end
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)
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-- Determines how many coins to drop when enemy entity dies based upon the entity_drop_amount table in config.lua
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local function fish_drop_entity_died(event)
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@ -134,7 +137,6 @@ local function fish_drop_entity_died(event)
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return
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end
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local chance = bounds.chance
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if chance == 0 then
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@ -144,8 +146,15 @@ local function fish_drop_entity_died(event)
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if chance == 1 or random() <= chance then
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local count = random(bounds.low, bounds.high)
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if count > 0 then
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position}
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)
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Task.set_timeout_in_ticks(
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1,
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spill_items,
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{
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count = count,
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surface = entity.surface,
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position = entity.position
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}
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)
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end
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end
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end
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@ -164,11 +173,10 @@ local function boost_player_running_speed(player)
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global.player_speed_boost_records[player.index] = {
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0,
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boost_lvl = 0
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}
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end
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global.player_speed_boost_records[player.index].boost_lvl =
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1 + global.player_speed_boost_records[player.index].boost_lvl
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global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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@ -196,11 +204,10 @@ local function boost_player_mining_speed(player)
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global.player_mining_boost_records[player.index] = {
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0,
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boost_lvl = 0
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}
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end
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global.player_mining_boost_records[player.index].boost_lvl =
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1 + global.player_mining_boost_records[player.index].boost_lvl
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global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
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game.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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