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This commit is contained in:
plague006 2019-02-02 01:04:15 -05:00 committed by Matthew Heguy
parent 5183f720b5
commit a18585860c

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@ -25,14 +25,14 @@ local running_speed_boost_messages = {
'%s found the lost Dragon Scroll and got a lv.1 speed boost!',
'Guided by Master Oogway, %s got a lv.2 speed boost!',
'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
'Travelled at the speed of light. %s saw a black hole. Oops.',
'Travelled at the speed of light. %s saw a black hole. Oops.'
}
local mining_speed_boost_messages = {
'%s is going on a tree harvest!',
'In search of a sharper axe, %s got a lv.2 mining boost!',
'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
'Better learn to control that saw, %s, chopped off their legs. Oops.',
'Better learn to control that saw, %s, chopped off their legs. Oops.'
}
-- Global registered local vars
@ -118,9 +118,12 @@ local function pre_player_mined_item(event)
end
end
local spill_items = Token.register(function(data)
data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
end)
local spill_items =
Token.register(
function(data)
data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
end
)
-- Determines how many coins to drop when enemy entity dies based upon the entity_drop_amount table in config.lua
local function fish_drop_entity_died(event)
@ -134,7 +137,6 @@ local function fish_drop_entity_died(event)
return
end
local chance = bounds.chance
if chance == 0 then
@ -144,8 +146,15 @@ local function fish_drop_entity_died(event)
if chance == 1 or random() <= chance then
local count = random(bounds.low, bounds.high)
if count > 0 then
Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position}
)
Task.set_timeout_in_ticks(
1,
spill_items,
{
count = count,
surface = entity.surface,
position = entity.position
}
)
end
end
end
@ -164,11 +173,10 @@ local function boost_player_running_speed(player)
global.player_speed_boost_records[player.index] = {
start_tick = game.tick,
pre_boost_modifier = player.character_running_speed_modifier,
boost_lvl = 0,
boost_lvl = 0
}
end
global.player_speed_boost_records[player.index].boost_lvl =
1 + global.player_speed_boost_records[player.index].boost_lvl
global.player_speed_boost_records[player.index].boost_lvl = 1 + global.player_speed_boost_records[player.index].boost_lvl
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
@ -196,11 +204,10 @@ local function boost_player_mining_speed(player)
global.player_mining_boost_records[player.index] = {
start_tick = game.tick,
pre_mining_boost_modifier = player.character_mining_speed_modifier,
boost_lvl = 0,
boost_lvl = 0
}
end
global.player_mining_boost_records[player.index].boost_lvl =
1 + global.player_mining_boost_records[player.index].boost_lvl
global.player_mining_boost_records[player.index].boost_lvl = 1 + global.player_mining_boost_records[player.index].boost_lvl
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
game.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))