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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-09 13:37:05 +02:00

changes to match new event module

This commit is contained in:
grilledham 2018-04-06 20:58:50 +01:00
parent e0756f9dcb
commit a656e3a459
28 changed files with 115 additions and 69 deletions

View File

@ -1,4 +1,7 @@
--Author: Valansch
local Event = require "utils.event"
local function is_depleted(drill)
local position = drill.position
local area = {}
@ -33,4 +36,4 @@ local function on_resource_depleted(event)
end
end
Event.register(defines.events.on_resource_depleted, on_resource_depleted)
Event.add(defines.events.on_resource_depleted, on_resource_depleted)

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@ -2,7 +2,7 @@
-- Version 0.1.6
-- https://github.com/Befzz/factorio_random/tree/master/scenarios/befzz_test
-- Requires event.lua to work ( https://github.com/3RaGaming/utils )
local Event = require "utils.event"
-- SETTINGS
local option_band_change_interval = 60 * 3 -- in ticks
@ -411,6 +411,6 @@ local function on_gui_elem_changed(event)
end
Event.register(defines.events.on_gui_elem_changed, on_gui_elem_changed)
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_band_gui)
Event.add(defines.events.on_gui_elem_changed, on_gui_elem_changed)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_band_gui)

View File

@ -1,3 +1,5 @@
local Event = require "utils.event"
if not global.score_biter_total_kills then global.score_biter_total_kills = 0 end
local function biter_kill_counter(event)
@ -6,4 +8,4 @@ local function biter_kill_counter(event)
end
end
Event.register(defines.events.on_entity_died, biter_kill_counter)
Event.add(defines.events.on_entity_died, biter_kill_counter)

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@ -1,5 +1,4 @@
require "util"
require "utils.event"
require "config"
require "utils.utils"
require "utils.list_utils"
@ -23,6 +22,7 @@ require "tasklist"
require "autodeconstruct"
require "corpse_util"
require "reactor_meltdown"
local Event = require "utils.event"
local function player_joined(event)
local player = game.players[event.player_index]
@ -64,5 +64,5 @@ function hodor(event)
end
end
Event.register(defines.events.on_player_created, player_joined)
Event.register(defines.events.on_console_chat, hodor)
Event.add(defines.events.on_player_created, player_joined)
Event.add(defines.events.on_console_chat, hodor)

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@ -1,3 +1,5 @@
local Event = require "utils.event"
local ttl = 15*60*60
local function on_init()
global.corpse_util = {}
@ -28,6 +30,6 @@ local function remove_corpse_marks()
end
end
Event.register(-1, on_init)
Event.register(defines.events.on_player_died, mark_corpse)
Event.register(defines.events.on_tick, remove_corpse_marks)
Event.on_init(on_init)
Event.add(defines.events.on_player_died, mark_corpse)
Event.add(defines.events.on_tick, remove_corpse_marks)

View File

@ -1,5 +1,5 @@
local Task = require "utils.Task"
require "utils.event"
local Event = require "utils.event"
function player_print(str)
if game.player then
@ -256,7 +256,7 @@ local function built_entity(event)
end
end
Event.register(defines.events.on_built_entity, built_entity)
Event.add(defines.events.on_built_entity, built_entity)
local function toggle_tp_mode(cmd)
if not game.player or not (game.player.admin or is_mod(game.player.name)) then

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@ -17,6 +17,8 @@ make pet faster
make pet follow you moar
--]]
local Event = require "utils.event"
function spawn_market(cmd)
if not game.player or not game.player.admin then
cant_run(cmd.name)
@ -402,7 +404,7 @@ function fish_player_crafted_item(event)
end
end
Event.register(defines.events.on_pre_player_mined_item, pre_player_mined_item)
Event.register(defines.events.on_entity_died, fish_drop_entity_died)
Event.register(defines.events.on_market_item_purchased, market_item_purchased)
Event.register(defines.events.on_player_crafted_item, fish_player_crafted_item)
Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
Event.add(defines.events.on_entity_died, fish_drop_entity_died)
Event.add(defines.events.on_market_item_purchased, market_item_purchased)
Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)

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@ -1,3 +1,5 @@
local Event = require "utils.event"
local function create_info_button(event)
local player = game.players[event.player_index]
@ -78,5 +80,5 @@ local function on_gui_click(event)
end
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_info_button)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_info_button)

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@ -1,6 +1,7 @@
--Author: MewMew
-- !! ATTENTION !!
-- Use water only in starting area as map setting!!!
local Event = require "utils.event"
require "map_gen.shared.perlin_noise"
wreck_item_pool = {}
@ -485,4 +486,4 @@ local function on_tick()
end
Event.register(defines.events.on_tick, on_tick) --]]
Event.add(defines.events.on_tick, on_tick) --]]

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@ -1,5 +1,7 @@
--Author: Valansch
local Event = require "utils.event"
local wrech_items_module = require "map_gen.misc.wreck_items"
local resource_types = {"copper-ore", "iron-ore", "coal", "stone", "uranium-ore", "crude-oil"}
@ -158,4 +160,4 @@ end
commands.add_command("linkchests", "Select a chest to link to another. Run this command again to select the other one.", linkchests)
commands.add_command("linkportals", "Select a portal to link to another. Run this command again to select the other one.", linkportals)
Event.register(defines.events.on_tick, dim_on_tick)
Event.add(defines.events.on_tick, dim_on_tick)

View File

@ -1,5 +1,6 @@
require "map_gen.shared.perlin_noise"
local Task = require "utils.Task"
local Event = require "utils.event"
local block_size = 1 -- in tiles
local start_size = 64 -- in blocks
@ -171,4 +172,4 @@ local function on_tick()
end
end
Event.register(defines.events.on_tick, on_tick)
Event.add(defines.events.on_tick, on_tick)

View File

@ -1,3 +1,5 @@
local Event = require "utils.event"
mymodule = {}
local function rot_pos(pos, rot)
@ -68,7 +70,7 @@ local function on_init()
connect_line({ 4, 21}, { 15, 21})
end
Event.register(-1, on_init)
Event.on_init(on_init)
local function build_intersection(type, origin, rot)
local surface = game.surfaces[1]

View File

@ -1,4 +1,6 @@
Event.register(-1,function()
local Event = require "utils.event"
Event.on_init(function()
global.players = {}
@ -9,7 +11,7 @@ Event.register(-1,function()
end)
Event.register(defines.events.on_player_created, function(event)
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
--player.print("Info: PVP server mod 'Bearded Snails' (c) byte");
guiNewPlayer(player.gui.left);
@ -27,7 +29,7 @@ Event.register(defines.events.on_player_created, function(event)
player.force.chart(player.surface, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y + 200}})
end)
Event.register(defines.events.on_player_respawned, function(event)
Event.add(defines.events.on_player_respawned, function(event)
local player = game.players[event.player_index]
player.insert{name="heavy-armor", count=1}
@ -38,7 +40,7 @@ Event.register(defines.events.on_player_respawned, function(event)
player.character.character_running_speed_modifier = 0.5
end)
Event.register(defines.events.on_rocket_launched, function(event)
Event.add(defines.events.on_rocket_launched, function(event)
local force = event.rocket.force
if event.rocket.get_item_count("satellite") > 0 then
if global.satellite_sent == nil then
@ -66,7 +68,7 @@ Event.register(defines.events.on_rocket_launched, function(event)
end
end)
Event.register(defines.events.on_gui_click, function(event)
Event.add(defines.events.on_gui_click, function(event)
local player = game.players[event.player_index]
local gui = player.gui.left;

View File

@ -1,3 +1,5 @@
local Event = require "utils.event"
map_gen_decoratives = false -- Generate our own decoratives
map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
@ -37,7 +39,7 @@ local function research_finished(event)
end
end
Event.register(defines.events.on_research_finished, research_finished)
Event.add(defines.events.on_research_finished, research_finished)
local function max_axis_distance(world_x, world_y, target_x, target_y)
local x = math.abs(world_x - target_x)

View File

@ -1,4 +1,5 @@
local Task = require "utils.Task"
local Event = require "utils.event"
local mines_factor = 4
@ -30,4 +31,4 @@ local death_messages = {"Went exploring, and didn't bring a minesweeping kit.","
local function player_died()
game.print(death_messages[math.random(1, #death_messages)])
end
Event.register(defines.events.on_player_died, player_died)
Event.add(defines.events.on_player_died, player_died)

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@ -5,6 +5,8 @@ If you want to add your own module, just add it to the others
in this file and your run_*type*_module(event) function will be called.
--]]
local Event = require "utils.event"
--combined--
--require "map_gen.combined.island_resort"
--require "map_gen.combined.red_planet_v2"
@ -51,7 +53,7 @@ in this file and your run_*type*_module(event) function will be called.
--MAP_GEN = require "map_gen.presets.fruit_loops"
--MAP_GEN = require "map_gen.presets.fish_islands"
--MAP_GEN = require "map_gen.presets.ContraSpiral"
--MAP_GEN = require "map_gen.presets.cookies"
MAP_GEN = require "map_gen.presets.cookies"
--shapes--
--require "map_gen.shape.left"
@ -107,4 +109,4 @@ local on_chunk_generated = function(event)
end
end
Event.register(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)

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@ -1,4 +1,4 @@
local Event = require "utils.event"
function allowed_to_nuke(player)
if type(player) == "table" then
@ -117,8 +117,8 @@ local function on_capsule_used(event)
end
end
Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
Event.register(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
--Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
Event.register(defines.events.on_player_used_capsule, on_capsule_used)
Event.add(defines.events.on_player_ammo_inventory_changed, ammo_changed)
Event.add(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
--Event.add(defines.events.on_player_mined_entity, on_player_mined_item)
Event.add(defines.events.on_player_used_capsule, on_capsule_used)

View File

@ -1,3 +1,5 @@
local Event = require "utils.event"
local function on_tick()
walk_on_tick()
if game.tick % 60 == 0 then
@ -15,4 +17,4 @@ local function on_tick()
end
end
Event.register(defines.events.on_tick, on_tick)
Event.add(defines.events.on_tick, on_tick)

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@ -16,6 +16,8 @@ things to do (maybe)
make it sorted by time played
--]]
local Event = require "utils.event"
local symbol_asc = ""
local symbol_desc = ""
@ -412,6 +414,6 @@ local function player_list_on_player_died(event)
end
Event.register(defines.events.on_player_joined_game, on_player_joined_game)
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_died, player_list_on_player_died)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_died, player_list_on_player_died)

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@ -3,6 +3,8 @@
-- by MewMew -- with some help from RedLabel, Klonan, Morcup, BrainClot
----------------------------------------------------------------------------------------------------------------------------------------
local Event = require "utils.event"
local function create_poll_gui(event)
local player = game.players[event.player_index]
@ -317,6 +319,6 @@ function poll_on_second()
end
end
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_poll_gui)
Event.register(defines.events.on_player_joined_game, poll_sync_for_new_joining_player)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_poll_gui)
Event.add(defines.events.on_player_joined_game, poll_sync_for_new_joining_player)

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@ -3,6 +3,8 @@
--
--a reactors loses 2 damage per second at 1000°C
local Event = require "utils.event"
global.wastelands = {}
global.reactors = {}
local wasteland_duration_seconds = 300
@ -114,9 +116,9 @@ local function entity_build(event)
end
end
script.on_nth_tick(67, on_tick)
Event.register(defines.events.on_player_mined_entity, entity_destroyed)
Event.register(defines.events.on_robot_mined_entity, entity_destroyed)
Event.register(defines.events.on_entity_died, entity_destroyed)
Event.register(defines.events.on_built_entity, entity_build)
Event.register(defines.events.on_robot_built_entity, entity_build)
Event.on_nth_tick(60, on_tick)
Event.add(defines.events.on_player_mined_entity, entity_destroyed)
Event.add(defines.events.on_robot_mined_entity, entity_destroyed)
Event.add(defines.events.on_entity_died, entity_destroyed)
Event.add(defines.events.on_built_entity, entity_build)
Event.add(defines.events.on_robot_built_entity, entity_build)

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@ -1,3 +1,5 @@
local Event = require "utils.event"
if not global.score_rockets_launched then global.score_rockets_launched = 0 end
local function create_score_gui(event)
@ -92,7 +94,7 @@ end
Event.register(defines.events.on_entity_died, refresh_score)
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_score_gui)
Event.register(defines.events.on_rocket_launched, rocket_launched)
Event.add(defines.events.on_entity_died, refresh_score)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)

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@ -1,3 +1,5 @@
local Event = require "utils.event"
global.player_spawns = {} -- player_index to spawn_name
global.spawns = {} -- spawn_name to x, y, player_online_count
@ -243,9 +245,9 @@ local function print_players_for_spawn_command(cmd)
print_players_for_spawn(ps[1])
end
Event.register(defines.events.on_player_joined_game, player_joined_game)
Event.register(defines.events.on_player_left_game, player_left_game)
Event.register(defines.events.on_player_respawned, player_respawned)
Event.add(defines.events.on_player_joined_game, player_joined_game)
Event.add(defines.events.on_player_left_game, player_left_game)
Event.add(defines.events.on_player_respawned, player_respawned)
commands.add_command("tpspawn", "<player> <spawn_name> teleports a player to the spawn point (Admins only)", tp_spawn_command)
commands.add_command("changespawn", "<player> <spawn_name> changes the spawn point for a player (Admins only)", change_spawn_command)

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@ -3,6 +3,8 @@
-- based on MewMew's Poll
----------------------------------------------------------------------------------------------------------------------------------------
local Event = require "utils.event"
local function create_tasklist_gui(event)
local player = game.players[event.player_index]
@ -199,6 +201,6 @@ local function on_gui_click(event)
end
end
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, create_tasklist_gui)
Event.register(defines.events.on_player_joined_game, tasklist_sync_for_new_joining_player)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_tasklist_gui)
Event.add(defines.events.on_player_joined_game, tasklist_sync_for_new_joining_player)

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@ -1,3 +1,5 @@
local Event = require "utils.event"
local function player_built_entity(event)
if event.created_entity.name == "train-stop" then
@ -13,5 +15,5 @@ local function player_built_entity(event)
end
Event.register(defines.events.on_built_entity, player_built_entity)
Event.register(defines.events.on_robot_built_entity, player_built_entity)
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, player_built_entity)

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@ -6,6 +6,7 @@
local Queue = require "utils.Queue"
local PriorityQueue = require "utils.PriorityQueue"
local Event = require "utils.event"
local Task = {}
@ -76,6 +77,6 @@ function Task.queue_task(func_name, params, weight)
Queue.push(global.task_queue, {func_name = func_name, params = params, weight = weight})
end
Event.register(defines.events.on_tick, on_tick)
Event.add(defines.events.on_tick, on_tick)
return Task

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@ -3,6 +3,8 @@
-- define debug_status to 1 or nil in the control.lua, before statement require("utils")
-- define also debug_file and debug_mod_name
local Event = require "utils.event"
colors = {
white = { r = 1, g = 1, b = 1 },
black = { r = 0, g = 0, b = 0 },
@ -494,7 +496,7 @@ function print_admins(msg)
end
end
end
--[[
function check_name(function_name)
for i,v in pairs(global.scenario.custom_functions) do
if v.name == function_name:lower() then
@ -511,7 +513,7 @@ function add_global_event(event, func, name)
if not name then p("Missing name parameter") return end
if check_name(name) then p("Function name \""..name.."\" already in use.") return end
table.insert(global.scenario.custom_functions, {event = event, name = name, func = func})
Event.register(event, func)
Event.add(event, func)
end
function remove_global_event(name)
@ -524,8 +526,9 @@ function remove_global_event(name)
end
end
Event.register(-2, function()
Event.add(-2, function()
for i,v in pairs(global.scenario.custom_functions) do
Event.register(v.event, v.func)
Event.add(v.event, v.func)
end
end)
]]

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@ -1,3 +1,5 @@
local Event = require "utils.event"
function walk_distance_on_second()
local last_positions = global.scenario.variables.player_positions
local d_x = 0
@ -30,4 +32,4 @@ local function init_player_position(event)
end
end
-- Event.register(defines.events.on_player_joined_game, init_player_position)
-- Event.add(defines.events.on_player_joined_game, init_player_position)