mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-01-30 04:30:58 +02:00
Create README.md
This commit is contained in:
parent
32fb9d9981
commit
a69c9c40c4
42
README.md
Normal file
42
README.md
Normal file
@ -0,0 +1,42 @@
|
||||
# RedMew Scenario
|
||||
|
||||
## Getting Started
|
||||
|
||||
To use our scenario download it [here](https://github.com/Valansch/RedMew/archive/develop.zip) and unzip it into %AppData%/factorio/scenarios/ (~/.factorio/scenarios for linux)
|
||||
|
||||
## Generating maps
|
||||
|
||||
There are 3 ways to generate maps using out scenario: Vanilla, FactorioMapConverter and Custom Maps.
|
||||
|
||||
### Vanilla
|
||||
Just start the scenario from the scenario menu and you are ready to go.
|
||||
|
||||
### Custom Maps
|
||||
|
||||
We have many premade map modules that you can combine to create a unique map.
|
||||
|
||||
Checkout [map_gen/data/map_previews](https://github.com/Valansch/RedMew/tree/develop/map_gen/data/map_previews) to view all our modules.
|
||||
You can select and activate a module by removing the "--" infront of the module in the map_layout.lua file.
|
||||
|
||||
You can mix as many modules as you want, as long as they logically fit together.
|
||||
|
||||
Futher instructions on this read the comments in the map_layout.lua file.
|
||||
### FactorioMapConverter
|
||||
|
||||
You can generate your own maps from images. This works in 2 steps:
|
||||
|
||||
First convert the image file into a lua file (For example image_data.lua). Then use our scenario to loa the image_data.lua file and generate the map from it.
|
||||
|
||||
To achieve this please follow these steps:
|
||||
1. Download the Map Converter [here](https://github.com/grilledham/FactorioMapConverter/releases) (Windows only) to generate the image_data.lua.
|
||||
2. Place your image_data.lua file in the folder /map_gen/data/presets/
|
||||
3. Create new lua file (for example my_image.lua) inside the folder map_gen/presets/. This file is used to configure your map (scale, translaten etc.)
|
||||
To do this you can copy map_gen/presets/template.lua and replace line 8 to point to your image_data.lua
|
||||
4. Load your new preset by adding a new line to map_layout.lua. This should look similar to this:
|
||||
```MAP_GEN = require "map_gen.presets.my_image.lua"```
|
||||
5. Load the scenario from the scenario menu.
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user