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implemented adminchat #200
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@ -622,6 +622,20 @@ if not _DEBUG then
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end
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end
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end
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end
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local function admin_chat(cmd)
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if not game.player or game.player.admin then --admins AND server
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for _,p in pairs(game.players) do
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if p.admin then
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local tag = ''
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if game.player.tag and game.player.tag ~= '' then
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tag = ' ' .. game.player.tag
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end
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p.print(string.format("(Admin) %s%s: %s", game.player.name, tag, cmd.parameter), game.player.chat_color)
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end
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end
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end
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end
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commands.add_command('kill', 'Will kill you.', kill)
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commands.add_command('kill', 'Will kill you.', kill)
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commands.add_command('tpplayer', '<player> - Teleports you to the player. (Admins only)', teleport_player)
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commands.add_command('tpplayer', '<player> - Teleports you to the player. (Admins only)', teleport_player)
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commands.add_command('invoke', '<player> - Teleports the player to you. (Admins only)', invoke)
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commands.add_command('invoke', '<player> - Teleports the player to you. (Admins only)', invoke)
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@ -680,3 +694,4 @@ commands.add_command(
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'<player> restores ability for a player to perform actions. (Admins only)',
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'<player> restores ability for a player to perform actions. (Admins only)',
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unjail_player
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unjail_player
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)
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)
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commands.add_command('a', 'Admin chat. Messages all other admins (Admins only)', admin_chat)
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