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Hide secondary surfaces

This commit is contained in:
RedRafe 2024-10-26 11:56:23 +02:00
parent b13820e713
commit a9c4dd006b

View File

@ -215,6 +215,9 @@ local function init(config)
game.surfaces.cutscene.always_day = true
game.surfaces.cutscene.request_to_generate_chunks({0, 0}, 2)
game.surfaces.cutscene.force_generate_chunk_requests()
for _, f in pairs(game.forces) do
f.set_surface_hidden('cutscene', true)
end
cutscene_outpost()
Cutscene.on_init()
else
@ -968,6 +971,8 @@ Global.register_init(
local surface = game.surfaces[1]
surface.map_gen_settings = {width = 2, height = 2}
surface.clear()
game.forces.player.set_surface_hidden('nauvis', true)
game.forces.player.lock_space_location('nauvis')
local seed = RS.get_surface().map_gen_settings.seed
tbl.outpost_seed = outpost_seed or seed