mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-10 10:00:00 +02:00
change close buttons
This commit is contained in:
parent
7720121848
commit
aaa87601f9
17
control.lua
17
control.lua
@ -106,9 +106,6 @@ end
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if config.turret_active_delay.enabled then
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require 'features.turret_active_delay'
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end
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if config.autofill.enabled then
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require 'features.gui.autofill'
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end
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if config.research_printer.enabled then
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require 'features.research_printer'
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end
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@ -124,6 +121,12 @@ end
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if config.player_list.enabled then
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require 'features.gui.player_list'
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end
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if config.redmew_settings.enabled then
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require 'features.gui.redmew_settings'
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end
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if config.autofill.enabled then
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require 'features.gui.autofill'
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end
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if config.evolution_progress.enabled then
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require 'features.gui.evolution_progress'
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end
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@ -142,9 +145,6 @@ end
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if config.paint.enabled then
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require 'features.gui.paint'
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end
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if config.score.enabled then
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require 'features.gui.score'
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end
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if config.popup.enabled then
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require 'features.gui.popup'
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end
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@ -154,8 +154,9 @@ end
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if config.radio.enabled or _DEBUG then
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require 'features.gui.radio'
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end
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if config.redmew_settings.enabled then
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require 'features.gui.redmew_settings'
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if config.score.enabled then
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require 'features.gui.score'
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end
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--require 'features.snake.control'
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@ -18,7 +18,6 @@ local enabled_ammo_button = Gui.uid_name()
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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@ -94,7 +93,7 @@ local function toggle_main_frame(event)
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Gui.set_data(button, name)
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end
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frame.add {type = 'button', name = main_button_name, caption = {'common.close_button'}}
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frame.add {type = 'button', name = main_button_name, caption = {'common.close_button'}, style = 'back_button'}
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local data = {
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enabled_checkbox = enabled_checkbox,
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@ -269,16 +269,12 @@ local filter_table_close_button_name = Gui.uid_name()
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local filter_table_clear_name = Gui.uid_name()
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local clear_all_filters_name = Gui.uid_name()
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local function player_joined(event)
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.gui.top[main_button_name] ~= nil then
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return
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end
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player.gui.top.add(
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{
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name = main_button_name,
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@ -325,7 +321,13 @@ local function draw_filters_table(event)
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local flow = frame.add {type = 'flow'}
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local close = flow.add {type = 'button', name = filter_table_close_button_name, caption = {'common.close_button'}}
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local close =
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flow.add {
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type = 'button',
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name = filter_table_close_button_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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Gui.set_data(close, frame)
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local clear =
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@ -492,7 +494,12 @@ local function toggle(event)
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}
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Gui.set_data(filter_button, filters)
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main_frame.add {type = 'button', name = main_button_name, caption = {'common.close_button'}}
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main_frame.add {
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type = 'button',
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name = main_button_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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Gui.set_data(main_frame, filters)
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end
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end
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@ -631,4 +638,4 @@ Gui.on_custom_close(
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_player_created, player_created)
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@ -79,28 +79,34 @@ local function update_gui(player)
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end
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end
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local function player_joined(event)
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.gui.top[main_button_name] ~= nil then
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update_gui(player)
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return
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end
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local evolution_factor = get_evolution_percentage()
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local alien_name = get_alien_name(evolution_factor)
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player.gui.top.add({
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name = main_button_name,
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type = 'sprite-button',
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sprite = 'entity/' .. alien_name,
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number = evolution_factor * 100,
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tooltip = {'evolution_progress.tooltip'},
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enabled = false
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})
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player.gui.top.add(
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{
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name = main_button_name,
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type = 'sprite-button',
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sprite = 'entity/' .. alien_name,
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number = evolution_factor * 100,
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tooltip = {'evolution_progress.tooltip'},
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enabled = false
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}
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)
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end
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local function player_joined(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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update_gui(player)
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end
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local function on_nth_tick()
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@ -140,5 +146,6 @@ end
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.on_nth_tick(207, on_nth_tick)
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@ -222,8 +222,7 @@ local pages = {
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discord_textbox_flow_style.horizontal_align = 'center'
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discord_textbox_flow_style.horizontally_stretchable = true
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discord_textbox_flow.add({type = 'label', caption = 'Discord: '}).style.font = 'default-bold'
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local discord_textbox =
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discord_textbox_flow.add {type = 'text-box', text = 'https://redmew.com/discord '}
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local discord_textbox = discord_textbox_flow.add {type = 'text-box', text = 'https://redmew.com/discord '}
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discord_textbox.read_only = true
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discord_textbox.style.width = 235
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discord_textbox.style.height = 28
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@ -629,7 +628,7 @@ local function draw_main_frame(center, player)
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bottom_flow_style.top_padding = 8
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bottom_flow_style.horizontally_stretchable = true
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bottom_flow.add {type = 'button', name = main_button_name, caption = {'common.close_button'}}
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bottom_flow.add {type = 'button', name = main_button_name, caption = {'common.close_button'}, style = 'back_button'}
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player.opened = frame
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end
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@ -688,8 +687,7 @@ local function player_created(event)
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return
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end
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local gui = player.gui
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gui.top.add(
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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@ -187,16 +187,12 @@ local function get_tile_localised_name(tile_name)
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end
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end
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local function player_joined(event)
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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if player.gui.top[main_button_name] ~= nil then
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return
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end
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player.gui.top.add(
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{
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name = main_button_name,
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@ -236,7 +232,13 @@ local function draw_filters_table(event)
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local flow = frame.add {type = 'flow'}
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local close = flow.add {type = 'button', name = filter_table_close_button_name, caption = {'common.close_button'}}
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local close =
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flow.add {
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type = 'button',
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name = filter_table_close_button_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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Gui.set_data(close, frame)
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event.player.opened = frame
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@ -289,7 +291,12 @@ local function toggle(event)
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local buttons_flow = main_frame.add {type = 'flow', direction = 'horizontal'}
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buttons_flow.add {type = 'button', name = main_button_name, caption = {'common.close_button'}}
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buttons_flow.add {
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type = 'button',
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name = main_button_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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local clear_brush =
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buttons_flow.add {type = 'button', name = filter_clear_name, caption = {'paint.clear_brush'}}
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@ -364,6 +371,6 @@ Gui.on_custom_close(
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_built_tile, player_build_tile)
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Event.add(defines.events.on_robot_built_tile, robot_built_tile)
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@ -612,7 +612,7 @@ local function draw_main_frame(left, player)
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tooltip = {'player_list.poke_notify_tooltip'}
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}
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frame.add {type = 'button', name = main_button_name, caption = {'player_list.close_caption'}}
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frame.add {type = 'button', name = main_button_name, caption = {'common.close_button'}, style = 'back_button'}
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local settings = player_settings[player_index] or get_default_player_settings()
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local data = {
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@ -668,38 +668,23 @@ local function tick()
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end
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end
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local function player_joined(event)
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local gui = player.gui
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local top = gui.top
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if not top[main_button_name] then
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top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'entity/character',
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tooltip = {'player_list.tooltip'}
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}
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)
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end
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for _, p in ipairs(game.connected_players) do
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local frame = p.gui.left[main_frame_name]
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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redraw_title(data)
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redraw_cells(data)
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end
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end
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'entity/character',
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tooltip = {'player_list.tooltip'}
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}
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)
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end
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local function player_left()
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local function update_player_list(event)
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for _, p in ipairs(game.connected_players) do
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local frame = p.gui.left[main_frame_name]
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@ -712,8 +697,9 @@ local function player_left()
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end
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Event.on_nth_tick(1800, tick)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_player_left_game, player_left)
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_joined_game, update_player_list)
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Event.add(defines.events.on_player_left_game, update_player_list)
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Gui.on_click(main_button_name, toggle)
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@ -382,7 +382,13 @@ local function draw_main_frame(left, player)
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
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local close_button =
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left_flow.add {
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type = 'button',
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name = main_button_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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apply_button_style(close_button)
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local right_flow = bottom_flow.add {type = 'flow'}
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@ -626,7 +632,13 @@ local function draw_create_poll_frame(parent, player, previous_data)
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add {type = 'button', name = create_poll_close_name, caption = 'Close'}
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local close_button =
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left_flow.add {
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type = 'button',
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name = create_poll_close_name,
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caption = {'common.close_button'},
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style = 'back_button'
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}
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apply_button_style(close_button)
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Gui.set_data(close_button, frame)
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@ -638,7 +650,8 @@ local function draw_create_poll_frame(parent, player, previous_data)
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right_flow.style.horizontal_align = 'right'
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if edit_mode then
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local delete_button = right_flow.add {type = 'button', name = create_poll_delete_name, caption = 'Delete'}
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local delete_button =
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right_flow.add {type = 'button', name = create_poll_delete_name, caption = {'common.delete'}}
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apply_button_style(delete_button)
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Gui.set_data(delete_button, data)
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end
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@ -812,28 +825,32 @@ local function vote(event)
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end
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end
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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player.gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/programmable-speaker',
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tooltip = {'poll.tooltip'}
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}
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)
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end
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local function player_joined(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local gui = player.gui
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if gui.top[main_button_name] ~= nil then
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local frame = gui.left[main_frame_name]
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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update_poll_viewer(data)
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end
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else
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gui.top.add(
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{
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/programmable-speaker',
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tooltip = {'poll.tooltip'}
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}
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)
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local frame = player.gui.left[main_frame_name]
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if frame and frame.valid then
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local data = Gui.get_data(frame)
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update_poll_viewer(data)
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end
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end
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@ -856,6 +873,7 @@ local function tick()
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end
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end
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.on_nth_tick(60, tick)
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@ -40,7 +40,7 @@ local function player_joined(event)
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local main_frame = player.gui.center[main_frame_name]
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if main_frame then
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if main_frame and main_frame.valid then
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close_main_frame(main_frame, player)
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end
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end
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@ -20,7 +20,12 @@ local memory = {
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player_death_causes = {}
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}
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Global.register(memory, function(tbl) memory = tbl end)
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Global.register(
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memory,
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function(tbl)
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memory = tbl
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end
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)
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---Creates a map of score name => {captain, tooltip}
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local function get_global_score_labels()
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@ -38,24 +43,27 @@ local function get_global_score_labels()
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return score_labels
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end
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local do_redraw_score = Token.register(function()
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local players = game.connected_players
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local scores = get_global_score_labels()
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local do_redraw_score =
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Token.register(
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function()
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local players = game.connected_players
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local scores = get_global_score_labels()
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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for i = 1, #players do
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local player = players[i]
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local frame = player.gui.top[main_frame_name]
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if frame and frame.valid then
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local score_table = frame.score_table
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for score_name, textual_display in pairs(scores) do
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score_table[score_name].caption = textual_display.caption
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if frame and frame.valid then
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local score_table = frame.score_table
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for score_name, textual_display in pairs(scores) do
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score_table[score_name].caption = textual_display.caption
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end
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end
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end
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end
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|
||||
memory.redraw_score_scheduled = false
|
||||
end)
|
||||
memory.redraw_score_scheduled = false
|
||||
end
|
||||
)
|
||||
|
||||
local function schedule_redraw_score()
|
||||
if memory.redraw_score_scheduled then
|
||||
@ -67,22 +75,20 @@ local function schedule_redraw_score()
|
||||
memory.redraw_score_scheduled = true
|
||||
end
|
||||
|
||||
local function player_joined_game(event)
|
||||
local function player_created(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local top = player.gui.top
|
||||
|
||||
if not top[main_button_name] then
|
||||
top.add({
|
||||
player.gui.top.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
name = main_button_name,
|
||||
sprite = 'achievement/there-is-no-spoon',
|
||||
tooltip = {'score.tooltip'}
|
||||
})
|
||||
end
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
local function score_label_style(label, color)
|
||||
@ -100,12 +106,15 @@ local function score_show(top)
|
||||
style.horizontal_spacing = 16
|
||||
|
||||
for score_name, textual_display in pairs(scores) do
|
||||
local label = score_table.add({
|
||||
type = 'label',
|
||||
name = score_name,
|
||||
caption = textual_display.caption,
|
||||
tooltip = textual_display.tooltip
|
||||
})
|
||||
local label =
|
||||
score_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
name = score_name,
|
||||
caption = textual_display.caption,
|
||||
tooltip = textual_display.tooltip
|
||||
}
|
||||
)
|
||||
score_label_style(label, Color.white)
|
||||
end
|
||||
end
|
||||
@ -162,5 +171,5 @@ Gui.on_click(
|
||||
|
||||
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, player_joined_game)
|
||||
Event.add(defines.events.on_player_created, player_created)
|
||||
Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)
|
||||
|
@ -136,16 +136,12 @@ local confirm_create_tag_name = Gui.uid_name()
|
||||
local delete_tag_name = Gui.uid_name()
|
||||
local close_create_tag_name = Gui.uid_name()
|
||||
|
||||
local function player_joined(event)
|
||||
local function player_created(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if player.gui.top[main_button_name] ~= nil then
|
||||
return
|
||||
end
|
||||
|
||||
player.gui.top.add(
|
||||
{
|
||||
name = main_button_name,
|
||||
@ -264,7 +260,7 @@ local function draw_main_frame(player)
|
||||
left_flow.style.horizontal_align = 'left'
|
||||
left_flow.style.horizontally_stretchable = true
|
||||
|
||||
left_flow.add {type = 'button', name = main_button_name, caption = {'common.close_button'}}
|
||||
left_flow.add {type = 'button', name = main_button_name, caption = {'common.close_button'}, style = 'back_button'}
|
||||
|
||||
local right_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
|
||||
right_flow.style.horizontal_align = 'right'
|
||||
@ -450,7 +446,12 @@ local function draw_create_tag_frame(event, tag_data)
|
||||
left_flow.style.horizontally_stretchable = true
|
||||
|
||||
local close_button =
|
||||
left_flow.add {type = 'button', name = close_create_tag_name, caption = {'common.close_button'}}
|
||||
left_flow.add {
|
||||
type = 'button',
|
||||
name = close_create_tag_name,
|
||||
caption = {'common.close_button'},
|
||||
style = 'back_button'
|
||||
}
|
||||
Gui.set_data(close_button, frame)
|
||||
|
||||
local right_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
|
||||
@ -786,7 +787,7 @@ Event.add(
|
||||
end
|
||||
)
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, player_joined)
|
||||
Event.add(defines.events.on_player_created, player_created)
|
||||
|
||||
local function tag_command(args)
|
||||
local target_player = game.players[args.player]
|
||||
|
@ -414,7 +414,7 @@ local function draw_main_frame(left, player)
|
||||
}
|
||||
data.notify_checkbox = notify_checkbox
|
||||
|
||||
frame.add {type = 'button', name = main_button_name, caption = 'Close'}
|
||||
frame.add {type = 'button', name = main_button_name, caption = {'common.close_button'}, style = 'back_button'}
|
||||
end
|
||||
|
||||
local function close_edit_announcements_frame(frame)
|
||||
@ -595,7 +595,13 @@ local function draw_create_task_frame(left, previous_task)
|
||||
|
||||
local bottom_flow = frame.add {type = 'flow'}
|
||||
|
||||
local close_button = bottom_flow.add {type = 'button', name = create_task_close_button_name, caption = 'Close'}
|
||||
local close_button =
|
||||
bottom_flow.add {
|
||||
type = 'button',
|
||||
name = create_task_close_button_name,
|
||||
caption = {'common.close_button'},
|
||||
style = 'back_button'
|
||||
}
|
||||
Gui.set_data(close_button, frame)
|
||||
local clear_button = bottom_flow.add {type = 'button', name = create_task_clear_button_name, caption = 'Clear'}
|
||||
Gui.set_data(clear_button, textbox)
|
||||
@ -605,15 +611,29 @@ local function draw_create_task_frame(left, previous_task)
|
||||
Gui.set_data(confirm_button, {frame = frame, textbox = textbox, previous_task = previous_task})
|
||||
end
|
||||
|
||||
local function player_created(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
player.gui.top.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
name = main_button_name,
|
||||
sprite = 'item/repair-pack',
|
||||
tooltip = {'tasklist.tooltip'}
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
local function player_joined(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local gui = player.gui
|
||||
|
||||
local frame = gui.left[main_frame_name]
|
||||
local frame = player.gui.left[main_frame_name]
|
||||
if frame and frame.valid then
|
||||
local text = announcements.edit_text
|
||||
local last_edit_message = get_announcements_updated_by_message()
|
||||
@ -644,18 +664,6 @@ local function player_joined(event)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local top = gui.top
|
||||
if not top[main_button_name] then
|
||||
top.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
name = main_button_name,
|
||||
sprite = 'item/repair-pack',
|
||||
tooltip = {'tasklist.tooltip'}
|
||||
}
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
local function player_left(event)
|
||||
@ -686,6 +694,7 @@ local function on_tick()
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_created, player_created)
|
||||
Event.add(defines.events.on_player_joined_game, player_joined)
|
||||
Event.add(defines.events.on_player_left_game, player_left)
|
||||
Event.on_nth_tick(3600, on_tick)
|
||||
@ -731,7 +740,13 @@ Gui.on_click(
|
||||
|
||||
local bottom_flow = frame.add {type = 'flow'}
|
||||
|
||||
local close_button = bottom_flow.add {type = 'button', name = edit_close_button_name, caption = 'Close'}
|
||||
local close_button =
|
||||
bottom_flow.add {
|
||||
type = 'button',
|
||||
name = edit_close_button_name,
|
||||
caption = {'common.close_button'},
|
||||
style = 'back_button'
|
||||
}
|
||||
local clear_button = bottom_flow.add {type = 'button', name = edit_clear_button_name, caption = 'Clear'}
|
||||
local reset_button = bottom_flow.add {type = 'button', name = edit_reset_button_name, caption = 'Reset'}
|
||||
bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true
|
||||
|
@ -1,13 +1,23 @@
|
||||
local Poll = {send_poll_result_to_discord = function () end}
|
||||
if global.config.poll.enabled then
|
||||
Poll = require 'features.gui.poll'
|
||||
end
|
||||
|
||||
local Poll = {send_poll_result_to_discord = function() end}
|
||||
local Rank = require 'features.rank_system'
|
||||
local Token = require 'utils.token'
|
||||
local Server = require 'features.server'
|
||||
local Donator = require 'features.donator'
|
||||
|
||||
if global.config.poll.enabled then
|
||||
local Event = require 'utils.event'
|
||||
|
||||
local function set_poll()
|
||||
-- Hack to prevent poll being required before control.lua finishes.
|
||||
-- This is so that the top gui buttons are in the order they are
|
||||
-- required in control.lua.
|
||||
Poll = _G.package.loaded['features.gui.poll']
|
||||
end
|
||||
|
||||
Event.on_init(set_poll)
|
||||
Event.on_load(set_poll)
|
||||
end
|
||||
|
||||
--- This module is for the web server to call functions and raise events.
|
||||
-- Not intended to be called by scripts.
|
||||
-- Needs to be in the _G table so it can be accessed by the web server.
|
||||
|
@ -64,7 +64,6 @@ poke_caption=Poke __1__
|
||||
report_caption=Report __1__
|
||||
report_tooltip=Report player to the admin team for griefing or breaking the rules.
|
||||
report_button_tooltip=Report __1__
|
||||
close_caption=Close
|
||||
poke_notify_caption=Notify me when pokes happen.
|
||||
poke_notify_caption_short=Notify pokes.
|
||||
poke_notify_tooltip=Receive a message when a player pokes another player.
|
||||
|
Loading…
Reference in New Issue
Block a user