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More tweaking
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@ -151,7 +151,7 @@ if config.redmew_settings.enabled then
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require 'features.gui.redmew_settings'
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end
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require 'features.snake.control'
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--require 'features.snake.control'
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-- Debug-only modules
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if _DEBUG then
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@ -16,7 +16,7 @@ Generate.get_surfaces()['snake'] = shape
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local delay_snake_checker
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local players_needed = 1
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local players_needed = 4
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local size = 45
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@ -39,7 +39,7 @@ local entity_drop_amount = {--NEEDS BALANCING!
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['small-worm-turret'] = {low = 2, high = 5, chance = 0.5},
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['medium-worm-turret'] = {low = 5, high = 7, chance = 0.5},
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['big-worm-turret'] = {low = 5, high = 10, chance = 0.5},
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['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.5},
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['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.4},
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-- default is 0, no chance of coins dropping from biters/spitters
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['small-biter'] = {low = 1, high = 2, chance = 0.05},
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['small-spitter'] = {low = 2, high = 3, chance = 0.05},
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@ -30,8 +30,9 @@ config.turret_active_delay.turret_types = {
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}
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config.turret_active_delay.techs = {}
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config.player_create.show_info_at_start = false
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config.camera.enabled = false
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local players_needed = 1
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local players_needed = 4
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local player_kill_reward = 25
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local entity_kill_reward = 1
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local startup_timer = 60 * 60 * 2
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@ -641,6 +642,9 @@ check_map_gen_is_done =
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)
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local function check_ready_to_start()
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if not primitives.game_started then
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return
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end
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local num_usa_players = #primitives.force_USA.connected_players
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local num_ussr_players = #primitives.force_USSR.connected_players
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local num_players = num_usa_players + num_ussr_players
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