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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

More tweaking

This commit is contained in:
SimonFlapse 2019-10-11 21:07:16 +02:00
parent 839019514b
commit ac7d60643b
4 changed files with 8 additions and 4 deletions

View File

@ -151,7 +151,7 @@ if config.redmew_settings.enabled then
require 'features.gui.redmew_settings' require 'features.gui.redmew_settings'
end end
require 'features.snake.control' --require 'features.snake.control'
-- Debug-only modules -- Debug-only modules
if _DEBUG then if _DEBUG then

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@ -16,7 +16,7 @@ Generate.get_surfaces()['snake'] = shape
local delay_snake_checker local delay_snake_checker
local players_needed = 1 local players_needed = 4
local size = 45 local size = 45

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@ -39,7 +39,7 @@ local entity_drop_amount = {--NEEDS BALANCING!
['small-worm-turret'] = {low = 2, high = 5, chance = 0.5}, ['small-worm-turret'] = {low = 2, high = 5, chance = 0.5},
['medium-worm-turret'] = {low = 5, high = 7, chance = 0.5}, ['medium-worm-turret'] = {low = 5, high = 7, chance = 0.5},
['big-worm-turret'] = {low = 5, high = 10, chance = 0.5}, ['big-worm-turret'] = {low = 5, high = 10, chance = 0.5},
['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.5}, ['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.4},
-- default is 0, no chance of coins dropping from biters/spitters -- default is 0, no chance of coins dropping from biters/spitters
['small-biter'] = {low = 1, high = 2, chance = 0.05}, ['small-biter'] = {low = 1, high = 2, chance = 0.05},
['small-spitter'] = {low = 2, high = 3, chance = 0.05}, ['small-spitter'] = {low = 2, high = 3, chance = 0.05},

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@ -30,8 +30,9 @@ config.turret_active_delay.turret_types = {
} }
config.turret_active_delay.techs = {} config.turret_active_delay.techs = {}
config.player_create.show_info_at_start = false config.player_create.show_info_at_start = false
config.camera.enabled = false
local players_needed = 1 local players_needed = 4
local player_kill_reward = 25 local player_kill_reward = 25
local entity_kill_reward = 1 local entity_kill_reward = 1
local startup_timer = 60 * 60 * 2 local startup_timer = 60 * 60 * 2
@ -641,6 +642,9 @@ check_map_gen_is_done =
) )
local function check_ready_to_start() local function check_ready_to_start()
if not primitives.game_started then
return
end
local num_usa_players = #primitives.force_USA.connected_players local num_usa_players = #primitives.force_USA.connected_players
local num_ussr_players = #primitives.force_USSR.connected_players local num_ussr_players = #primitives.force_USSR.connected_players
local num_players = num_usa_players + num_ussr_players local num_players = num_usa_players + num_ussr_players