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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

pulled the mined item code out to determine if that is causing on death desyncs

This commit is contained in:
TWLTriston 2017-10-10 13:24:24 -04:00
parent d7ba450760
commit ad58b95d68

View File

@ -31,7 +31,7 @@ end
local init = true
local function on_player_mined_item(event)
if init then
if init then
game.forces.enemy.research_all_technologies() --avoids losing logstics slot configuration on force toggle
init = false
end
@ -45,4 +45,4 @@ end
Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
Event.register(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
--Event.register(defines.events.on_player_mined_entity, on_player_mined_item)