mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
Implemented Thread.queue_action
This commit is contained in:
parent
4494fc0a6c
commit
adbb1b36be
@ -21,6 +21,11 @@ global.next_async_callback_time = -1
|
||||
|
||||
|
||||
local function on_tick()
|
||||
if global.actions_queue[1] then
|
||||
local callback = global.actions_queue[1]
|
||||
pcall(callback.action, callback.params)
|
||||
table.remove(global.actions_queue, 1)
|
||||
end
|
||||
if game.tick == global.next_async_callback_time then
|
||||
for index, callback in pairs(global.callbacks) do
|
||||
if game.tick == callback.time then
|
||||
@ -36,8 +41,8 @@ local function on_tick()
|
||||
end
|
||||
end
|
||||
|
||||
function Thread.set_timeout(sec, callback, params)
|
||||
local time = game.tick + 60 * sec
|
||||
function Thread.set_timeout_in_ticks(ticks, callback, params)
|
||||
local time = game.tick + ticks
|
||||
if global.next_async_callback_time == -1 or global.next_async_callback_time > time then
|
||||
global.next_async_callback_time = time
|
||||
end
|
||||
@ -46,6 +51,16 @@ function Thread.set_timeout(sec, callback, params)
|
||||
table.insert(global.callbacks, {time = time, callback = callback, params = params})
|
||||
end
|
||||
|
||||
function Thread.set_timeout(sec, callback, params)
|
||||
Thread.set_timeout_in_ticks(60 * sec, callback, params)
|
||||
end
|
||||
|
||||
global.actions_queue = {}
|
||||
function Thread.queue_action(action, params)
|
||||
|
||||
table.insert(global.actions_queue, {action = action, params = params})
|
||||
end
|
||||
|
||||
Event.register(defines.events.on_tick, on_tick)
|
||||
|
||||
return Thread
|
||||
|
Loading…
Reference in New Issue
Block a user