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'player' -> 'character'
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@ -32,7 +32,7 @@ local train_names = {
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local function save_player(player)
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player.character.health = 1
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local pos = player.surface.find_non_colliding_position('player', player.position, 100, 2)
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local pos = player.surface.find_non_colliding_position('character', player.position, 100, 2)
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if not pos then
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return
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end
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