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DOK2: Fix optional items insertion
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@ -112,25 +112,28 @@ RS.set_map_gen_settings({
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Config.market.enabled = false
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Config.player_rewards.enabled = false
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Config.player_create.starting_items = {
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{name = 'wood', count = 50},
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{name = 'steel-furnace', count = 1},
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{name = 'electric-mining-drill', count = 2},
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{name = 'medium-electric-pole', count = 1},
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{name = 'offshore-pump', count = 1},
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{name = 'boiler', count = 2},
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{name = 'steam-turbine', count = 1},
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{name = 'assembling-machine-2', count = 1},
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{name = 'boiler', count = 2},
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{name = 'electric-mining-drill', count = 2},
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{name = 'fast-inserter', count = 1},
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{name = 'long-handed-inserter', count = 1},
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{name = 'steel-chest', count = 1},
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{name = 'kr-medium-container', count = 1},
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{name = 'lab', count = 1},
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{name = 'long-handed-inserter', count = 1},
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{name = 'medium-electric-pole', count = 1},
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{name = 'offshore-pump', count = 1},
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{name = 'radar', count = 1},
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{name = 'early-construction-light-armor', count = 1},
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{name = 'early-construction-equipment', count = 1},
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{name = 'early-construction-robot', count = 100},
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{name = 'rocket-fuel', count = 1}
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{name = 'rocket-fuel', count = 1},
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{name = 'steam-turbine', count = 1},
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{name = 'steel-chest', count = 1},
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{name = 'steel-furnace', count = 1},
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{name = 'wood', count = 50},
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}
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if script.active_mods["early_construction"] then
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table.insert(Config.player_create.starting_items, {name = 'early-construction-light-armor', count = 1})
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table.insert(Config.player_create.starting_items, {name = 'early-construction-equipment', count = 1})
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table.insert(Config.player_create.starting_items, {name = 'early-construction-robot', count = 100})
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end
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Config.dump_offline_inventories = {
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enabled = true,
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offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
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