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Update gui styles for 0.18.27
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@ -4,8 +4,8 @@ local Event = require 'utils.event'
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local Settings = require 'utils.redmew_settings'
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local Color = require 'resources.color_presets'
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local enabled_style = 'green_slot_button'
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local disabled_style = 'red_slot_button'
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local enabled_style = 'working_weapon_button'
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local disabled_style = 'not_working_weapon_button'
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local style_map = {[true] = enabled_style, [false] = disabled_style}
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local enabled_locale_map = {[true] = {'common.enabled'}, [false] = {'common.disabled'}}
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@ -52,7 +52,7 @@ local function toggle_main_frame(event)
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Gui.destroy(frame)
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main_button.style = 'icon_button'
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else
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -373,7 +373,7 @@ local function toggle(event)
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main_button.style = 'icon_button'
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else
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -611,7 +611,7 @@ local function draw_main_frame(center, player)
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line_bar(frame)
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local content = frame.add {type = 'frame', direction = 'vertical', style = 'image_frame'}
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local content = frame.add {type = 'frame', direction = 'vertical', style = 'inside_shallow_frame'}
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local content_style = content.style
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content_style.horizontally_stretchable = true
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content_style.vertically_stretchable = true
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@ -673,7 +673,7 @@ local function toggle(event)
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if main_frame then
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close_main_frame(main_frame, player)
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else
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -149,7 +149,7 @@ local function toggle(event)
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Gui.destroy(main_frame)
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main_button.style = 'icon_button'
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else
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -648,7 +648,7 @@ local function toggle(event)
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remove_main_frame(main_frame, player)
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main_button.style = 'icon_button'
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else
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -441,7 +441,7 @@ local function toggle(event)
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else
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draw_main_frame(left, event.player)
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -187,7 +187,7 @@ local function toggle(event)
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else
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draw_main_frame(center, player)
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -149,7 +149,7 @@ Gui.on_click(
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if not frame then
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score_show(top)
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -319,7 +319,7 @@ local function toggle(event)
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else
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draw_main_frame(event.player)
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -457,7 +457,7 @@ local function toggle(event)
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else
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draw_main_frame(left, player)
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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@ -508,7 +508,7 @@ function Experience.toggle(event)
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return
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end
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main_button.style = 'selected_slot_button'
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main_button.style = 'slot_sized_button'
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local style = main_button.style
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style.width = 38
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style.height = 38
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