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Added debug output to on_player_died
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@ -30,7 +30,7 @@ local function on_player_deconstructed_area(event)
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end
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local function log_on_player_mined_entity(str, event)
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game.write_file("on_plalyer_mined_entity_debug", game.tick .. " (" .. game.players[event.player_index].name .. ") " .. str .. "\n", true, 1)
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game.write_file("on_player_mined_entity_debug", game.tick .. " (" .. game.players[event.player_index].name .. ") " .. str .. "\n", true, 0)
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end
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global.on_player_mined_item_enabled = true
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@ -399,12 +399,23 @@ function player_list_on_12_seconds()
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end
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end
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local function player_list_on_player_died( event_player, cause )
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player = game.players[event_player.player_index]
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local function log_on_player_died_debug(str, event)
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local cause = event.cause or {name = "no cause"}
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game.write_file("on_player_died_debug", game.tick .. " (" .. game.players[event.player_index].name .. ", cause: " .. cause.name .. ") " .. str .. "\n", true, 1)
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end
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local function player_list_on_player_died(event)
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log_on_player_died_debug("entry", event)
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local player = game.players[event.player_index]
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log_on_player_died_debug("player", event)
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if not global.scenario.variables.player_deaths[player.name] then
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log_on_player_died_debug("if", event)
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global.scenario.variables.player_deaths[player.name] = 0
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log_on_player_died_debug("deaths zero", event)
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end
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log_on_player_died_debug("deaths ++", event)
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global.scenario.variables.player_deaths[player.name] = global.scenario.variables.player_deaths[player.name] + 1
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log_on_player_died_debug("exit", event)
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end
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