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Removed game.print statements
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@ -164,9 +164,7 @@ local function cutscene_function(player_index, waypoint_index, params)
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radius = 0
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end
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radius = radius + 25
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game.print('radius: ' .. radius)
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until entity[1] or radius >= 200
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game.print(entity[1].name)
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local position = {0, 3.5}
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local way_zoom = 0.4
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entity = entity[1]
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