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Add danger_ore_xmas_tree (#1260)

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grilledham 2021-12-06 20:52:16 +00:00 committed by GitHub
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6 changed files with 447 additions and 2 deletions

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@ -1,5 +1,5 @@
local b = require 'map_gen.shared.builders'
local start_value = b.euclidean_value(0, 0.35)
local start_value = b.exponential_value(0, 0.15, 1.3)
local value = b.exponential_value(0, 0.15, 1.3)
return {

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local b = require 'map_gen.shared.builders'
local start_value = b.exponential_value(0, 0.15, 1.3)
local value = b.exponential_value(0, 0.15, 1.3)
return {
{
name = 'copper-ore',
['tiles'] = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
},
['start'] = start_value,
['weight'] = 1,
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 15},
{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 70},
{resource = b.resource(b.full_shape, 'stone', value), weight = 10},
{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
}
},
{
name = 'coal',
['tiles'] = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-5',
[5] = 'dirt-6',
[6] = 'dirt-7'
},
['start'] = start_value,
['weight'] = 1,
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 18},
{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 9},
{resource = b.resource(b.full_shape, 'stone', value), weight = 8},
{resource = b.resource(b.full_shape, 'coal', value), weight = 65}
}
},
{
name = 'iron-ore',
['tiles'] = {
[1] = 'grass-2',
[2] = 'grass-3',
[3] = 'grass-4'
},
['start'] = start_value,
['weight'] = 1,
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 75},
{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 13},
{resource = b.resource(b.full_shape, 'stone', value), weight = 7},
{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
}
},
--[[ {
name = 'stone',
['tiles'] = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
},
['start'] = start_value,
['weight'] = 1,
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value), weight = 25},
{resource = b.resource(b.full_shape, 'copper-ore', value), weight = 10},
{resource = b.resource(b.full_shape, 'stone', value), weight = 60},
{resource = b.resource(b.full_shape, 'coal', value), weight = 5}
}
} ]]
}

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local Helper = require 'map_gen.maps.danger_ores.modules.helper'
local b = require 'map_gen.shared.builders'
local table = require 'utils.table'
-- MAP SHAPE GENERATION
local gradient = 0.5
local segment_height = 64
local branch_gradient = 0.3
local baubel_1 = b.picture(require 'map_gen.data.presets.baubel_1')
baubel_1 = b.scale(baubel_1, 0.4)
local baubel_2 = b.picture(require 'map_gen.data.presets.baubel_2')
baubel_2 = b.scale(baubel_2, 0.1)
local baubel_3 = b.picture(require 'map_gen.data.presets.baubel_3')
baubel_3 = b.scale(baubel_3, 0.1)
local baubel_4 = b.picture(require 'map_gen.data.presets.baubel_4')
baubel_4 = b.scale(baubel_4, 0.1)
local star = b.picture(require 'map_gen.data.presets.star')
star = b.scale(star, 0.1)
star = b.change_tile(star, true, 'sand-1')
star = b.translate(star, 0, -70)
return function(config)
local raw_spawn_shape = config.spawn_shape
local raw_start_ore_shape = config.start_ore_shape
local main_ores = config.main_ores
local main_ores_split_count = config.main_ores_split_count or 1
main_ores = Helper.split_ore(main_ores, main_ores_split_count)
return function(tile_builder, ore_builder, _, _, random_gen)
local function tree(x, y)
local abs_x = math.abs(x)
local abs_y = math.abs(y)
return abs_x <= ((abs_y * gradient) + (branch_gradient * (abs_y % segment_height))) and y >= 0
end
tree = b.translate(tree, 0, -30)
tree = b.change_tile(tree, true, 'grass-2')
local icons = {baubel_1, baubel_2, baubel_3, baubel_4}
local icons_count = #icons
local value = b.euclidean_value
local ore_value = b.exponential_value(0, 0.3, 1.3)
local function non_transform(shape)
return shape
end
local function empty_transform()
return b.empty_shape
end
local full_oil_shape = b.translate(b.throttle_xy(b.full_shape, 3, 6, 3, 6), -1, -1)
full_oil_shape = b.use_world_as_local(full_oil_shape)
local oil_shape = b.throttle_world_xy(b.full_shape, 1, 6, 1, 6)
local ores = {
{transform = non_transform, resource = 'iron-ore', value = ore_value, weight = 10},
{transform = non_transform, resource = 'copper-ore', value = ore_value, weight = 10},
{transform = non_transform, resource = 'stone', value = ore_value, weight = 2},
{transform = non_transform, resource = 'coal', value = ore_value, weight = 10},
{transform = non_transform, resource = 'uranium-ore', value = value(100, 1.55), weight = 5},
{transform = non_transform, resource = 'crude-oil', value = value(100000, 3500), weight = 15},
{transform = empty_transform, weight = 100}
}
local total_weights = {}
local t = 0
for _, v in ipairs(ores) do
t = t + v.weight
table.insert(total_weights, t)
end
local p_cols = 50
local p_rows = 50
local pattern = {}
for _ = 1, p_rows do
local row = {}
table.insert(pattern, row)
for _ = 1, p_cols do
local shape = icons[random_gen(1, icons_count)]
local i = random_gen(1, t)
local index = table.binary_search(total_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
local ore_data = ores[index]
shape = ore_data.transform(shape)
local x = random_gen(-24, 24)
local y = random_gen(-24, 24)
shape = b.translate(shape, x, y)
local filter_shape = b.full_shape
if ore_data.resource == 'crude-oil' then
filter_shape = oil_shape
shape = b.all {shape, full_oil_shape}
end
local ore = b.resource(filter_shape, ore_data.resource, ore_data.value)
table.insert(row, b.apply_entity(shape, ore))
end
end
local ore_shape = b.project_pattern(pattern, 250, 1.0625, 50, 50)
ore_shape = b.scale(ore_shape, 0.1)
ore_shape = b.if_else(ore_shape, b.no_entity)
local baubel_ore = b.choose(b.subtract(tree, raw_start_ore_shape), ore_shape, b.empty_shape)
-- COMBINGING IT ALL
local sea = b.change_tile(b.full_shape, true, 'water') -- turn the void to water.
local shapes = {}
-- Move iron ore to middle.
main_ores = {main_ores[1], main_ores[3], main_ores[2]}
for _, ore_data in pairs(main_ores) do
local ore_name = ore_data.name
local tiles = ore_data.tiles
local land = tile_builder(tiles)
local ratios = ore_data.ratios
local weighted = b.prepare_weighted_array(ratios)
local amount = ore_data.start
local ore = ore_builder(ore_name, amount, ratios, weighted)
local shape = b.apply_entity(land, ore)
shapes[#shapes + 1] = {shape = shape, weight = ore_data.weight}
end
local ore_weight = 3
local additional_weight = 9.75
local total_weight = ore_weight + additional_weight
local rotation = (0.25 - (ore_weight / total_weight / 2)) * 2 * math.pi
shapes[#shapes + 1] = {shape = b.full_shape, weight = additional_weight}
local ores_part = b.segment_weighted_pattern(shapes)
ores_part = b.rotate(ores_part, rotation)
local main_ores_shape = b.any {raw_spawn_shape, ores_part}
main_ores_shape = b.choose(tree, main_ores_shape, b.empty_shape)
main_ores_shape = b.any {star, baubel_ore, main_ores_shape, sea}
main_ores_shape = b.change_map_gen_collision_tile(main_ores_shape, 'water-tile', 'grass-2')
return main_ores_shape
end
end

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@ -63,7 +63,7 @@ local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
--local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.vanilla_allowed_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.deadlock_betlboxes_allowed_entities'
banned_entities(allowed_entities)
RS.set_map_gen_settings(

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local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local b = require 'map_gen.shared.builders'
local Config = require 'config'
local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ore Christmas Tree Deadlock Beltboxes (ore only)')
ScenarioInfo.set_map_description([[
Clear the ore to expand the base,
focus mining efforts on specific sectors to ensure
proper material ratios, expand the map with pollution!
]])
ScenarioInfo.add_map_extra_info([[
This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
Each sector has a main resource and the other resources at a lower ratio.
You may not build the factory on ore patches. Exceptions:
[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
The map size is restricted to the pollution generated. A significant amount of
pollution must affect a section of the map before it is revealed. Pollution
does not affect biter evolution.]])
ScenarioInfo.set_new_info([[
2019-04-24:
- Stone ore density reduced by 1/2
- Ore quadrants randomized
- Increased time factor of biter evolution from 5 to 7
- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
2019-03-30:
- Uranium ore patch threshold increased slightly
- Bug fix: Cars and tanks can now be placed onto ore!
- Starting minimum pollution to expand map set to 650
View current pollution via Debug Settings [F4] show-pollution-values,
then open map and turn on pollution via the red box.
- Starting water at spawn increased from radius 8 to radius 16 circle.
2019-03-27:
- Ore arranged into quadrants to allow for more controlled resource gathering.
2020-09-02:
- Destroyed chests dump their content as coal ore.
2020-12-28:
- Changed win condition. First satellite kills all biters, launch 500 to win the map.
2021-04-06:
- Rail signals and train stations now allowed on ore.
]])
global.config.redmew_qol.loaders = false
local map = require 'map_gen.maps.danger_ores.modules.map'
local main_ores_config = require 'map_gen.maps.danger_ores.config.one_direction_beltboxes_ores_xmas'
--local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
--local resource_patches_config = require 'map_gen.maps.danger_ores.config.deadlock_beltboxes_resource_patches'
--local water = require 'map_gen.maps.danger_ores.modules.water'
local trees = require 'map_gen.maps.danger_ores.modules.trees'
local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
--local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.deadlock_betlboxes_allowed_entities'
banned_entities(allowed_entities)
RS.set_map_gen_settings(
{
MGSP.grass_only,
MGSP.enable_water,
{
terrain_segmentation = 'normal',
water = 'normal'
},
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none,
MGSP.tree_none
}
)
Config.market.enabled = false
Config.player_rewards.enabled = false
Config.player_create.starting_items = {}
Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Config.day_night.enabled = true
Config.day_night.use_fixed_brightness = true
Config.day_night.fixed_brightness = 0.70
Event.on_init(
function()
--game.draw_resource_selection = false
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false
game.forces.player.technologies['landfill'].enabled = false
game.difficulty_settings.technology_price_multiplier = 25
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009
game.forces.player.manual_mining_speed_modifier = 1
--RS.get_surface().always_day = true
RS.get_surface().peaceful_mode = true
end
)
local allowed_recipes = {
["deadlock-stacks-stack-iron-ore"] = true,
["deadlock-stacks-unstack-iron-ore"] = true,
["deadlock-stacks-stack-copper-ore"] = true,
["deadlock-stacks-unstack-copper-ore"] = true,
["deadlock-stacks-stack-stone"] = true,
["deadlock-stacks-unstack-stone"] = true,
["deadlock-stacks-stack-coal"] = true,
["deadlock-stacks-unstack-coal"] = true,
["deadlock-stacks-stack-uranium-ore"] = true,
["deadlock-stacks-unstack-uranium-ore"] = true
}
Event.add(defines.events.on_research_finished, function(event)
local research = event.research
if not research.valid then
return
end
for _, effect in pairs(research.effects) do
if effect.type ~= 'unlock-recipe' then
goto continue
end
local name = effect.recipe
if allowed_recipes[name] then
goto continue
end
if name:sub(1, #'deadlock-stacks') == 'deadlock-stacks' then
game.forces.player.recipes[name].enabled = false
end
::continue::
end
end)
local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
terraforming({start_size = 12 * 32, min_pollution = 250, max_pollution = 16000, pollution_increment = 6})
local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
rocket_launched({win_satellite_count = 500})
local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
restart_command({scenario_name = 'danger-ore-xmas-tree-beltboxes-ore-only'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_xmas_tree'
--local sqrt = math.sqrt
local config = {
spawn_shape = b.circle(72),
start_ore_shape = b.circle(76),
main_ores_builder = main_ores_builder,
main_ores = main_ores_config,
main_ores_shuffle_order = true,
--main_ores_rotate = 45,
--resource_patches = resource_patches,
--resource_patches_config = resource_patches_config,
--water = water,
--[[water_scale = function(x, y)
local d = sqrt(x * x + y * y)
return 1 / (24 + (0.1 * d))
end,]]
--water_threshold = 0.35,
--deepwater_threshold = 0.4,
trees = trees,
trees_scale = 1 / 64,
trees_threshold = 0.35,
trees_chance = 0.875,
enemy = enemy,
enemy_factor = 10 / (768 * 32),
enemy_max_chance = 1 / 6,
enemy_scale_factor = 32,
fish_spawn_rate = 0.00625,
--dense_patches = dense_patches,
dense_patches_scale = 1 / 48,
dense_patches_threshold = 0.55,
dense_patches_multiplier = 50
}
return map(config)

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@ -0,0 +1 @@
return require 'map_gen.maps.danger_ores.presets.danger_ore_xmas_tree_beltboxes_ore_only'