mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-01-30 04:30:58 +02:00
renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror.
This commit is contained in:
parent
9b7cee9c93
commit
b8d994a7f6
Binary file not shown.
Before Width: | Height: | Size: 215 KiB |
@ -1,4 +1,5 @@
|
||||
-- Map by Jayefuu, based on Triangle of Death map by grilledham
|
||||
--TODO: rebalance and then enable market.
|
||||
|
||||
local b = require 'map_gen.shared.builders'
|
||||
local Random = require 'map_gen.shared.random'
|
||||
@ -23,11 +24,12 @@ RS.set_map_gen_settings(
|
||||
MGSP.cliff_none
|
||||
}
|
||||
)
|
||||
global.config.market.create_standard_market = false
|
||||
--disables the market and coin features. set line 28 to "true" instead of "false" to negate this.
|
||||
global.config.market.enabled = false
|
||||
|
||||
ScenarioInfo.set_map_name('Christmas Tree of Terror')
|
||||
ScenarioInfo.set_map_description("Triangle of death's Christmas cousin!\nThe further you go down the tree, the better your presents get. Have you been a good factory worker this year?")
|
||||
ScenarioInfo.add_map_extra_info('Christmas tree shaped death world with plenty of loot to fight for.\nCan you reach the presents at the base of the tree?')
|
||||
ScenarioInfo.set_map_description("Triangle of death's Christmas cousin")
|
||||
ScenarioInfo.add_map_extra_info('Christmas tree shaped death world.\nChristmas themed ore patches.\nLoot scattered in cars throughout the map.\nStandard market disabled.')
|
||||
|
||||
local generator
|
||||
local ammos = {
|
||||
@ -49,6 +51,7 @@ local ammos = {
|
||||
'shotgun-shell'
|
||||
}
|
||||
|
||||
--Sets player ammo damage at a disadvantage. Change the number on line 59 to a less negative or positive integer to negate this.
|
||||
local function init_weapon_damage()
|
||||
local p_force = game.forces.player
|
||||
|
||||
@ -57,6 +60,7 @@ local function init_weapon_damage()
|
||||
end
|
||||
end
|
||||
|
||||
--Syncs ammo and turret damage techs between the player force and enemy.
|
||||
Event.add(
|
||||
defines.events.on_research_finished,
|
||||
function(event)
|
||||
|
24
map_gen/maps/factory_squared.lua
Normal file
24
map_gen/maps/factory_squared.lua
Normal file
@ -0,0 +1,24 @@
|
||||
-- Size of the logo.
|
||||
local scale_factor = 6
|
||||
|
||||
-- Distance between islands.
|
||||
local island_distance_x = 256
|
||||
local island_distance_y = 128
|
||||
|
||||
local b = require "map_gen.shared.builders"
|
||||
|
||||
local pic = require "map_gen.data.presets.factorio_logo2"
|
||||
pic = b.decompress(pic)
|
||||
|
||||
local shape = b.picture(pic)
|
||||
shape = b.scale(shape, scale_factor, scale_factor)
|
||||
|
||||
local pattern_width = scale_factor * pic.width + island_distance_x
|
||||
local pattern_height = scale_factor * pic.height + island_distance_y
|
||||
shape = b.single_pattern(shape, pattern_width, pattern_height)
|
||||
|
||||
shape = b.change_tile(shape, false, "water")
|
||||
|
||||
shape = b.fish(shape, 0.008)
|
||||
|
||||
return shape
|
7
map_gen/maps/loading_screen.lua
Normal file
7
map_gen/maps/loading_screen.lua
Normal file
@ -0,0 +1,7 @@
|
||||
local b = require "map_gen.shared.builders"
|
||||
|
||||
local pic = require "map_gen.data.presets.factory"
|
||||
pic = b.decompress(pic)
|
||||
local map = b.picture(pic)
|
||||
|
||||
return map
|
Loading…
x
Reference in New Issue
Block a user