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Added template
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locale/gen_combined/grilledham_map_gen/data/template.lua
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27
locale/gen_combined/grilledham_map_gen/data/template.lua
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@ -0,0 +1,27 @@
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return {
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height = 20,
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width = 20,
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data =
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{
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{6,10,14,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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{23,10,27,10},
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}
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}
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locale/gen_combined/grilledham_map_gen/presets/template.lua
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locale/gen_combined/grilledham_map_gen/presets/template.lua
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--require "locale.gen_combined.grilledham_map_gen.map_gen_no_thread"
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require "locale.gen_combined.grilledham_map_gen.map_gen"
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local pic = require "locale.gen_combined.grilledham_map_gen.data.template"
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local pic = decompress(pic)
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local map = picture_builder(pic)
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-- this changes the size of the map
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--map = scale(map, 2, 2)
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-- this moves the map, effectively changing the spawn point.
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--map = translate(map, 0, -200)
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-- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
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--map = change_tile(map, false, "deepwater")
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return map
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@ -18,6 +18,7 @@ in this file and your run_*type*_module(event) function will be called.
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-- Need to copy the file you want from the _locale folder to this one for it to be included
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-- only get what you need, otherwise the save file is too big!
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.template"
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.mobius_strip"
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.antfarm"
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--MAP_GEN = require "locale.gen_combined.grilledham_map_gen.presets.creation_of_adam"
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