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add messages on looting corpse
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parent
1981dd6c0f
commit
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@ -3,6 +3,8 @@ local Global = require 'utils.global'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Game = require 'utils.game'
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local Server = require 'features.server'
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local Color = require 'resources.color_presets'
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local player_corpses = {}
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@ -43,7 +45,11 @@ local function player_died(event)
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local text = player.name .. "'s corpse"
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local position = entity.position
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local tag = player.force.add_chart_tag(player.surface, {icon = {type = 'item', name = 'power-armor-mk2'}, position = position, text = text})
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local tag =
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player.force.add_chart_tag(
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player.surface,
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{icon = {type = 'item', name = 'power-armor-mk2'}, position = position, text = text}
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)
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if not tag then
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return
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@ -85,21 +91,67 @@ local corpse_util_mined_entity =
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local function mined_entity(event)
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local entity = event.entity
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if entity and entity.valid and entity.name == 'character-corpse' then
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-- The corpse may be mined but not removed (if player doesn't have inventory space)
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-- so we wait one tick to see if the corpse is gone.
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Task.set_timeout_in_ticks(
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1,
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corpse_util_mined_entity,
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{
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entity = entity,
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player_index = entity.character_corpse_player_index,
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tick = entity.character_corpse_tick_of_death
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}
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)
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
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return
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end
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-- The corpse may be mined but not removed (if player doesn't have inventory space)
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-- so we wait one tick to see if the corpse is gone.
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Task.set_timeout_in_ticks(
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1,
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corpse_util_mined_entity,
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{
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entity = entity,
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player_index = entity.character_corpse_player_index,
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tick = entity.character_corpse_tick_of_death
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}
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)
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local player_index = event.player_index
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local corpse_owner_index = entity.character_corpse_player_index
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if player_index == corpse_owner_index then
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return
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end
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local player = Game.get_player_by_index(player_index)
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local corpse_owner = Game.get_player_by_index(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {'## - ', player.name, ' has looted ', corpse_owner.name, "'s corpse"}
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game.print(message, Color.yellow)
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log('[Corpse] ' .. message)
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Server.to_discord_bold(message)
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end
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end
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local function on_gui_opened(event)
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local entity = event.entity
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if not entity or not entity.valid or entity.name ~= 'character-corpse' then
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return
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end
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local player_index = event.player_index
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local corpse_owner_index = entity.character_corpse_player_index
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if player_index == corpse_owner_index then
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return
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end
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local player = Game.get_player_by_index(player_index)
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local corpse_owner = Game.get_player_by_index(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {player.name, ' is looting ', corpse_owner.name, "'s corpse"}
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game.print(message, Color.yellow)
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log('[Corpse] ' .. message)
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Server.to_discord_bold(message)
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end
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end
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Event.add(defines.events.on_player_died, player_died)
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Event.add(defines.events.on_character_corpse_expired, corpse_expired)
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Event.add(defines.events.on_pre_player_mined_item, mined_entity)
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Event.add(defines.events.on_gui_opened, on_gui_opened)
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