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https://github.com/Refactorio/RedMew.git
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Added player valid check
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9bea5a4439
commit
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@ -14,11 +14,18 @@ local Rendering = require 'utils.rendering'
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local CrashsiteCutscene = {}
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local CrashsiteCutscene = {}
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local function valid(entity)
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return entity and entity.valid
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end
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local delayed_draw_text =
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local delayed_draw_text =
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Token.register(
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Token.register(
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function(params)
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function(params)
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local tick = params.tick
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local player = params.player
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local player = params.player
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if (not valid(player)) then
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return
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end
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local tick = params.tick
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if params.play_sound > 1 then
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if params.play_sound > 1 then
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play_sound(tick, player, 'utility/list_box_click', 1)
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play_sound(tick, player, 'utility/list_box_click', 1)
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end
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end
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@ -44,6 +51,9 @@ local delayed_draw_arrow =
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Token.register(
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Token.register(
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function(params)
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function(params)
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local player = params.player
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local player = params.player
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if (not valid(player)) then
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return
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end
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local tick = params.tick
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local tick = params.tick
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params = params.params
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params = params.params
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local rendering_parmas = params.params
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local rendering_parmas = params.params
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@ -53,6 +63,9 @@ local delayed_draw_arrow =
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end
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end
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)
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)
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local function delayed_function(func, player, tick, params, offset_time)
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local function delayed_function(func, player, tick, params, offset_time)
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if (not valid(player)) then
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return
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end
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Task.set_timeout_in_ticks(offset_time, func, {player = player, tick = tick, params = params})
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Task.set_timeout_in_ticks(offset_time, func, {player = player, tick = tick, params = params})
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end
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end
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@ -60,8 +73,11 @@ local original_resolution = {height = 1440, width = 2560}
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local original_zoom = 1
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local original_zoom = 1
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local function cutscene_function_redmew(player_index, waypoint_index, params)
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local function cutscene_function_redmew(player_index, waypoint_index, params)
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local cases = {}
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local player = game.players[player_index]
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local player = game.players[player_index]
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if (not valid(player)) then
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return
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end
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local cases = {}
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local ttw = params.time_to_wait
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local ttw = params.time_to_wait
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local zoom = params.zoom
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local zoom = params.zoom
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local tick = params.tick
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local tick = params.tick
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@ -152,8 +168,11 @@ local waypoints_redmew = {
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}
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}
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local function cutscene_function_outpost(player_index, waypoint_index, params)
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local function cutscene_function_outpost(player_index, waypoint_index, params)
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local cases = {}
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local player = game.players[player_index]
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local player = game.players[player_index]
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if (not valid(player)) then
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return
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end
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local cases = {}
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local zoom = params.zoom
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local zoom = params.zoom
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local tick = params.tick
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local tick = params.tick
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local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
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local settings = {original_resolution = original_resolution, original_zoom = original_zoom, player_zoom = zoom}
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@ -246,6 +265,9 @@ local start_cutscene_outpost =
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Token.register(
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Token.register(
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function(player_index)
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function(player_index)
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local player = game.get_player(player_index)
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local player = game.get_player(player_index)
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if (not valid(player)) then
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return
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end
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player.teleport({0, 30}, 'cutscene')
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player.teleport({0, 30}, 'cutscene')
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Cutscene.register_running_cutscene(player_index, 'Crashsite_Outpost', 60)
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Cutscene.register_running_cutscene(player_index, 'Crashsite_Outpost', 60)
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end
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end
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@ -256,6 +278,9 @@ end
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local function terminate_function_outpost(player_index)
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local function terminate_function_outpost(player_index)
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local player = game.get_player(player_index)
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local player = game.get_player(player_index)
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if (not valid(player)) then
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return
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end
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player.teleport({0, 0}, 'redmew')
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player.teleport({0, 0}, 'redmew')
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PC.show_start_up(player)
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PC.show_start_up(player)
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player.print({'crashsite.replay_cutscene', '/replay'}, Color.yellow)
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player.print({'crashsite.replay_cutscene', '/replay'}, Color.yellow)
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