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Add doc related to water, add enable_water to grass_only maps (maintaining prior functionality)
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21a3b9cea7
commit
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@ -20,6 +20,7 @@ local degrees = math.degrees
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RS.set_map_gen_settings(
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{
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MGSP.grass_only,
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MGSP.enable_water,
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{
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terrain_segmentation = 'normal',
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water = 'normal'
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@ -18,6 +18,7 @@ RS.set_map_gen_settings(
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MGSP.ore_oil_none,
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MGSP.cliff_none,
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MGSP.grass_only,
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MGSP.enable_water,
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MGSP.enemy_none
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}
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)
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@ -20,7 +20,8 @@ RS.set_map_gen_settings(
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MGSP.ore_oil_none,
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MGSP.enemy_very_high,
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MGSP.cliff_none,
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MGSP.grass_only
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MGSP.grass_only,
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MGSP.enable_water
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}
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)
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@ -13,7 +13,7 @@ RS.set_map_gen_settings(
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MGSP.ore_oil_none,
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MGSP.cliff_none,
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MGSP.grass_only,
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MGSP.water_none
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MGSP.enable_water
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}
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)
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@ -18,7 +18,8 @@ RS.set_map_gen_settings(
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{
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MGSP.ore_oil_none,
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MGSP.cliff_none,
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MGSP.grass_only
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MGSP.grass_only,
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MGSP.enable_water
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}
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)
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@ -15,6 +15,7 @@ RS.set_spawn_island_tile('grass-1')
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RS.set_map_gen_settings(
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{
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MGSP.grass_only,
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MGSP.enable_water,
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{
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terrain_segmentation = 'normal',
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water = 'normal'
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@ -255,7 +255,7 @@ return {
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unique_seed = {
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seed = nil
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},
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-- grass1 only
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-- grass1 only (no water, you will need to add enabled_water if you want water)
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grass1_only = {
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autoplace_settings = {
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tile = {
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@ -266,7 +266,7 @@ return {
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}
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}
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},
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-- grass only
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-- grass only (no water, you will need to add enabled_water if you want water)
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grass_only = {
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autoplace_settings = {
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tile = {
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@ -280,7 +280,7 @@ return {
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}
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}
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},
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-- desert only
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-- desert only (no water, you will need to add enabled_water if you want water)
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desert_only = {
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autoplace_settings = {
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tile = {
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@ -294,7 +294,7 @@ return {
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}
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}
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},
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-- dirt only
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-- dirt only (no water, you will need to add enabled_water if you want water)
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dirt_only = {
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autoplace_settings = {
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tile = {
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@ -311,7 +311,7 @@ return {
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}
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}
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},
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-- sand only
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-- sand only (no water, you will need to add enabled_water if you want water)
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sand_only = {
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autoplace_settings = {
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tile = {
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@ -324,6 +324,7 @@ return {
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}
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}
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},
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-- adds water to *_only maps
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enable_water = {
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autoplace_settings = {
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tile = {
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