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infinite_mazes: drop unused return

DiggyCaveCollapse: define mask_init earlier
Dimensions: comment uncalled function
This commit is contained in:
plague006 2019-01-27 14:45:08 -05:00 committed by Matthew Heguy
parent 4738f3e043
commit bb9655e2af
3 changed files with 10 additions and 4 deletions

View File

@ -12,6 +12,7 @@ local Global = require 'utils.global'
local Game = require 'utils.game'
local CreateParticles = require 'features.create_particles'
local RS = require 'map_gen.shared.redmew_surface'
local table = require 'utils.table'
local random = math.random
local floor = math.floor
@ -24,6 +25,7 @@ local raise_event = script.raise_event
local set_timeout = Task.set_timeout
local set_timeout_in_ticks = Task.set_timeout_in_ticks
local ceiling_crumble = CreateParticles.ceiling_crumble
local clear_table = table.clear_table
local collapse_rocks = Template.diggy_rocks
local collapse_rocks_size = #collapse_rocks
@ -51,6 +53,7 @@ local ring_value = 0
local enable_stress_grid = 0
local stress_map_add
local mask_disc_blur
local mask_init
local stress_map_check_stress_in_threshold
local support_beam_entities
local on_surface_created
@ -512,7 +515,7 @@ on_surface_created = function(event)
local index = event.surface_index
if stress_map_storage[index] then
table.clear_table(stress_map_storage[index])
clear_table(stress_map_storage[index])
else
stress_map_storage[index] = {}
end
@ -579,7 +582,7 @@ DiggyCaveCollapse.stress_map_add = stress_map_add
-- MASK
--
function mask_init(config)
mask_init = function(config) -- luacheck: ignore 431 (intentional upvalue shadow)
n = config.mask_size
local ring_weights = config.mask_relative_ring_weights

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@ -61,6 +61,8 @@ local function generate_nihil(event)
event.surface.set_tiles(tiles)
end
--[[
Nothihng calls run_combined_module and I'm not sure what to do with it since it seems to want an event to trigger it
function run_combined_module(event)
init()
if event.surface.name == 'Zerus' then
@ -69,6 +71,7 @@ function run_combined_module(event)
generate_nihil(event)
end
end
]]
local function teleport_nearby_players(portal)
for _, player_character in pairs(portal.source.find_entities_filtered {area = {{portal.position.x - global.portal_radius, portal.position.y - global.portal_radius}, {portal.position.x + global.portal_radius, portal.position.y + global.portal_radius}}, name = 'player', type = 'player'}) do

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@ -26,7 +26,7 @@ local resource_density_factor = 500
--Warning: Do not exceed the total number of cells in the maze, or it will break!
--DO NOT TOUCH BELOW THIS LINE--
local _ -- garbage collection var
local bor = bit32.bor
local bxor = bit32.bxor
local band = bit32.band
@ -132,7 +132,7 @@ local function get_maze(x, y, seed, width, height)
value = rshift(value, 16)
maze_data[1][value % height + 1] = band(maze_data[1][value % height + 1], 2)
maze_seed, value = get_random_maze_val(maze_seed)
_, value = get_random_maze_val(maze_seed)
maze_data[width + 1] = {0, 0}
maze_data[width + 1][1] = value % width + 1
value = rshift(value, 16)