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https://github.com/Refactorio/RedMew.git
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fixed issue where the tag window wouldn't open if a player had a custom tag.
Also implemented /tag
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parent
8706bb6ce2
commit
bbbcd5f38d
41
band.lua
41
band.lua
@ -140,7 +140,6 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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end
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local player_role = player.tag:sub(2,-2)
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-- Will be filled: { roleN = {{name,color},...} , ...}
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local players_by_role = {}
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@ -162,7 +161,7 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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else
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for _, oplayer in pairs(game.connected_players) do
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local prole = oplayer.tag:sub(2,-2)
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if prole ~= "" then
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if players_by_role[prole] ~= nil then
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table.insert( players_by_role[prole], {oplayer.name, oplayer.color})
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end
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end
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@ -311,43 +310,6 @@ local function update_player_role(player, role)
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global.update_player_name.tag = ""
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end
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-- update other player gui (counter & label)
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--[[
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for _,cplayer in pairs( game.connected_players ) do
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if cplayer.gui.left.band_panel then
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local troles = cplayer.gui.left.band_panel.scroll.table_roles
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if local_role then
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local player_label = troles.children[roles[local_role].index*2]["list_players_" .. cplayer.name]
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if player_label then
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player_label.destroy()
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end
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end
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if global.update_player_role_name then
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subgui_add_player_label( troles.children[roles[global.update_player_role_name].index*2], cplayer.name, cplayer.color)
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subgui_update_role_counter( troles.children[roles[global.update_player_role_name].index*2 - 1].role_cap_line, 1)
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end
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if local_role then
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subgui_update_role_counter( troles.children[roles[local_role].index*2 - 1].role_cap_line, -1)
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end
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end
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end
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-- update local player gui (role label color)
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local troles_local = player.gui.left.band_panel.scroll.table_roles
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if local_role then
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troles_local.children[roles[local_role].index*2 - 1].children[2].children[1].style.font_color = {r=1,g=1,b=1}
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end
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if global.update_player_role_name then
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troles_local.children[roles[global.update_player_role_name].index*2 - 1].children[2].children[1].style.font_color = {r=.7,g=1,b=.7}
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end
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--]]
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print_role_change(global.update_player_name.name, global.update_player_role_name)
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expand_band_gui(player)
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expand_band_gui(player)
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@ -380,7 +342,6 @@ local function on_gui_click(event)
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player.gui.top.band_toggle_btn.caption = "Tag"
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player.gui.top.band_toggle_btn.tooltip = ""
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player.gui.top.band_toggle_btn.sprite = ""
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-- expand_band_gui(player)
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return
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end
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@ -12,6 +12,10 @@ Event.register(-1, function()
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}
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global.scenario.variables.regulars = {
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helpower2 = "",
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rorror = "",
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Medival3 = "",
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dpoba = "",
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settdigger = ""
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}
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global.scenario.variables.player_positions = {}
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global.scenario.variables.player_walk_distances = {}
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@ -242,6 +242,26 @@ local function afk()
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end
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end
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local function tag(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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local params = {}
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for param in string.gmatch(cmd.parameter, "%w+") do table.insert(params, param) end
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if #params ~= 2 then
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game.player.print("Two arguments expect failed. Usage: <player> <tag> Sets a players tag.")
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elseif game.players[params[1]] == nil then
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game.player.print("Player does not exist.")
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else
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game.players[params[1]].tag = "[" .. params[2] .. "]"
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game.print(params[1] .. " joined [" .. params[2] .. "].")
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end
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end
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("detrain", "<player> - Kicks the player off a train. (Admins and moderators)", detrain)
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commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admins and moderators)", teleport_player)
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@ -256,3 +276,4 @@ commands.add_command("regular", '<promote, demote>, <player> Change regular stat
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commands.add_command("mods", 'Prints a list of game mods.', print_mods)
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commands.add_command("mod", '<promote, demote>, <player> Changes moderator status of a player. (Admins only)', mod)
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commands.add_command("afktime", 'Shows how long players have been afk.', afk)
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commands.add_command("tag", '<player> <tag> Sets a players tag. (Admins only)', tag)
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