1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00

formatting

This commit is contained in:
grilledham 2019-04-25 10:37:49 +01:00
parent 03de8ca472
commit bdb524c6db

View File

@ -125,72 +125,71 @@ local start_size = start_chunks_half_size * 64
local value = b.euclidean_value
local quadrant_config = {
['iron-ore'] = {
['tiles'] = {
[1] = 'grass-1',
[2] = 'grass-2',
[3] = 'grass-3',
[4] = 'grass-4'
['iron-ore'] = {
['tiles'] = {
[1] = 'grass-1',
[2] = 'grass-2',
[3] = 'grass-3',
[4] = 'grass-4'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['copper-ore'] = {
['tiles'] = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
['copper-ore'] = {
['tiles'] = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['coal'] = {
['tiles'] = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-4',
[5] = 'dirt-5',
[6] = 'dirt-6',
[7] = 'dirt-7'
['coal'] = {
['tiles'] = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-4',
[5] = 'dirt-5',
[6] = 'dirt-6',
[7] = 'dirt-7'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
['stone'] = {
['tiles'] = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
}
},
['stone'] = {
['tiles'] = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
}
}
local tile_quadrants = {
[1] = 'stone',
[2] = 'iron-ore',
[3] = 'copper-ore',
[4] = 'coal'
[1] = 'stone',
[2] = 'iron-ore',
[3] = 'copper-ore',
[4] = 'coal'
}
local tiles_pos_x_pos_y
@ -253,19 +252,19 @@ Global.register_init(
table.shuffle_table(tile_quadrants)
tiles_pos_x_pos_y = quadrant_config[ tile_quadrants[1] ]['tiles']
tiles_pos_x_pos_y_count = #quadrant_config[ tile_quadrants[1] ]['tiles']
tiles_pos_x_neg_y = quadrant_config[ tile_quadrants[2] ]['tiles']
tiles_pos_x_neg_y_count = #quadrant_config[ tile_quadrants[2] ]['tiles']
tiles_neg_x_pos_y = quadrant_config[ tile_quadrants[3] ]['tiles']
tiles_neg_x_pos_y_count = #quadrant_config[ tile_quadrants[3] ]['tiles']
tiles_neg_x_neg_y = quadrant_config[ tile_quadrants[4] ]['tiles']
tiles_neg_x_neg_y_count = #quadrant_config[ tile_quadrants[4] ]['tiles']
tiles_pos_x_pos_y = quadrant_config[tile_quadrants[1]]['tiles']
tiles_pos_x_pos_y_count = #quadrant_config[tile_quadrants[1]]['tiles']
tiles_pos_x_neg_y = quadrant_config[tile_quadrants[2]]['tiles']
tiles_pos_x_neg_y_count = #quadrant_config[tile_quadrants[2]]['tiles']
tiles_neg_x_pos_y = quadrant_config[tile_quadrants[3]]['tiles']
tiles_neg_x_pos_y_count = #quadrant_config[tile_quadrants[3]]['tiles']
tiles_neg_x_neg_y = quadrant_config[tile_quadrants[4]]['tiles']
tiles_neg_x_neg_y_count = #quadrant_config[tile_quadrants[4]]['tiles']
ores_pos_x_pos_y = quadrant_config[ tile_quadrants[1] ]['ratios']
ores_pos_x_neg_y = quadrant_config[ tile_quadrants[2] ]['ratios']
ores_neg_x_pos_y = quadrant_config[ tile_quadrants[3] ]['ratios']
ores_neg_x_neg_y = quadrant_config[ tile_quadrants[4] ]['ratios']
ores_pos_x_pos_y = quadrant_config[tile_quadrants[1]]['ratios']
ores_pos_x_neg_y = quadrant_config[tile_quadrants[2]]['ratios']
ores_neg_x_pos_y = quadrant_config[tile_quadrants[3]]['ratios']
ores_neg_x_neg_y = quadrant_config[tile_quadrants[4]]['ratios']
weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
@ -278,14 +277,13 @@ Global.register_init(
total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
start_ores = {
b.resource(ore_circle, tile_quadrants[2], value(125, 0)),
b.resource(ore_circle, tile_quadrants[4], value(125, 0)),
b.resource(ore_circle, tile_quadrants[3], value(125, 0)),
b.resource(ore_circle, tile_quadrants[1], value(125, 0))
}
start_segment = b.segment_pattern(start_ores)
b.resource(ore_circle, tile_quadrants[2], value(125, 0)),
b.resource(ore_circle, tile_quadrants[4], value(125, 0)),
b.resource(ore_circle, tile_quadrants[3], value(125, 0)),
b.resource(ore_circle, tile_quadrants[1], value(125, 0))
}
start_segment = b.segment_pattern(start_ores)
end
)
@ -323,13 +321,13 @@ local function ore(x, y, world)
local resource
if x > 0 and y > 0 then
i = math.random() * total_ores_pos_x_pos_y
index = table.binary_search(weighted_ores_pos_x_pos_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
i = math.random() * total_ores_pos_x_pos_y
index = table.binary_search(weighted_ores_pos_x_pos_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_pos_x_pos_y[index].resource
resource = ores_pos_x_pos_y[index].resource
elseif x > 0 and y < 0 then
i = math.random() * total_ores_pos_x_neg_y
index = table.binary_search(weighted_ores_pos_x_neg_y, i)
@ -345,13 +343,13 @@ local function ore(x, y, world)
end
resource = ores_neg_x_pos_y[index].resource
else
i = math.random() * total_ores_neg_x_neg_y
index = table.binary_search(weighted_ores_neg_x_neg_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
i = math.random() * total_ores_neg_x_neg_y
index = table.binary_search(weighted_ores_neg_x_neg_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_neg_x_neg_y[index].resource
resource = ores_neg_x_neg_y[index].resource
end
local entity = resource(x, y, world)
@ -379,7 +377,7 @@ local win_condition_biters_disabled = false
local function enemy(x, y, world)
if win_condition_biters_disabled == true then
return nil
return nil
end
local d = math.sqrt(world.x * world.x + world.y * world.y)
@ -439,71 +437,71 @@ local function water_shape(x, y)
-- Control the tiles at X quadrant
if x > 31 and y > 31 then
-- southeast
return tiles_pos_x_pos_y[ math.ceil(math.random(tiles_pos_x_pos_y_count)) ]
return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
elseif x > 0 and y < 31 and y > 0 then
-- southeast to northeast
if math.random(100) < 50 + y * 2 then
return tiles_pos_x_pos_y[ math.ceil(math.random(tiles_pos_x_pos_y_count)) ]
return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
else
return tiles_pos_x_neg_y[ math.ceil(math.random(tiles_pos_x_neg_y_count)) ]
return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
end
elseif x > 0 and y >= 0 then
-- southeast to southwest
if math.random(100) < 50 + x * 2 then
return tiles_pos_x_pos_y[ math.ceil(math.random(tiles_pos_x_pos_y_count)) ]
return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
else
return tiles_neg_x_pos_y[ math.ceil(math.random(tiles_neg_x_pos_y_count)) ]
return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
end
elseif x > 31 and y < -31 then
-- northeast
return tiles_pos_x_neg_y[ math.ceil(math.random(tiles_pos_x_neg_y_count)) ]
return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
elseif x > 0 and x < 31 and y <= 0 then
-- northeast to northwest
if math.random(100) < 50 + x * 2 then
return tiles_pos_x_neg_y[ math.ceil(math.random(tiles_pos_x_neg_y_count)) ]
return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
else
return tiles_neg_x_neg_y[ math.ceil(math.random(tiles_neg_x_neg_y_count)) ]
return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
end
elseif x > 0 and y < 0 then
-- northeast to southeast
if math.random(100) < 50 - y * 2 then
return tiles_pos_x_neg_y[ math.ceil(math.random(tiles_pos_x_neg_y_count)) ]
return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
else
return tiles_pos_x_pos_y[ math.ceil(math.random(tiles_pos_x_pos_y_count)) ]
return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
end
elseif x < -31 and y < -31 then
-- northwest
return tiles_neg_x_neg_y[ math.ceil(math.random(tiles_neg_x_neg_y_count)) ]
return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
elseif x > -31 and x < 0 and y <= 0 then
-- northwest to northeast
if math.random(100) < 50 - x * 2 then
return tiles_neg_x_neg_y[ math.ceil(math.random(tiles_neg_x_neg_y_count)) ]
return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
else
return tiles_pos_x_neg_y[ math.ceil(math.random(tiles_pos_x_neg_y_count)) ]
return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
end
elseif x < 0 and y > -31 and y < 0 then
-- northwest to southwest
if math.random(100) < ( 50 - y * 2 ) then
return tiles_neg_x_neg_y[ math.ceil(math.random(tiles_neg_x_neg_y_count)) ]
if math.random(100) < (50 - y * 2) then
return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
else
return tiles_neg_x_pos_y[ math.ceil(math.random(tiles_neg_x_pos_y_count)) ]
return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
end
elseif x < -31 and y > 31 then
-- southwest
return tiles_neg_x_pos_y[ math.ceil(math.random(tiles_neg_x_pos_y_count)) ]
return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
elseif x < 0 and y > 0 and y < 32 then
-- southwest to northwest
if math.random(100) < ( 50 + y * 2 ) then
return tiles_neg_x_pos_y[ math.ceil(math.random(tiles_neg_x_pos_y_count)) ]
if math.random(100) < (50 + y * 2) then
return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
else
return tiles_neg_x_neg_y[ math.ceil(math.random(tiles_neg_x_neg_y_count)) ]
return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
end
elseif x < 0 and y > 0 then
-- southwest to southeast
if math.random(100) < 50 - x * 2 then
return tiles_neg_x_pos_y[ math.ceil(math.random(tiles_neg_x_pos_y_count)) ]
if math.random(100) < 50 - x * 2 then
return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
else
return tiles_pos_x_pos_y[ math.ceil(math.random(tiles_pos_x_pos_y_count)) ]
return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
end
end
end
@ -555,57 +553,58 @@ map = b.fish(map, 0.025)
local bounds = b.rectangle(start_size, start_size)
local function rocket_launched(event)
local entity = event.rocket
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local satellite_count = game.forces.player.get_item_launched('satellite')
if satellite_count == 0 then
return
end
-- Increase enemy_evolution
local current_evolution = game.forces.enemy.evolution_factor
local message
if win_condition_biters_disabled == false then
if (satellite_count % 5) == 0 and win_condition_evolution_rocket_maxed == -1 then
message = 'Continued launching of satellites has angered the local biter population, evolution increasing...'
game.print(message)
current_evolution = current_evolution + 0.05
if not entity or not entity.valid or not entity.force == 'player' then
return
end
if current_evolution >= 1 and win_condition_evolution_rocket_maxed == -1 then
current_evolution = 1
win_condition_evolution_rocket_maxed = satellite_count
message = 'Biters at maximum evolution! Protect the base for an additional 100 rockets to wipe them out forever.'
game.print(message)
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
game.forces.enemy.evolution_factor = current_evolution
if win_condition_evolution_rocket_maxed > 0 and satellite_count >= (win_condition_evolution_rocket_maxed + 100) then
message = 'Congratulations! Biters have been wiped from the map!'
game.print(message)
win_condition_evolution_rocket_maxed = true
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
local satellite_count = game.forces.player.get_item_launched('satellite')
if satellite_count == 0 then
return
end
-- Increase enemy_evolution
local current_evolution = game.forces.enemy.evolution_factor
local message
if win_condition_biters_disabled == false then
if (satellite_count % 5) == 0 and win_condition_evolution_rocket_maxed == -1 then
message =
'Continued launching of satellites has angered the local biter population, evolution increasing...'
game.print(message)
current_evolution = current_evolution + 0.05
end
if current_evolution >= 1 and win_condition_evolution_rocket_maxed == -1 then
current_evolution = 1
win_condition_evolution_rocket_maxed = satellite_count
message =
'Biters at maximum evolution! Protect the base for an additional 100 rockets to wipe them out forever.'
game.print(message)
end
game.forces.enemy.evolution_factor = current_evolution
if win_condition_evolution_rocket_maxed > 0 and satellite_count >= (win_condition_evolution_rocket_maxed + 100) then
message = 'Congratulations! Biters have been wiped from the map!'
game.print(message)
win_condition_evolution_rocket_maxed = true
for key, entity in pairs(surface.find_entities_filtered({force = 'enemy'})) do
entity.destroy()
end
end
end
end
end
local function on_chunk(event)
if surface ~= event.surface then
return