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Added noise based cluster resources

This commit is contained in:
Lynn 2018-11-05 19:07:17 +01:00
parent 87b6690f6e
commit bee981f367
3 changed files with 73 additions and 6 deletions

View File

@ -11,12 +11,15 @@ local Config = {
-- a list of features to register and enable
-- to disable a feature, change the flag
features = {
-- creates a starting zone
StartingZone = {
enabled = true,
-- initial starting position size, values higher than 30 might break
-- initial starting position size, higher values are not recommended
starting_size = 8,
},
-- controls setting up the players
SetupPlayer = {
enabled = true,
starting_items = {
@ -29,12 +32,16 @@ local Config = {
character_running_speed_modifier = 2,
},
},
-- core feature
DiggyHole = {
enabled = true,
-- enables commands like /clear-void
enable_debug_commands = false,
},
-- adds the ability to collapse caves
DiggyCaveCollapse = {
enabled = true,
@ -78,9 +85,13 @@ local Config = {
'R U N',
}
},
-- replaces the chunks with void
RefreshMap = {
enabled = true,
},
-- automatically opens areas
SimpleRoomGenerator = {
enabled = true,
@ -97,9 +108,27 @@ local Config = {
{name = 'dirt', min = 0.39, max = 0.53},
},
},
-- responsible for resource spawning
ScatteredResources = {
enabled = true,
-- creates clusters of ore with higher yields and frequency instead of evenly scattered ore
-- lowers max resource max_resource_probability to 50% of the original value
cluster_mode = true,
-- value between 0 and 1, higher value means stronger variance between coordinates
noise_variance = 0.04,
-- a value between 0 and 1 that triggers the spawning of resource based on noise
noise_resource_threshold = 0.36,
-- raw multiplier for ore content in cluster mode
cluster_yield_multiplier = 2.3,
-- adds per tile what the current noise is
enable_noise_grid = false,
-- percentage of resource added to the sum. 100 tiles means
-- 10% more resources with a distance_richness_modifier of 10
-- 20% more resources with a distance_richness_modifier of 5
@ -158,6 +187,8 @@ local Config = {
['jackpot'] = {2001, 5000},
},
},
-- controls the alien spawning mechanic
AlienSpawner = {
enabled = true,
@ -167,6 +198,8 @@ local Config = {
-- chance of spawning aliens when mining
alien_probability = 0.07,
},
-- controls the market and buffs
MarketExchange = {
enabled = true,

View File

@ -6,6 +6,7 @@
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
local Perlin = require 'map_gen.shared.perlin_noise'
local random = math.random
local sqrt = math.sqrt
local ceil = math.ceil
@ -36,12 +37,16 @@ local function spawn_resource(config, surface, x, y, distance)
end
local min_max = config.resource_richness_values[get_name_by_random(config.resource_richness_probability)]
local amount = ceil(random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) / 100)))
local amount = ceil(random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) * 0.01)))
if ('crude-oil' == resource_name) then
amount = amount * config.oil_value_modifier
end
if (config.cluster_mode) then
amount = amount * config.cluster_yield_multiplier
end
local position = {x = x, y = y}
Template.resources(surface, {{name = resource_name, position = position, amount = amount}})
@ -60,6 +65,11 @@ function ScatteredResources.register(config)
return sum
end
local function get_noise(surface, x, y)
local seed = surface.map_gen_settings.seed + surface.index + 100
return Perlin.noise(x * config.noise_variance, y * config.noise_variance, seed)
end
local resource_sum = sum(config.resource_chances)
if (1 ~= resource_sum) then
error('Expected a sum of 1.00, got \'' .. resource_sum .. '\' for config.feature.ScatteredResources.resource_chances.')
@ -73,19 +83,44 @@ function ScatteredResources.register(config)
Event.add(Template.events.on_void_removed, function(event)
local x = event.old_tile.position.x
local y = event.old_tile.position.y
local surface = event.surface
local distance = floor(sqrt(x^2 + y^2))
local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) / 100)
local distance = floor(sqrt(x * x + y * y))
if (config.cluster_mode and get_noise(surface, x, y) > config.noise_resource_threshold) then
spawn_resource(config, event.surface, x, y, distance)
return
end
local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) * 0.01)
local probability = config.max_resource_probability
if (calculated_probability < probability) then
probability = calculated_probability
end
-- cluster mode reduces the max probability to reduce max spread
if (config.cluster_mode) then
probability = probability * 0.5
end
if (probability > random()) then
spawn_resource(config, event.surface, x, y, distance)
end
end)
if (config.enable_noise_grid) then
Event.add(defines.events.on_chunk_generated, function (event)
local surface = event.surface
local area = event.area
for x = area.left_top.x, area.left_top.x + 31 do
for y = area.left_top.y, area.left_top.y + 31 do
Debug.print_grid_value(get_noise(surface, x, y), surface, {x = x, y = y})
end
end
end)
end
end
function ScatteredResources.get_extra_map_info(config)

View File

@ -9,7 +9,6 @@ local Event = require 'utils.event'
local Debug = require'map_gen.Diggy.Debug'
local Task = require 'utils.Task'
local Token = require 'utils.global_token'
local Global = require 'utils.global'
-- this
local SimpleRoomGenerator = {}
@ -55,7 +54,7 @@ function SimpleRoomGenerator.register(config)
local room_noise_minimum_distance_sq = config.room_noise_minimum_distance * config.room_noise_minimum_distance
local function get_noise(surface, x, y)
local seed = surface.map_gen_settings.seed + surface.index
local seed = surface.map_gen_settings.seed + surface.index + 200
return Perlin.noise(x * config.noise_variance, y * config.noise_variance, seed)
end