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Linting fix and tooltip added
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@ -59,7 +59,7 @@ local callback =
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local ent = data.ent
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local name = data.name
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local msg_number = data.msg_number
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message =
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local message =
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ent.surface.create_entity(
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{name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent}
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)
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@ -109,7 +109,8 @@ local function redraw_chest_button(data, player)
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{
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type = 'button',
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name = 'Quadrants.Button.Toggle',
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caption = 'Toggle inventory empty to chest. Currently: ' .. toggle_status
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caption = 'Toggle inventory empty to chest. Currently: ' .. toggle_status,
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tooltip = 'If on:\nYour inventory will be emptied in a chest, when you switch quadrant'
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}
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)
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button.style.font = 'default'
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