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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-26 03:52:00 +02:00

Made some command functions local

This commit is contained in:
Valansch 2017-09-03 12:29:19 +02:00
parent dc32f633fb
commit c01303411a

View File

@ -13,7 +13,7 @@ function cant_run(name)
player_print("Can't run command (" .. name .. ") - insufficient permission.")
end
function invoke(cmd)
local function invoke(cmd)
if not game.player or not (game.player.admin or is_mod(game.player.name)) then
cant_run(cmd.name)
return
@ -28,7 +28,7 @@ function invoke(cmd)
game.print(target .. ", get your ass over here!")
end
function teleport_player(cmd)
local function teleport_player(cmd)
if not game.player or not (game.player.admin or is_mod(game.player.name)) then
cant_run(cmd.name)
return
@ -43,7 +43,7 @@ function teleport_player(cmd)
game.print(target .. "! watcha doin'?!")
end
function teleport_location(cmd)
local function teleport_location(cmd)
if not game.player or not (game.player.admin or is_mod(game.player.name)) then
cant_run(cmd.name)
return
@ -69,15 +69,14 @@ local function detrain(param)
game.print(string.format("%s kicked %s off the train. God damn!", player.name, player_name))
end
function kill()
local function kill()
if game.player then
game.player.character.die()
end
end
global.walking = {}
function walkabout(cmd)
local function walkabout(cmd)
if not ((not game.player) or game.player.admin or is_mod(game.player.name)) then
cant_run(cmd.name)
return
@ -169,7 +168,7 @@ function walkabout(cmd)
player.force = "enemy"
end
function return_player(args)
local function return_player(args)
global.walking[args.player.name:lower()] = false
args.player.character.destroy()
local character = args.player.surface.find_entity('player', args.position)
@ -183,7 +182,7 @@ function return_player(args)
game.print(args.player.name .. " came back from his walkabout.")
end
function on_set_time(cmd)
local function on_set_time(cmd)
if not ((not game.player) or game.player.admin or is_regular(game.player.name) or is_mod(game.player.name)) then
cant_run(cmd.name)
return
@ -286,7 +285,6 @@ local function afk()
end
end
local function tag(cmd)
if game.player and not game.player.admin then
cant_run(cmd.name)
@ -347,7 +345,7 @@ local function built_entity(event)
end
end
Event.register(defines.events.on_built_entity, built_entity )
Event.register(defines.events.on_built_entity, built_entity)
local function toggle_tp_mode(cmd)
if not game.player or not (game.player.admin or is_mod(game.player.name)) then