mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-03-03 14:53:01 +02:00
new maps
This commit is contained in:
parent
fb34f92280
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174
map_gen/combined/meteor_strike.lua
Normal file
174
map_gen/combined/meteor_strike.lua
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@ -0,0 +1,174 @@
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require "locale.gen_shared.perlin_noise"
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local Thread = require "locale.utils.Thread"
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local block_size = 1 -- in tiles
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local start_size = 64 -- in blocks
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local strike_time = 1 -- in ticks
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-- dud blocks don't spawn meteors, with a block_weight = 1 and dud weight = 3, every 3 out of 4 blocks will be a dud block
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local block_weight = 1
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local dud_weight = 0
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local min_blocks_in_list = 10 -- no dud meteors if the number of blocks in the list is less than or equal to this
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global.blocks = nil
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global.used_blocks = nil
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global.strike_time = strike_time
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global.weight_count = 0
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local half_start_size = (start_size * block_size) / 2
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local total_weight = block_weight + dud_weight
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local function init_blocks()
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local blocks = {}
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local used_blocks = {}
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local half = start_size / 2
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for i = -half, half - 1 do
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table.insert(blocks,{x = i, y = -half - 1})
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used_blocks[i .. "," .. (-half - 1)] = true
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table.insert(blocks,{x = i, y = half})
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used_blocks[i .. "," .. half] = true
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table.insert(blocks,{x = -half - 1, y = i})
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used_blocks[(-half - 1) .. "," .. i] = true
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table.insert(blocks,{x = half, y = i})
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used_blocks[half .. "," .. i] = true
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for j = -half, half -1 do
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used_blocks[i .. "," .. j] = true
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end
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end
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global.blocks = blocks
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global.used_blocks = used_blocks
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end
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local function get_resource(x,y)
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local value = perlin:noise(x /16 , y / 16)
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value = value + 1
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value = value * 500
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local name = ""
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if value < 450 then
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return nil
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elseif value < 550 then
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name = "iron-ore"
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elseif value < 650 then
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name = "copper-ore"
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elseif value < 750 then
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name = "coal"
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elseif value < 850 then
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name = "stone"
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else
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return nil
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end
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value = perlin:noise(y /64 , x / 64)
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value = value + 1
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value = value * 500
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return {name=name,position={x,y}, amount = value}
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end
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function run_combined_module(event)
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if not global.blocks then
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init_blocks()
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end
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local area = event.area
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local surface = event.surface
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local top_x = area.left_top.x
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local top_y = area.left_top.y
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local tiles = {}
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local entities = {}
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for y = top_y, top_y + 31 do
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for x = top_x, top_x + 31 do
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if -x > half_start_size or x >= half_start_size or -y > half_start_size or y >= half_start_size then
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table.insert(tiles, {name="out-of-map", position = {x, y}})
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end
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local e = get_resource(x,y)
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if e then
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table.insert(entities, e)
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end
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end
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end
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surface.set_tiles(tiles, false)
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for _, e in ipairs(entities) do
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if surface.can_place_entity(e) then
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surface.create_entity(e)
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end
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end
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end
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local function get_block()
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local blocks = global.blocks
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local count = global.weight_count
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while count >= block_weight and count < total_weight and #blocks > min_blocks_in_list do
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local index = math.random(#blocks)
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table.remove(blocks, index)
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count = count + 1
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end
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if count < block_weight then
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count = count + 1
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end
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if count == total_weight then
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global.weight_count = 0
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else
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global.weight_count = count
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end
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local index = math.random(#blocks)
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return table.remove(blocks, index)
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end
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local function do_strike()
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local block = get_block()
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function add(x,y)
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local key = x .. "," .. y
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if not global.used_blocks[key] then
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table.insert(global.blocks, {x = x, y = y})
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global.used_blocks[key] = true
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end
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end
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add(block.x, block.y - 1)
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add(block.x + 1, block.y)
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add(block.x, block.y + 1)
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add(block.x - 1, block.y)
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local tiles = {}
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local bx = block.x * block_size
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local by = block.y * block_size
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for x = bx, bx + block_size - 1 do
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for y = by, by + block_size - 1 do
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table.insert(tiles, {name = "dry-dirt", position = {x, y}})
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end
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end
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local surface = game.surfaces[1]
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surface.set_tiles(tiles, false)
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game.forces.player.chart(surface, {{bx, by}, {bx+block_size, by+block_size}})
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end
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local function on_tick()
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if global.strike_time == 0 then
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do_strike()
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global.strike_time = strike_time
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else
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global.strike_time = global.strike_time - 1
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end
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end
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Event.register(defines.events.on_tick, on_tick)
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23
map_gen/combined/meteor_strike_data.lua
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23
map_gen/combined/meteor_strike_data.lua
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@ -0,0 +1,23 @@
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local data =
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{
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{
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weight = 1
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thresholds =
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{
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{value = 400, name = nil},
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{value = 500, name = "iron-ore"},
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{value = 600, name = "copper-ore"},
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{value = 700, name = "coal"},
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{value = 800, name = "stone"},
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}
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}
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}
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local function process_data()
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end
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process_data()
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return data
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119
map_gen/presets/dna.lua
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119
map_gen/presets/dna.lua
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@ -0,0 +1,119 @@
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--[[
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This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for all resources.
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]]
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local ball_r = 16
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local big_circle = circle_builder(ball_r)
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local small_circle = circle_builder(0.6 * ball_r)
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local ribben = {big_circle}
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local count = 8
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local angle = math.pi / count
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local offset_x = 32
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local offset_y = 96
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for i= 1, count do
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local x = offset_x * i
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local y = offset_y * math.sin(angle * i)
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local c = translate(big_circle, x, y)
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table.insert(ribben, c)
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end
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for i= 0, count - 1 do
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local j = i + 0.5
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local x = offset_x * j
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local y = offset_y * math.sin(angle * j)
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local c = translate(small_circle, x, y)
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table.insert(ribben, c)
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end
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ribben = compound_or(ribben)
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local function value(mult,base)
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return function(a, b)
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return mult * (math.abs(a) + math.abs(b)) + base
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end
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end
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local oil_shape = circle_builder(0.16 * ball_r)
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oil_shape = throttle_xy(oil_shape, 1, 2, 1, 2)
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local resources =
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{
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resource_module_builder(circle_builder(0.2 * ball_r), "iron-ore", value(0.5, 750)),
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resource_module_builder(circle_builder(0.2 * ball_r), "copper-ore", value(0.5, 750)),
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resource_module_builder(circle_builder(0.15 * ball_r), "stone", value(0.2, 400)),
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resource_module_builder(circle_builder(0.05 * ball_r), "uranium-ore", value(0.2, 600)),
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resource_module_builder(oil_shape, "crude-oil", value(60, 160000)),
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resource_module_builder(circle_builder(0.2 * ball_r), "coal", value(0.2, 600)),
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resource_module_builder(circle_builder(0.2 * ball_r), "iron-ore", value(0.5, 750))
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}
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local lines = {}
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local lines_circle = circle_builder(0.6 * ball_r)
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for i = 1, count - 1 do
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local x = offset_x * i
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local y = offset_y * math.sin(angle * i)
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local l = rectangle_builder(2, 2 * y + ball_r)
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l = translate(l, x, 0)
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local c = lines_circle
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c = builder_with_resource(c, resources[i])
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local c = translate(c, x, 0)
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table.insert(lines, c)
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table.insert(lines, l)
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end
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lines = compound_or(lines)
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local dna = compound_or{lines, ribben, flip_y(ribben)}
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local widith = offset_x * count
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dna = translate(dna, -widith/ 2, 0)
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local map = single_x_pattern_builder(dna, widith)
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--[[
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local dna1 = single_pattern_builder(dna, widith, 6 * widith)
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local dna2 = single_pattern_builder(dna, widith, 8 * widith)
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dna2 = rotate(dna2, degrees(60))
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dna2 = translate(dna2, -3 * widith, 0)
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local dna3 = single_pattern_builder(dna, widith, 8 * widith)
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local dna3 = rotate(dna3, degrees(120))
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dna3 = translate(dna3, 3 * widith, 0)
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local map = compound_or{dna1, dna2, dna3}
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]]
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map = translate(map, -widith/2, 0)
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map = rotate(map, degrees(45))
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local start_circle = circle_builder(0.3 * ball_r)
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local iron = builder_with_resource(start_circle, resource_module_builder(scale(start_circle,0.5,0.5), "iron-ore", value(0, 700)))
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local copper = builder_with_resource(start_circle, resource_module_builder(scale(start_circle,0.5,0.5), "copper-ore", value(0, 500)))
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local stone = builder_with_resource(start_circle, resource_module_builder(scale(start_circle,0.5,0.5), "stone", value(0, 250)))
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local oil = builder_with_resource(start_circle, resource_module_builder(scale(start_circle,0.1,0.1), "crude-oil", value(0, 40000)))
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local coal = builder_with_resource(start_circle, resource_module_builder(scale(start_circle,0.5,0.5), "coal", value(0, 800)))
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local start = compound_or
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{
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translate(iron, 0, -9),
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translate(copper, 0, 9),
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translate(stone, -9, 0),
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translate(oil, 9, 9),
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translate(coal, 9, 0),
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big_circle
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}
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map = choose(big_circle, start, map)
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map = scale(map, 6, 6)
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return map
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76
map_gen/presets/ring_of_balls.lua
Normal file
76
map_gen/presets/ring_of_balls.lua
Normal file
@ -0,0 +1,76 @@
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local ball = circle_builder(16)
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local arm = rectangle_builder(2, 13)
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local arm1 = translate(arm, 0, -19.5)
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local arm2 = translate(arm, 0, 22)
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local arm3 = rectangle_builder(2, 19)
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arm3 = rotate(arm3, degrees(-30))
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arm3 = translate(arm3, -12, 22)
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ball = compound_or{ball, arm1, arm2, arm3}
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ball = translate(ball, 0, -28)
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local balls = compound_or{ball, rotate(ball, degrees(120)), rotate(ball, degrees(240))}
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local small_circle = circle_builder(48)
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local big_circle = circle_builder(54)
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local ring = compound_and{big_circle, invert(small_circle)}
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local big_ball = compound_or{balls, ring}
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local big_arm1 = rectangle_builder(6.75, 42.5)
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big_arm1 = translate(big_arm1, 0, -74.25)
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--local big_arm2 = rectangle_builder(24, 242)
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--big_arm2 = translate(big_arm2, 0, 174)
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big_ball = compound_or{big_ball, big_arm1, big_arm2}
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big_ball = rotate(big_ball, degrees(-90))
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big_ball = rotate(big_ball, math.atan2(54,210))
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big_ball = translate(big_ball, 210, -54)
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local big_balls = {}
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local count = 12
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local angle = 360 / count
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local offset = (180 / count) + 90
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for i = 0, count - 1 do
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local s =rotate(big_ball, degrees(i * angle ))
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table.insert(big_balls, s)
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end
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local big_balls = segment_pattern_builder(big_balls)
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local small_circle = circle_builder(304.5)
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local big_circle = circle_builder(316.5) --342.5625
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local ring = compound_and{big_circle, invert(small_circle)}
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local map = compound_or{big_balls, ring}
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local leg = rectangle_builder(32,480)
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local head = translate (oval_builder(32, 64), 0, -64)
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local body = translate (circle_builder(64), 0, 64)
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local count = 10
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local angle = 360 / count
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local list = { head, body }
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for i = 1, (count / 2) - 1 do
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local shape = rotate(leg, degrees(i * angle))
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table.insert( list, shape )
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end
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local spider = compound_or(list)
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spider = scale(spider,.75,.75)
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--map = compound_or{map, spider}
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map = translate(map, -30, 201)
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map = scale(map, 12, 12)
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return map
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39
map_gen/presets/rings_and_boxes.lua
Normal file
39
map_gen/presets/rings_and_boxes.lua
Normal file
@ -0,0 +1,39 @@
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local small_circle = circle_builder(16)
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local big_circle = circle_builder(18)
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local ring = compound_and{big_circle, invert(small_circle)}
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local box = rectangle_builder(10,10)
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box = translate(box, 16, -16)
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local line = rectangle_builder(36,1)
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line = translate(line, 0, -20.5)
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box = compound_or{box, line}
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local boxes = {}
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for i = 0, 3 do
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local b = rotate(box, degrees(i*90))
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table.insert(boxes, b)
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end
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boxes = compound_or(boxes)
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local shape = compound_or{ring, boxes}
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local shapes ={}
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local sf = 1.8
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local sf_total = 1
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for i = 1, 10 do
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sf_total = sf_total * sf
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local s = scale(shape, sf_total, sf_total)
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table.insert(shapes, s)
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end
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local map = compound_or(shapes)
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return map
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71
map_gen/presets/web.lua
Normal file
71
map_gen/presets/web.lua
Normal file
@ -0,0 +1,71 @@
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map_gen_decoratives = false -- Generate our own decoratives
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map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
|
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|
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-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
|
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--require "map_gen.shared.generate_not_threaded"
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require "map_gen.shared.generate"
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local stripe_thickness = 24
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local stripe_distance = 384
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local stripes = throttle_y(full_builder,stripe_thickness,stripe_distance)
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local joint = rectangle_builder(64)
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joint = rotate(joint,degrees(45))
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joint = translate(joint, 0, stripe_thickness / 2)
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local joints = single_y_pattern_builder(joint, stripe_distance)
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stripes = compound_or{stripes, joints}
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local lines = {}
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local count = 8
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local angle = 360 / count
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local offset = (180 / count) + 90
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for i = 0, count - 1 do
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local line =rotate(stripes, degrees(i * angle + offset))
|
||||
table.insert(lines, line)
|
||||
end
|
||||
|
||||
local web = segment_pattern_builder(lines)
|
||||
web = rotate(web, degrees(180 / count))
|
||||
|
||||
local path = path_builder(stripe_thickness)
|
||||
|
||||
local leg = rectangle_builder(32,480)
|
||||
local head = translate (oval_builder(32, 64), 0, -64)
|
||||
local body = translate (circle_builder(64), 0, 64)
|
||||
|
||||
local count = 10
|
||||
local angle = 360 / count
|
||||
local list = { head, body }
|
||||
for i = 1, (count / 2) - 1 do
|
||||
local shape = rotate(leg, degrees(i * angle))
|
||||
table.insert( list, shape )
|
||||
end
|
||||
|
||||
local spider = compound_or(list)
|
||||
spider = scale(spider,2,2)
|
||||
|
||||
local e = empty_builder
|
||||
local function s(r)
|
||||
return rotate(spider, degrees(r))
|
||||
end
|
||||
|
||||
local pattern =
|
||||
{
|
||||
{e , s(90) , e , s(0) , e , s(270)},
|
||||
{s(0) , e , e , e , e , e },
|
||||
{e , e , s(45) , e , s(315), e },
|
||||
{s(90) , e , e , e , e , e },
|
||||
{e , e , s(135), e , s(225), e },
|
||||
{s(180), e , e , e , e , e },
|
||||
}
|
||||
|
||||
local spiders = grid_pattern_builder(pattern, 6, 6, 820, 820)
|
||||
|
||||
local map = compound_or{ web, path, rotate(path, degrees(45)), spiders }
|
||||
|
||||
local start = circle_builder(150)
|
||||
map = choose(start, full_builder, map)
|
||||
|
||||
--map = scale(map, 0.5, 0.5)
|
||||
return map
|
@ -5,7 +5,6 @@ If you want to add your own module, just add it to the others
|
||||
in this file and your run_*type*_module(event) function will be called.
|
||||
--]]
|
||||
|
||||
|
||||
--combined--
|
||||
--require "map_gen.combined.island_resort"
|
||||
--require "map_gen.combined.red_planet_v2"
|
||||
@ -13,27 +12,28 @@ in this file and your run_*type*_module(event) function will be called.
|
||||
--require "map_gen.combined.dimensions"
|
||||
--require "map_gen.combined.dagobah_swamp"
|
||||
--require "map_gen.combined.UK"
|
||||
--require "map_gen.combined.meteor_strike" --unfinished
|
||||
|
||||
--grilledham's map gen
|
||||
-- Need to copy the file you want from the _locale folder to this one for it to be included
|
||||
-- only get what you need, otherwise the save file is too big!
|
||||
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.template"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.mobius_strip"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.antfarm"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.creation_of_adam"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.manhattan"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.mona_lisa"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.connected_dots"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.cage"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.maori"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.goat"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.biome_test"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.GoT"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.turkey"
|
||||
--require "locale.grilledham_map_gen.presets.UK"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.north_america"
|
||||
--MAP_GEN = require "map_gen.combined.grilledham_map_gen.presets.lines_and_balls"
|
||||
--presets--
|
||||
--MAP_GEN = require "map_gen.presets.template"
|
||||
--MAP_GEN = require "map_gen.presets.web" --unfinished
|
||||
--MAP_GEN = require "map_gen.presets.rings_and_boxes" --unfinished
|
||||
--MAP_GEN = require "map_gen.presets.ring_of_balls" --unfinished
|
||||
MAP_GEN = require "map_gen.presets.dna"
|
||||
--MAP_GEN = require "map_gen.presets.lines_and_balls"
|
||||
--MAP_GEN = require "map_gen.presets.mobius_strip"
|
||||
--MAP_GEN = require "map_gen.presets.antfarm"
|
||||
--MAP_GEN = require "map_gen.presets.creation_of_adam"
|
||||
--MAP_GEN = require "map_gen.presets.manhattan"
|
||||
--MAP_GEN = require "map_gen.presets.mona_lisa"
|
||||
--MAP_GEN = require "map_gen.presets.connected_dots"
|
||||
--MAP_GEN = require "map_gen.presets.cage"
|
||||
--MAP_GEN = require "map_gen.presets.maori"
|
||||
--MAP_GEN = require "map_gen.presets.goat"
|
||||
--MAP_GEN = require "map_gen.presets.biome_test"
|
||||
--MAP_GEN = require "map_gen.presets.GoT"
|
||||
--MAP_GEN = require "map_gen.presets.turkey"
|
||||
--MAP_GEN = require "map_gen.presets.north_america"
|
||||
|
||||
--shapes--
|
||||
--require "map_gen.shape.left"
|
||||
|
Loading…
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Reference in New Issue
Block a user