1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

changed test tile range command to spawn pillars

This commit is contained in:
Maik Wild 2018-10-16 17:54:46 +02:00
parent 91d6d8acc3
commit c0e59b8022

View File

@ -354,11 +354,15 @@ to reinforce it further.
local tilename = params[1] local tilename = params[1]
local range = tonumber(params[2]) local range = tonumber(params[2])
local position = {x = math.floor(game.player.position.x), y = math.floor(game.player.position.y) - 2 * range} local position = {x = math.floor(game.player.position.x), y = math.floor(game.player.position.y) - 5 * range - 1}
local surface = game.player.surface local surface = game.player.surface
local tiles = {} local tiles = {}
for x = position.x, position.x + range - 1 do local entities = {}
for y = position.y, position.y + range - 1 do for x = position.x, position.x + range * 5 do
for y = position.y, position.y + range * 5 do
if y % range + x % range == 0 then
insert(entities,{name = "stone-wall", position = {x=x,y=y}})
end
insert(tiles, {position = {x = x, y = y}, name = tilename}) insert(tiles, {position = {x = x, y = y}, name = tilename})
local strength = support_beam_entities[tilename] local strength = support_beam_entities[tilename]
@ -378,7 +382,7 @@ to reinforce it further.
end end
end end
end end
Template.insert(surface, tiles, {}) Template.insert(surface, tiles, entities)
end end
) )
end end