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changed test tile range command to spawn pillars
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91d6d8acc3
commit
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@ -354,11 +354,15 @@ to reinforce it further.
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local tilename = params[1]
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local range = tonumber(params[2])
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local position = {x = math.floor(game.player.position.x), y = math.floor(game.player.position.y) - 2 * range}
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local position = {x = math.floor(game.player.position.x), y = math.floor(game.player.position.y) - 5 * range - 1}
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local surface = game.player.surface
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local tiles = {}
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for x = position.x, position.x + range - 1 do
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for y = position.y, position.y + range - 1 do
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local entities = {}
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for x = position.x, position.x + range * 5 do
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for y = position.y, position.y + range * 5 do
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if y % range + x % range == 0 then
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insert(entities,{name = "stone-wall", position = {x=x,y=y}})
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end
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insert(tiles, {position = {x = x, y = y}, name = tilename})
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local strength = support_beam_entities[tilename]
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@ -378,7 +382,7 @@ to reinforce it further.
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end
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end
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end
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Template.insert(surface, tiles, {})
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Template.insert(surface, tiles, entities)
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end
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)
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end
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