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* Modified the ore generation to be quadrant based with more balance towards .17
* upped minimum pollution to keep map smaller * reduced base tech multiplier to 20 * removed pollution factor and increased time factor for enemy evolution
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@ -60,7 +60,7 @@ local tree_threshold = -0.25
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local tree_chance = 0.125
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local start_chunks_half_size = 3
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global.min_pollution = 500
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global.min_pollution = 2500
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local chunk_list = {index = 1}
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local surface
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@ -73,12 +73,13 @@ Global.register_init(
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local s = RS.get_surface()
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tbl.seed = s.map_gen_settings.seed
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tbl.surface = s
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game.difficulty_settings.technology_price_multiplier = 50
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game.difficulty_settings.technology_price_multiplier = 20
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game.forces.player.technologies.logistics.researched = true
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game.forces.player.technologies.automation.researched = true
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game.map_settings.enemy_evolution.time_factor = 0.000002
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game.map_settings.enemy_evolution.time_factor = 0.000005 -- Increased time factor
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game.map_settings.enemy_evolution.destroy_factor = 0.000010
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game.map_settings.enemy_evolution.pollution_factor = 0.000005
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game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
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game.draw_resource_selection = false
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end,
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function(tbl)
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local seed = tbl.seed
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@ -103,21 +104,56 @@ local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
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local ores = {
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{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 40},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 12},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 12}
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}
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local ores_pos_x_pos_y = {
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{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 40},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
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}
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local ores_pos_x_neg_y = {
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{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
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}
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local ores_neg_x_pos_y = {
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{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
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}
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local ores_neg_x_neg_y = {
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{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 20},
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{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
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}
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local weighted_ores = b.prepare_weighted_array(ores)
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local weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
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local weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
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local weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
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local weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
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local total_ores = weighted_ores.total
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local total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
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local total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
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local total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
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local total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
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local spawn_zone = b.circle(64)
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local ore_circle = b.circle(68)
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local start_ores = {
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b.resource(ore_circle, 'iron-ore', value(125, 0)),
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b.resource(ore_circle, 'copper-ore', value(125, 0)),
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b.resource(ore_circle, 'coal', value(125, 0)),
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b.resource(ore_circle, 'copper-ore', value(125, 0)),
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b.resource(ore_circle, 'stone', value(125, 0))
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}
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@ -146,13 +182,41 @@ local function ore(x, y, world)
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return uranium_resource(x, y, world)
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end
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local i = math.random() * total_ores
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local index = table.binary_search(weighted_ores, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local i
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local index
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local resource
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local resource = ores[index].resource
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if x > 0 and y > 0 then
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i = math.random() * total_ores_pos_x_pos_y
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index = table.binary_search(weighted_ores_pos_x_pos_y, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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resource = ores_pos_x_pos_y[index].resource
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elseif x > 0 and y < 0 then
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i = math.random() * total_ores_pos_x_neg_y
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index = table.binary_search(weighted_ores_pos_x_neg_y, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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resource = ores_pos_x_neg_y[index].resource
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elseif x < 0 and y > 0 then
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i = math.random() * total_ores_neg_x_pos_y
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index = table.binary_search(weighted_ores_neg_x_pos_y, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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resource = ores_neg_x_pos_y[index].resource
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else
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i = math.random() * total_ores_neg_x_neg_y
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index = table.binary_search(weighted_ores_neg_x_neg_y, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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resource = ores_neg_x_neg_y[index].resource
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end
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local entity = resource(x, y, world)
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local density_x, density_y = x * density_scale, y * density_scale
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