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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-19 19:10:33 +02:00

refactor + extra checks for require fluid ores, pumpjack mining drills

This commit is contained in:
grilledham 2019-05-13 11:08:57 +01:00
parent f6bf121057
commit c444844a3f

View File

@ -3,21 +3,85 @@
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Global = require 'utils.global'
local table = require 'utils.table'
global.mining_drill_radius_max = 1 -- Defines how far from the resource that depleted we look for a drill
local drill_radius_map = {}
local max_radius = 0
local require_fluid_ores = {}
local pumpjack_resources_map = {}
local drill_names = {}
Global.register_init(
{
drill_radius_map = drill_radius_map,
require_fluid_ores = require_fluid_ores,
pumpjack_resources_map = pumpjack_resources_map
},
function(tbl)
local map = tbl.drill_radius_map
local max = 0
local fluid_ores = tbl.require_fluid_ores
local pumpjack_map = tbl.pumpjack_resources_map
for name, entity in pairs(game.entity_prototypes) do
if entity.type == 'mining-drill' and entity.resource_categories['basic-solid'] then
local radius = entity.mining_drill_radius
map[name] = radius
if radius > max then
max = radius
end
elseif entity.type == 'resource' then
local props = entity.mineable_properties
if props.required_fluid then
fluid_ores[name] = true
end
local products = props.products
for i = 1, #products do
local product = products[i]
if product.type == 'fluid' then
pumpjack_map[name] = true
break
end
end
end
end
tbl.max_radius = max
end,
function(tbl)
drill_radius_map = tbl.drill_radius_map
max_radius = tbl.max_radius
require_fluid_ores = tbl.require_fluid_ores
pumpjack_resources_map = tbl.pumpjack_resources_map
drill_names = table.keys(drill_radius_map)
end
)
local function is_depleted(drill, entity)
local position = drill.position
local mining_drill_radius = drill.prototype.mining_drill_radius
local radius = drill_radius_map[drill.name]
if mining_drill_radius == nil then
return false
if radius == nil then
return false
end
local area = {{position.x - mining_drill_radius, position.y - mining_drill_radius}, {position.x + mining_drill_radius, position.y + mining_drill_radius}}
local pos = drill.position
local x, y = pos.x, pos.y
for _, resource in pairs(drill.surface.find_entities_filtered {type = 'resource', area = area}) do
if resource ~= entity and resource.name ~= 'crude-oil' then
local area = {
{x - radius, y - radius},
{x + radius, y + radius}
}
local resources = drill.surface.find_entities_filtered {type = 'resource', area = area}
for i = 1, #resources do
local resource = resources[i]
if resource ~= entity and not pumpjack_resources_map[resource.name] then
return false
end
end
@ -35,27 +99,31 @@ local callback =
local function on_resource_depleted(event)
local entity = event.entity
if entity.name == 'uranium-ore' then
return nil
if not entity or not entity.valid then
return
end
local position = entity.position
local area = {{position.x - global.mining_drill_radius_max, position.y - global.mining_drill_radius_max}, {position.x + global.mining_drill_radius_max, position.y + global.mining_drill_radius_max}}
local drills = event.entity.surface.find_entities_filtered {area = area, type = 'mining-drill'}
for _, drill in ipairs(drills) do
if drill.name ~= 'pumpjack' and is_depleted(drill, entity) then
if require_fluid_ores[entity.name] then
return
end
local pos = entity.position
local x, y = pos.x, pos.y
local radius = max_radius
local area = {
{x - radius, y - radius},
{x + radius, y + radius}
}
local drills = event.entity.surface.find_entities_filtered {area = area, name = drill_names}
for i = 1, #drills do
local drill = drills[i]
if is_depleted(drill, entity) then
Task.set_timeout_in_ticks(5, callback, drill)
end
end
end
local function on_built_entity(event)
if event.created_entity.type ~= 'mining-drill' then return end
if event.created_entity.prototype.mining_drill_radius > global.mining_drill_radius_max then
global.mining_drill_radius_max = event.created_entity.prototype.mining_drill_radius
end
end
Event.add(defines.events.on_resource_depleted, on_resource_depleted)
Event.add(defines.events.on_robot_built_entity, on_built_entity)
Event.add(defines.events.on_built_entity, on_built_entity)