1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

Added gui update on join

This commit is contained in:
SimonFlapse 2019-02-22 13:51:20 +01:00
parent 626fbef3b8
commit c5ad9f3f5a

View File

@ -8,10 +8,16 @@ local pairs = pairs
local main_button_name = Gui.uid_name()
local memory = {
last_percentage = 0,
last_percentage = 0
}
Global.register(memory, function (tbl) memory = tbl end, 'evolution_progress')
Global.register(
memory,
function(tbl)
memory = tbl
end,
'evolution_progress'
)
local button_sprites = {
['small-biter'] = 0,
@ -21,7 +27,7 @@ local button_sprites = {
['big-spitter'] = 0.5,
['big-biter'] = 0.501,
['behemoth-spitter'] = 0.9,
['behemoth-biter'] = 0.901,
['behemoth-biter'] = 0.901
}
local function get_evolution_percentage()
@ -51,7 +57,7 @@ local function get_alien_name(evolution_factor)
end
-- surpassed this alien evolution_factor
if alien_threshold < evolution_factor then
if alien_threshold < evolution_factor then
last_match = name
end
end
@ -59,6 +65,21 @@ local function get_alien_name(evolution_factor)
return last_match
end
local function update_gui(player)
local button = player.gui.top[main_button_name]
if button and button.valid then
local evolution_factor = get_evolution_percentage()
local evolution_button_number = evolution_factor * 100
local current_alien = get_alien_name(evolution_factor)
local sprite = 'entity/' .. current_alien
button.number = evolution_button_number
if sprite then
button.sprite = sprite
end
end
end
local function player_joined(event)
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
@ -66,18 +87,21 @@ local function player_joined(event)
end
if player.gui.top[main_button_name] ~= nil then
update_gui(player)
return
end
local evolution_factor = get_evolution_percentage()
local alien_name = get_alien_name(evolution_factor)
player.gui.top.add({
name = main_button_name,
type = 'sprite-button',
sprite = 'entity/' .. alien_name,
number = evolution_factor * 100,
}).enabled = false
player.gui.top.add(
{
name = main_button_name,
type = 'sprite-button',
sprite = 'entity/' .. alien_name,
number = evolution_factor * 100
}
).enabled = false
end
local function on_nth_tick()
@ -97,25 +121,21 @@ local function on_nth_tick()
if current_alien ~= previous_alien then
sprite = 'entity/' .. current_alien
local caption = {'', 'Evolution notice: ', {'entity-name.' .. current_alien}, ' sighted!'}
Toast.toast_all_players_template(10, function (container)
container.add({type = 'sprite', sprite = sprite})
local text = container.add({type = 'label', caption = caption, name = Toast.close_toast_name})
local text_style = text.style
text_style.single_line = false
text_style.vertical_align = 'center'
end)
Toast.toast_all_players_template(
10,
function(container)
container.add({type = 'sprite', sprite = sprite})
local text = container.add({type = 'label', caption = caption, name = Toast.close_toast_name})
local text_style = text.style
text_style.single_line = false
text_style.vertical_align = 'center'
end
)
end
local players = game.connected_players
local evolution_button_number = evolution_factor * 100
for i = 1, #players do
local button = players[i].gui.top[main_button_name]
if button and button.valid then
button.number = evolution_button_number
if sprite then
button.sprite = sprite
end
end
update_gui(players[i])
end
end