1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

outpost balance

This commit is contained in:
grilledham 2019-07-21 18:37:03 +01:00
parent 5607e7a50b
commit c7c6120f55
8 changed files with 142 additions and 29 deletions

View File

@ -34,15 +34,15 @@ local factory = {
local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'sulfuric-acid',
output = {min_rate = 10 / 60, distance_factor = 10 / 60 / 512, item = 'sulfuric-acid', fluidbox_index = 2}
recipe = 'explosives',
output = {min_rate = 2 / 60, distance_factor = 1 / 60 / 512, item = 'explosives'}
}
}
local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'rocket-fuel',
output = {min_rate = 0.5 / 60, distance_factor = 0.5 / 60 / 512, item = 'rocket-fuel'}
output = {min_rate = 0.7 / 60, distance_factor = 0.7 / 60 / 512, item = 'rocket-fuel'}
}
}
@ -120,7 +120,7 @@ local level3 =
{
factory = factory,
fallback = level2,
max_count = 6
max_count = 5
}
)
@ -130,7 +130,7 @@ local level3b =
{
factory = factory_b,
fallback = level3,
max_count = 3
max_count = 4
}
)

View File

@ -40,7 +40,7 @@ local factory_d = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'rocket-control-unit',
output = {min_rate = 0.05 / 60, distance_factor = 0.05 / 60 / 512, item = 'rocket-control-unit'}
output = {min_rate = 0.5 / 60, distance_factor = 0.5 / 60 / 512, item = 'rocket-control-unit'}
}
}

View File

@ -6,7 +6,8 @@ local loot = {
{stack = {name = 'coin', count = 250, distance_factor = 1 / 20}, weight = 5},
{stack = {name = 'copper-ore', count = 2400}, weight = 2},
{stack = {name = 'copper-cable', count = 1500, distance_factor = 1 / 2}, weight = 2},
{stack = {name = 'copper-plate', count = 1000, distance_factor = 1 / 5}, weight = 8}
{stack = {name = 'copper-plate', count = 1000, distance_factor = 1 / 5}, weight = 8},
{stack = {name = 'low-density-structure', count = 30, distance_factor = 1 / 20}, weight = 1}
}
local weights = ob.prepare_weighted_loot(loot)
@ -26,6 +27,14 @@ local factory = {
}
}
local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'low-density-structure',
output = {min_rate = 0.35 / 60, distance_factor = 0.35 / 60 / 512, item = 'low-density-structure'}
}
}
local market = {
callback = ob.market_set_items_callback,
data = {
@ -44,11 +53,18 @@ local market = {
price = 0.3,
distance_factor = 0.15 / 512,
min_price = 0.03
},
{
name = 'low-density-structure',
price = 25,
distance_factor = 12.5 / 512,
min_price = 2.5
}
}
}
local base_factory = require 'map_gen.maps.crash_site.outpost_data.medium_furance'
local base_factory2 = require 'map_gen.maps.crash_site.outpost_data.big_factory'
local level2 = ob.extend_1_way(base_factory[1], {loot = {callback = loot_callback}})
local level3 =
@ -60,12 +76,22 @@ local level3 =
}
)
local level3b =
ob.extend_1_way(
base_factory2[2],
{
factory = factory_b,
fallback = level2,
max_count = 1
}
)
local level4 =
ob.extend_1_way(
base_factory[3],
{
market = market,
fallback = level3
fallback = level3b
}
)
return {

View File

@ -9,6 +9,7 @@ local loot = {
{stack = {name = 'iron-gear-wheel', count = 4000, distance_factor = 2}, weight = 10},
{stack = {name = 'engine-unit', count = 800, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'electric-engine-unit', count = 400, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'flying-robot-frame', count = 400, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'rail', count = 2500, distance_factor = 1}, weight = 1},
{stack = {name = 'tank', count = 5, distance_factor = 1 / 128}, weight = 1},
{stack = {name = 'locomotive', count = 5, distance_factor = 1 / 128}, weight = 1},
@ -36,16 +37,16 @@ local factory = {
local factory_b = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'engine-unit',
output = {min_rate = 1 / 60, distance_factor = 1 / 60 / 512, item = 'engine-unit'}
recipe = 'flying-robot-frame',
output = {min_rate = 1 / 60, distance_factor = 1 / 60 / 512, item = 'flying-robot-frame'}
}
}
local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'electric-engine-unit',
output = {min_rate = 1 / 60, distance_factor = 1 / 60 / 512, item = 'electric-engine-unit'}
recipe = 'satellite',
output = {min_rate = 0.01 / 60, distance_factor = 0.01 / 60 / 512, item = 'satellite'}
}
}
@ -86,6 +87,12 @@ local market = {
distance_factor = 4 / 512,
min_price = 0.8
},
{
name = 'flying-robot-frame',
price = 12,
distance_factor = 4 / 512,
min_price = 1.2
},
{
name = 'car',
price = 50,
@ -94,10 +101,28 @@ local market = {
},
{
name = 'rail',
price = 1,
price = 0.5,
distance_factor = 0.5 / 512,
min_price = 0.1
},
{
name = 'rail-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'rail-chain-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'train-stop',
price = 20,
distance_factor = 10 / 512,
min_price = 2
},
{
name = 'tank',
price = 250,
@ -121,6 +146,12 @@ local market = {
price = 40,
distance_factor = 20 / 512,
min_price = 4
},
{
name = 'satellite',
price = 300,
distance_factor = 50 / 512,
min_price = 50
}
}
}
@ -143,7 +174,7 @@ local level3b =
{
factory = factory_b,
fallback = level2,
max_count = 2
max_count = 4
}
)
local level3c =
@ -152,7 +183,7 @@ local level3c =
{
factory = factory_c,
fallback = level3b,
max_count = 2
max_count = 1
}
)
local level4 =
@ -168,12 +199,13 @@ return {
blocks = 9,
variance = 3,
min_step = 2,
max_level = 2
max_level = 3
},
walls = {
require 'map_gen.maps.crash_site.outpost_data.heavy_gun_turrets'
},
bases = {
{level4, level3, level2}
{level3, level2},
{level4}
}
}

View File

@ -40,7 +40,7 @@ local factory_c = {
callback = ob.magic_item_crafting_callback,
data = {
recipe = 'low-density-structure',
output = {min_rate = 0.1 / 60, distance_factor = 0.1 / 60 / 512, item = 'low-density-structure'}
output = {min_rate = 0.35 / 60, distance_factor = 0.35 / 60 / 512, item = 'low-density-structure'}
}
}

View File

@ -9,6 +9,7 @@ local loot = {
{stack = {name = 'iron-gear-wheel', count = 1500, distance_factor = 1}, weight = 10},
{stack = {name = 'engine-unit', count = 200, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'electric-engine-unit', count = 100, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'flying-robot-frame', count = 50, distance_factor = 1 / 2}, weight = 5},
{stack = {name = 'rail', count = 500, distance_factor = 1}, weight = 2},
{stack = {name = 'tank', count = 1, distance_factor = 1 / 128}, weight = 2},
{stack = {name = 'locomotive', count = 5, distance_factor = 1 / 128}, weight = 2},
@ -86,6 +87,12 @@ local market = {
distance_factor = 4 / 512,
min_price = 0.8
},
{
name = 'flying-robot-frame',
price = 12,
distance_factor = 4 / 512,
min_price = 1.2
},
{
name = 'car',
price = 50,
@ -118,9 +125,27 @@ local market = {
},
{
name = 'rail',
price = 1,
price = 0.5,
distance_factor = 0.5 / 512,
min_price = 0.1
},
{
name = 'rail-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'rail-chain-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'train-stop',
price = 20,
distance_factor = 10 / 512,
min_price = 2
}
}
}

View File

@ -82,11 +82,47 @@ local market = {
distance_factor = 25 / 512,
min_price = 40
},
{
name = 'locomotive',
price = 100,
distance_factor = 50 / 512,
min_price = 40
},
{
name = 'cargo-wagon',
price = 20,
distance_factor = 10 / 512,
min_price = 10
},
{
name = 'fluid-wagon',
price = 40,
distance_factor = 20 / 512,
min_price = 20
},
{
name = 'rail',
price = 1,
price = 0.5,
distance_factor = 0.5 / 512,
min_price = 0.1
},
{
name = 'rail-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'rail-chain-signal',
price = 2,
distance_factor = 1 / 512,
min_price = 0.1
},
{
name = 'train-stop',
price = 20,
distance_factor = 10 / 512,
min_price = 2
}
}
}

View File

@ -4,12 +4,8 @@ local Token = require 'utils.token'
local loot = {
{weight = 10},
{stack = {name = 'coin', count = 50, distance_factor = 1 / 20}, weight = 5},
{stack = {name = 'crude-oil-barrel', count = 100, distance_factor = 1 / 20}, weight = 2},
{stack = {name = 'heavy-oil-barrel', count = 100, distance_factor = 1 / 20}, weight = 2},
{stack = {name = 'light-oil-barrel', count = 100, distance_factor = 1 / 20}, weight = 2},
{stack = {name = 'petroleum-gas-barrel', count = 100, distance_factor = 1 / 20}, weight = 2},
{stack = {name = 'lubricant-barrel', count = 100, distance_factor = 1 / 20}, weight = 1},
{stack = {name = 'sulfuric-acid-barrel', count = 100, distance_factor = 1 / 20}, weight = 1}
{stack = {name = 'crude-oil-barrel', count = 100, distance_factor = 1 / 20}, weight = 5},
{stack = {name = 'petroleum-gas-barrel', count = 100, distance_factor = 1 / 20}, weight = 5}
}
local weights = ob.prepare_weighted_loot(loot)
@ -41,9 +37,7 @@ local factory = {
recipe = 'basic-oil-processing',
keep_active = true,
output = {
{min_rate = 3.75 / 60, distance_factor = 3.75 / 60 / 512, item = 'heavy-oil', fluidbox_index = 2},
{min_rate = 3.75 / 60, distance_factor = 3.75 / 60 / 512, item = 'light-oil', fluidbox_index = 3},
{min_rate = 5 / 60, distance_factor = 5 / 60 / 512, item = 'petroleum-gas', fluidbox_index = 4}
{min_rate = 10 / 60, distance_factor = 10 / 60 / 512, item = 'petroleum-gas', fluidbox_index = 2}
}
}
}