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Tweaks to fluid % and fixing an undefined seed variable
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@ -110,12 +110,12 @@ local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150))
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local fissure_scale = 1 / 100
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local fissure_threshold = 0.6
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local fissure_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7)
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local fissure_resource = b.resource(fissure_shape, 'angels-fissure', value(250000, 150))
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local fissure_resource = b.resource(fissure_shape, 'angels-fissure', value(25000, 150))
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local gas_well_scale = 1 / 64
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local gas_well_threshold = 0.6
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local gas_well_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7)
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local gas_well_resource = b.resource(gas_well_shape, 'angels-natural-gas', value(250000, 150))
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local gas_well_resource = b.resource(gas_well_shape, 'angels-natural-gas', value(25000, 150))
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local thorium_scale = 1 / 72
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local thorium_threshold = 0.63
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@ -126,6 +126,9 @@ local function init(seed)
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local uranium_seed = seed * 3
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local density_seed = seed * 4
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local thorium_seed = seed * 5
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local fissure_seed = seed * 6
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local gas_well_seed = seed * 7
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local function tile_builder(tiles)
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local count = #tiles / 2
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