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Fix spawn location for players (#238)

This commit is contained in:
~iltar 2018-10-16 10:01:22 +02:00 committed by Valansch
parent 49c22dc765
commit c9380a1661

View File

@ -5,23 +5,36 @@
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local math_random = math.random
-- this
local SetupPlayer = {}
global.SetupPlayer = {
first_player_spawned = false,
}
--[[--
Registers all event handlers.
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = game.players[event.player_index]
local position = {0, 0}
local surface = player.surface
for _, item in pairs(config.starting_items) do
player.insert(item)
end
player.teleport({x = math_random(-4, 4) / 10, y = math_random(-4, 4) / 10})
if (global.SetupPlayer.first_player_spawned) then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
else
global.SetupPlayer.first_player_spawned = true
end
player.force.set_spawn_position(position, surface)
player.teleport(position)
Debug.cheat(function()
player.force.manual_mining_speed_modifier = config.cheats.manual_mining_speed_modifier