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mirror of https://github.com/Refactorio/RedMew.git synced 2025-11-06 09:09:26 +02:00

Fixed multiplication instead of addition

Tested rocket launch succesfully
This commit is contained in:
SimonFlapse
2018-11-25 02:45:21 +01:00
parent 7b031a7c9d
commit cae9c68c3e

View File

@@ -147,9 +147,9 @@ local function on_player_mined_entity(event)
local level = ForceControl.get_force_data(force).current_level local level = ForceControl.get_force_data(force).current_level
local exp local exp
if entity.name == 'sand-rock-big' then if entity.name == 'sand-rock-big' then
exp = sand_rock_xp * (floor(level / 5) +1 ) exp = sand_rock_xp + (floor(level / 5))
elseif entity.name == 'rock-huge' then elseif entity.name == 'rock-huge' then
exp = rock_huge_xp * (floor(level / 5) + 1) exp = rock_huge_xp + (floor(level / 5))
else else
return return
end end
@@ -222,9 +222,9 @@ local function on_entity_died (event)
local level = ForceControl.get_force_data(force).current_level local level = ForceControl.get_force_data(force).current_level
if force.name == 'player' then if force.name == 'player' then
if entity.name == 'sand-rock-big' then if entity.name == 'sand-rock-big' then
exp = floor((sand_rock_xp * (floor(level / 5) +1 )) / 2) exp = floor((sand_rock_xp + (floor(level / 5))) / 2)
elseif entity.name == 'rock-huge' then elseif entity.name == 'rock-huge' then
exp = floor((rock_huge_xp * (floor(level / 5) +1 )) / 2) exp = floor((rock_huge_xp + (floor(level / 5))) / 2)
else else
return return
end end