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Style updates
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@ -2,7 +2,7 @@
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glitter_debug = false
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function run_ores_module_setup()
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if glitter_debug then game.print("Glitter Ore: debug is enabled; module setup;") end
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if glitter_debug then game.print("Glitter Ore: debug is enabled; module setup;") end
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ore_mix = {}
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ore_ratios = {
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@ -67,9 +67,6 @@ function run_ores_module(event)
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entity.destroy()
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local new_entity = surface.create_entity{name = new_name, position = position_old, force="neutral", amount=amount_old}
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end
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else
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-- game.print("Skipping")
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-- game.print(entity.name)
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end
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end
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end
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@ -35,7 +35,7 @@ in this file and your run_*type*_module(event) function will be called.
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--ores--
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--require "locale.gen_ores.neko_crazy_ores"
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--require "locale.gen_ores.fluffy_rainbows"
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require "locale.gen_ores.glitter_ores"
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--require "locale.gen_ores.glitter_ores"
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--everything else. You may use more than one of these, but beware they might not be compatible
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miscs = {}
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