diff --git a/config.lua b/config.lua index 1972031e..1c598778 100644 --- a/config.lua +++ b/config.lua @@ -177,6 +177,10 @@ global.config = { -- rewards players for looking through the info tabs info_player_reward = true }, + -- makes manual stuff cumbersome + lazy_bastard = { + enabled = false, + }, -- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners) autodeconstruct = { enabled = true diff --git a/control.lua b/control.lua index e62e551a..89614cb1 100644 --- a/control.lua +++ b/control.lua @@ -63,6 +63,9 @@ end if config.hail_hydra.enabled then require 'features.hail_hydra' end +if config.lazy_bastard.enabled then + require 'features.lazy_bastard' +end if config.redmew_qol.enabled then require 'features.redmew_qol' end diff --git a/features/lazy_bastard.lua b/features/lazy_bastard.lua new file mode 100644 index 00000000..1fc5c410 --- /dev/null +++ b/features/lazy_bastard.lua @@ -0,0 +1,93 @@ +local Event = require 'utils.event' +local Retailer = require 'features.retailer' +local insert = table.insert +local remove = table.remove + +if global.config.market.enabled then + local new_items = { + { + name = 'welcome-package', + name_label = 'Lazy bastard welcome package', + type = Retailer.item_types.item_package, + description = 'Contains some goodies to get started', + sprite = 'achievement/lazy-bastard', + stack_limit = 1, + player_limit = 1, + price = 0, + items = { + {name = 'solar-panel', count = 1}, + {name = 'roboport', count = 1}, + {name = 'coin', count = 10}, + {name = 'small-electric-pole', count = 5} + }, + }, + {price = 5, name = 'construction-robot'}, + {price = 15, name = 'logistic-robot'}, + {price = 50, name = 'roboport'}, + + } + local market_items = require 'resources.market_items' + + for i = #market_items, 1, -1 do + local name = market_items[i].name + -- cleanup items we don't need, construction bot has to be replaced for convenience + if name == 'temporary-mining-speed-bonus' or name == 'construction-robot' or name == 'steel-axe' then + remove(market_items, i) + end + end + + for i = 1, #new_items do + insert(market_items, i, new_items[i]) + end +end + + +-- disable pickaxes from the start +Event.on_init(function () + local recipes = game.forces.player.recipes + recipes['iron-axe'].enabled = false + recipes['steel-axe'].enabled = false +end) + +-- ensure the recipes are disabled all the time +Event.add(defines.events.on_research_finished, function (event) + local recipes = event.research.force.recipes + recipes['iron-axe'].enabled = false + recipes['steel-axe'].enabled = false +end) + +-- players cannot build anything, just place ghosts +Event.add(defines.events.on_built_entity, function(event) + local entity = event.created_entity + if not entity or not entity.valid then + return + end + + local name = entity.name + + if name == 'entity-ghost' then + return + end + + -- replace the entity by a ghost + local direction = entity.direction + local position = entity.position + local surface = entity.surface + local force = entity.force + entity.destroy() + surface.create_entity({ + name = 'entity-ghost', + inner_name = name, + direction = direction, + position = position, + force = force, + }); + + -- attempt to give the item back to the player + local player = Game.get_player_by_index(event.player_index) + if not player or not player.valid then + return + end + + player.insert(event.stack) +end) diff --git a/features/retailer.lua b/features/retailer.lua index 9e10f2f2..41090efa 100644 --- a/features/retailer.lua +++ b/features/retailer.lua @@ -77,6 +77,12 @@ Retailer.events = { on_market_purchase = script.generate_event_name(), } +Retailer.item_types = { + --- expects an array of item prototypes that can be inserted directly via + --- player.insert() called 'items' in the item prototype. + item_package = 'item_package', +} + local market_gui_close_distance_squared = 6 * 6 + 6 * 6 local do_update_market_gui -- token @@ -91,6 +97,7 @@ local memory = { group_label = {}, players_in_market_view = {}, market_gui_refresh_scheduled = {}, + limited_items = {} } Global.register(memory, function (tbl) @@ -156,6 +163,7 @@ local function redraw_market_items(data) local count = data.count local market_items = data.market_items local player_coins = data.player_coins + local player_index = data.player_index if size(market_items) == 0 then grid.add({type = 'label', caption = 'No items available at this time'}) @@ -163,15 +171,41 @@ local function redraw_market_items(data) end for i, item in pairs(market_items) do - local stack_limit = item.stack_limit - local stack_count = stack_limit ~= -1 and stack_limit < count and item.stack_limit or count + local has_stack_limit = item.stack_limit ~= -1 + local stack_limit = has_stack_limit and item.stack_limit or count + local stack_count = has_stack_limit and stack_limit < count and item.stack_limit or count + local player_limit = item.player_limit + local has_player_limit = player_limit ~= -1 + local player_item_limit = -1 + + if has_player_limit then + local item_name = item.name + local player_limits = memory.limited_items[item_name] + + if not player_limits then + -- no limit set yet + player_limits = {[player_index] = player_limit} + memory.limited_items[item_name] = player_limits + end + + player_item_limit = player_limits[player_index] + if player_item_limit < stack_count then + -- ensure the stack count is never higher than the item limit for the player + stack_count = player_item_limit + end + end + + local player_bought_max_total = has_player_limit and stack_count == 0 local price = item.price - local tooltip = {'', item.name_label, format('\nprice: %.2f', price)} + local tooltip = {'', item.name_label} local description = item.description local total_price = ceil(price * stack_count) local disabled = item.disabled == true local message - if total_price == 1 then + + if total_price == 0 then + message = 'FREE!' + elseif total_price == 1 then message = '1 coin' else message = total_price .. ' coins' @@ -180,6 +214,10 @@ local function redraw_market_items(data) local missing_coins = total_price - player_coins local is_missing_coins = missing_coins > 0 + if price ~= 0 then + insert(tooltip, format('\nprice: %.2f', price)) + end + if description then insert(tooltip, '\n' .. item.description) end @@ -190,6 +228,10 @@ local function redraw_market_items(data) insert(tooltip, '\n\n' .. format('Missing %d coins to buy %d', missing_coins, stack_count)) end + if has_player_limit then + insert(tooltip, '\n\n' .. format('You have bought this item %d out of %d times', player_limit - player_item_limit, player_limit)) + end + local button = grid.add({type = 'flow'}).add({ type = 'sprite-button', name = item_button_name, @@ -208,7 +250,7 @@ local function redraw_market_items(data) label_style.font = 'default-bold' label_style.vertical_align = 'center' - if disabled then + if disabled or player_bought_max_total then label_style.font_color = Color.dark_grey button.enabled = false elseif is_missing_coins then @@ -249,6 +291,7 @@ local function draw_market_frame(player, group_name) market_items = market_items, player_coins = player_coins, market_group = group_name, + player_index = player.index, } local coin_label = frame.add({type = 'label'}) @@ -431,6 +474,11 @@ Gui.on_click(item_button_name, function (event) return end + if item.player_limit ~= -1 then + local limited_item = memory.limited_items[name] + limited_item[player.index] = limited_item[player.index] - stack_count + end + if item.type == 'item' then local inserted = player.insert({name = name, count = stack_count}) if inserted < stack_count then @@ -442,10 +490,13 @@ Gui.on_click(item_button_name, function (event) end end - player.remove_item({name = 'coin', count = cost}) - local player_coins = data.player_coins - cost - data.player_coins = player_coins - do_coin_label(player_coins, data.coin_label) + if cost > 0 then + player.remove_item({name = 'coin', count = cost}) + local player_coins = data.player_coins - cost + data.player_coins = player_coins + do_coin_label(player_coins, data.coin_label) + end + redraw_market_items(data) PlayerStats.change_coin_spent(player.index, cost) @@ -487,6 +538,10 @@ function Retailer.set_item(group_name, prototype) prototype.stack_limit = -1 end + if not prototype.player_limit then + prototype.player_limit = -1 + end + memory.items[group_name][item_name] = prototype schedule_market_gui_refresh(group_name) @@ -577,4 +632,17 @@ Event.on_nth_tick(37, function() end end) +Event.add(Retailer.events.on_market_purchase, function (event) + local package = event.item + if package.type ~= Retailer.item_types.item_package then + return + end + + local player_insert = event.player.insert + for _, item in pairs(package.items) do + item.count = item.count * event.count + player_insert(item) + end +end) + return Retailer