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https://github.com/Refactorio/RedMew.git
synced 2025-03-03 14:53:01 +02:00
Merge pull request #213 from grilledham/develop
Tasklist rewrite + fruit loops changes + /report command
This commit is contained in:
commit
cde2ae60ab
@ -484,7 +484,7 @@ local function find_player(cmd)
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return
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end
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player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, player.name, true)
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player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, name, true)
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end
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local function jail_player(cmd)
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@ -624,14 +624,14 @@ end
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local function admin_chat(cmd)
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if not game.player or game.player.admin then --admins AND server
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for _,p in pairs(game.players) do
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for _, p in pairs(game.players) do
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if p.admin then
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local tag = ''
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if game.player.tag and game.player.tag ~= '' then
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tag = ' ' .. game.player.tag
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end
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p.print(string.format("(Admin) %s%s: %s", game.player.name, tag, cmd.parameter), game.player.chat_color)
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end
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p.print(string.format('(Admin) %s%s: %s', game.player.name, tag, cmd.parameter), game.player.chat_color)
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end
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end
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end
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end
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@ -697,10 +697,37 @@ commands.add_command(
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commands.add_command('a', 'Admin chat. Messages all other admins (Admins only)', admin_chat)
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local Report = require('report')
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commands.add_command('showreports', 'Shows user reports (Admins only)',
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function(event)
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if game.player and game.player.admin then
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Report.show_reports(game.players[event.player_index])
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local function report(cmd)
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local reporting_player = game.player
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if reporting_player then
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local params = {}
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for param in string.gmatch(cmd.parameter, '%S+') do
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table.insert(params, param)
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end
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if #params < 2 then
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reporting_player.print('Please enter then name of the offender and the reason for the report.')
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return nil
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end
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local reported_player_name = params[1] or ''
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local reported_player = game.players[reported_player_name]
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if not reported_player then
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reporting_player.print(reported_player_name .. ' does not exist.')
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return nil
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end
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Report.report(reporting_player, reported_player, string.sub(cmd.parameter, string.len(params[1]) + 2))
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end
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end
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commands.add_command('report', '<griefer-name> <message> Reports a user to admins', report)
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commands.add_command(
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'showreports',
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'Shows user reports (Admins only)',
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function(event)
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if game.player and game.player.admin then
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Report.show_reports(game.players[event.player_index])
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end
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end
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)
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2
info.lua
2
info.lua
@ -325,7 +325,7 @@ be sure to show off your creatively.]]
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}
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tag_label.style.single_line = false
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grid.add {type = 'sprite', sprite = 'item/discharge-defense-remote'}
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grid.add {type = 'sprite', sprite = 'item/repair-pack'}
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local task = grid.add {type = 'label', caption = 'Tasks'}
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task.style.font = 'default-listbox'
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local task_label =
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@ -6,12 +6,13 @@ This map has isolated areas, it's recommend turning biters to peaceful to reduce
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local b = require 'map_gen.shared.builders'
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-- change these to change the pattern.
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local seed1 = 99999
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local seed2 = 66666
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local seed1 = 17000
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local seed2 = seed1 * 2
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local function value(base, mult)
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local function value(base, mult, pow)
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return function(x, y)
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return mult * (math.abs(x) + math.abs(y)) + base
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local d = math.sqrt(x * x + y * y)
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return base + mult * d ^ pow
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end
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end
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@ -21,12 +22,12 @@ local small_circle = b.circle(24)
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local ring = b.all {big_circle, b.invert(small_circle)}
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local ores = {
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{resource_type = 'iron-ore', value = value(125, 0.5)},
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{resource_type = 'copper-ore', value = value(100, 0.4)},
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{resource_type = 'stone', value = value(100, 0.2)},
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{resource_type = 'coal', value = value(100, 0.1)},
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{resource_type = 'uranium-ore', value = value(50, 0.1)},
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{resource_type = 'crude-oil', value = value(10000, 50)}
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{resource_type = 'iron-ore', value = value(75, 0.25, 1.15)},
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{resource_type = 'copper-ore', value = value(65, 0.2, 1.15)},
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{resource_type = 'stone', value = value(50, 0.2, 1.1)},
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{resource_type = 'coal', value = value(50, 0.15, 1.1)},
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{resource_type = 'uranium-ore', value = value(50, 0.1, 1.075)},
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{resource_type = 'crude-oil', value = value(17500, 25, 1.15)}
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}
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local iron = b.resource(b.full_shape, ores[1].resource_type, ores[1].value)
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@ -34,7 +35,7 @@ local copper = b.resource(b.full_shape, ores[2].resource_type, ores[2].value)
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local stone = b.resource(b.full_shape, ores[3].resource_type, ores[3].value)
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local coal = b.resource(b.full_shape, ores[4].resource_type, ores[4].value)
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local uranium = b.resource(b.full_shape, ores[5].resource_type, ores[5].value)
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local oil = b.resource(b.throttle_world_xy(b.full_shape, 1, 4, 1, 4), ores[6].resource_type, ores[6].value)
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local oil = b.resource(b.throttle_world_xy(b.full_shape, 1, 8, 1, 8), ores[6].resource_type, ores[6].value)
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local function striped(_, _, world)
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local t = (world.x + world.y) % 4 + 1
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@ -43,7 +44,7 @@ local function striped(_, _, world)
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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amount = 5 * ore.value(world.x, world.y)
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}
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end
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@ -54,7 +55,7 @@ local function sprinkle(_, _, world)
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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amount = 5 * ore.value(world.x, world.y)
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}
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end
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@ -70,37 +71,60 @@ local segmented = b.segment_pattern({iron, copper, stone, coal})
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local tree = b.entity(b.throttle_world_xy(b.full_shape, 1, 3, 1, 3), 'tree-01')
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local start_iron = b.resource(ring, ores[1].resource_type, value(500, 0.5))
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local start_copper = b.resource(ring, ores[2].resource_type, value(400, 0.5))
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local start_stone = b.resource(ring, ores[3].resource_type, value(300, 0.5))
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local start_coal = b.resource(ring, ores[4].resource_type, value(300, 0.5))
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local function constant(x)
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return function()
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return x
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end
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end
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local tree_shape = b.throttle_world_xy(big_circle, 1, 3, 1, 3)
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tree_shape = b.subtract(tree_shape, b.translate(b.circle(6), 0, 32))
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local start_iron = b.resource(small_circle, ores[1].resource_type, constant(750))
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local start_copper = b.resource(small_circle, ores[2].resource_type, constant(600))
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local start_stone = b.resource(small_circle, ores[3].resource_type, constant(600))
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local start_coal = b.resource(small_circle, ores[4].resource_type, constant(600))
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local start_segmented = b.segment_pattern({start_iron, start_copper, start_stone, start_coal})
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local start_tree = b.entity(b.throttle_world_xy(small_circle, 1, 3, 1, 3), 'tree-01')
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local start_tree = b.entity(tree_shape, 'tree-01')
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local worm_names = {
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'small-worm-turret',
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'medium-worm-turret',
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'big-worm-turret'
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}
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local max_worm_chance = 1 / 128
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local worm_chance_factor = 1 / (192 * 512)
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local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
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local factor = 1 / (1024 * 32)
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local max_chance = 1 / 8
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local function worms(_, _, world)
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local d = math.sqrt(world.x * world.x + world.y * world.y)
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local wx, wy = world.x, world.y
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local d = math.sqrt(wx * wx + wy * wy)
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if d < 64 then
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return nil
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end
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local worm_chance = d - 128
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local lvl
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if d < 192 then
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lvl = 1
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elseif d < 384 then
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lvl = 2
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else
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lvl = 3
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end
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if worm_chance > 0 then
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worm_chance = worm_chance * worm_chance_factor
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worm_chance = math.min(worm_chance, max_worm_chance)
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local chance = math.min(max_chance, d * factor)
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if math.random() < chance then
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local worm_id = math.random(1, lvl)
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return {name = worm_names[worm_id]}
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if math.random() < worm_chance then
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if d < 256 then
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return {name = 'small-worm-turret'}
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else
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local max_lvl
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local min_lvl
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if d < 512 then
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max_lvl = 2
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min_lvl = 1
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else
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max_lvl = 3
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min_lvl = 2
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end
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local lvl = math.random() ^ (512 / d) * max_lvl
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lvl = math.ceil(lvl)
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lvl = math.clamp(lvl, min_lvl, 3)
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return {name = worm_names[lvl]}
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end
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end
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end
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end
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@ -113,21 +137,22 @@ local oil_loop = b.apply_entities(ring, {oil, worms})
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local striped_loop = b.apply_entities(ring, {striped, worms})
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local sprinkle_loop = b.apply_entities(ring, {sprinkle, worms})
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local segmented_loop = b.apply_entities(ring, {segmented, worms})
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local tree_loop = b.apply_entity(ring, tree)
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local rock_loop = b.apply_entity(ring, rocks)
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local start_loop = b.apply_entity(big_circle, b.any {start_segmented, start_tree})
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local tree_loop = b.apply_entities(ring, {tree, worms})
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local rock_loop = b.apply_entities(ring, {rocks, worms})
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local start_loop = b.apply_entities(big_circle, {start_segmented, start_tree})
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start_loop = b.translate(start_loop, 0, -32)
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local loops = {
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{striped_loop, 3},
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{sprinkle_loop, 3},
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{segmented_loop, 3},
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{tree_loop, 6},
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{rock_loop, 6},
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{tree_loop, 9},
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{rock_loop, 9},
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{iron_loop, 20},
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{copper_loop, 12},
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{stone_loop, 9},
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{coal_loop, 9},
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{uranium_loop, 3},
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{uranium_loop, 1},
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{oil_loop, 9}
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}
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@ -73,7 +73,7 @@ Module.show_reports = function(player)
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draw_report(report_body, #reports)
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end
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local function report(reporting_player, reported_player, message)
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function Module.report(reporting_player, reported_player, message)
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table.insert(global.reports, {reporting_player_index = reporting_player.index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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local notified = false
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@ -149,7 +149,7 @@ Module.spawn_reporting_popup = function(player, reported_player)
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input.style.width = 400
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input.style.height = 85
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local button_flow = reporting_popup.add {type = "flow"}
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submit_button = button_flow.add {type = "button", name = reporting_submit_button_name, caption="Submit"}
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local submit_button = button_flow.add {type = "button", name = reporting_submit_button_name, caption="Submit"}
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button_flow.add {type = "button", name = reporting_cancel_button_name, caption="Cancel"}
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end
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@ -178,7 +178,7 @@ Gui.on_click(
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local reported_player_index = data["reported_player_index"]
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Gui.destroy(frame)
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report(event.player, game.players[reported_player_index], msg)
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Module.report(event.player, game.players[reported_player_index], msg)
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event.player.print("Sucessfully reported " .. game.players[reported_player_index].name)
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end
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@ -98,8 +98,6 @@ return {
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['delta124'] = true,
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['derdu'] = true,
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['df1229'] = true,
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['dichromium'] = true,
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['dimava'] = true,
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['dmaonk'] = true,
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['dpoba'] = true,
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['ducktaperules'] = true,
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@ -118,7 +116,6 @@ return {
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['franc_ist'] = true,
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['fremiamagus'] = true,
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['frissi'] = true,
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['fullfruntall'] = true,
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['fuzz_pucker'] = true,
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['fynko'] = true,
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['g-h-o-s-t'] = true,
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@ -131,7 +128,6 @@ return {
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['grufe'] = true,
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['gynox'] = true,
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['hackguy'] = true,
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['harmlessbeltbot'] = true,
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['hazelnuthead'] = true,
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['heardofsnails'] = true,
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['heaser'] = true,
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@ -661,5 +657,31 @@ return {
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['Altafen'] = true,
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['mar123322'] = true,
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['Zijkhal'] = true,
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['aldldl'] = true
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['aldldl'] = true,
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['Cooldude2606'] = true,
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['jeemchan'] = true,
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['Patrickle'] = true,
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['eZethNesthrown'] = true,
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['nathanweir'] = true,
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['Novikov'] = true,
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['GoatWizard'] = true,
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['fargas'] = true,
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['wot_tak'] = true,
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['FullFruntall'] = true,
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['strangeloveb52'] = true,
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['Snyp'] = true,
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['arron'] = true,
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['UKWoody'] = true,
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['Schallfalke'] = true,
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['Avelix'] = true,
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['Dichromium'] = true,
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['Dimava'] = true,
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['fantasychef'] = true,
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['siniidrooq'] = true,
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['Harmlessbeltbot'] = true,
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['Meddleman'] = true,
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['hamsterking5'] = true,
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['hasuthika'] = true,
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['wflagg'] = true,
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['abnoeh'] = true
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}
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1229
tasklist.lua
1229
tasklist.lua
File diff suppressed because it is too large
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